translators
a7fee48b7f
Update: Translations from eints
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finnish: 4 changes by hpiirai
french: 1 change by glx22
4 years ago
SamuXarick
9f423586ad
Change #8325 : Make engine reliability independent of introduction date ( #8470 )
4 years ago
translators
18fccba410
Update: Translations from eints
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spanish (mexican): 42 changes by absay
russian: 4 changes by Ln-Wolf
finnish: 2 changes by hpiirai
french: 35 changes by glx22
polish: 25 changes by yazalo
4 years ago
Jonathan G Rennison
15fd63b1b8
Fix: Assert fail when using restart command after opening save/load GUI
4 years ago
translators
80a7d0365b
Update: Translations from eints
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korean: 4 changes by telk5093
german: 84 changes by UnsuspiciousGooball
finnish: 4 changes by hpiirai
slovak: 7 changes by FuryPapaya
4 years ago
gooball
0125892f04
Fix #8297 : Infrastructure counters for road tunnels, bridges, depots … ( #8454 )
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The previous fix 887e9481ff0e70df6bf93ce15a3899a03f124c50 only worked for roads and failed to consider a multiplier used for the infrastructure totals for tunnels/bridges.
Also, depots and bus/truck stops are counted as 2 road pieces on creation but were only counted as 1 road piece on conversion because the function DiagDirToRoadBits() was used, which only ever returns single-piece road segments.
Co-authored-by: A. S <admin-git@sotai.tk>
4 years ago
translators
b30c3f6498
Update: Translations from eints
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korean: 6 changes by telk5093
finnish: 6 changes by hpiirai
slovak: 47 changes by FuryPapaya
4 years ago
glx22
f7e48cac87
Fix #8453 : [Script] Don't truncate loan variation to 32bit
4 years ago
dP
94057e9b18
Change: Add some style to GameScript question windows depending on the type
4 years ago
J0anJosep
edbb5f4f73
Doc: Remove some SmallVector references from documentation.
4 years ago
Charles Pigott
e0161cf8da
Fix b408fe7: Don't try to construct a std::string from nullptr
4 years ago
translators
1bb0e6ed8c
Update: Translations from eints
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russian: 19 changes by lexuslatvia
finnish: 1 change by hpiirai
latvian: 19 changes by lexuslatvia
4 years ago
Michael Lutz
4f8e7b2a2b
Fix 65f65ad2: Missing path separator that fell over a cliff.
4 years ago
SamuXarick
dc5b8020cc
Fix #6452 : Reset only editable and visible settings from GUI ( #7890 )
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Also enables the Reset button while in-game for AI configs.
4 years ago
Michael Lutz
b408fe77f7
Codechange: Use std::string in file scanners.
4 years ago
Michael Lutz
358056ec42
Codechange: Keep filenames of loaded Fio files in std::strings.
4 years ago
Michael Lutz
024a3f6259
Codechange: Use automatic memory management for language pack reading.
4 years ago
Michael Lutz
5cbb2da794
Codechange: Even more std::string usage in file IO.
4 years ago
Michael Lutz
65f65ad2ad
Codechange: Convert some more FIO functions to take std::string.
4 years ago
Michael Lutz
f3326d34e7
Codechange: Use std::string in FIO search path handling.
4 years ago
Michael Lutz
0c6e8a8123
Codechange: Store file search paths as std::string.
4 years ago
Michael Lutz
dd138fc460
Codechange: Stringify config file paths.
4 years ago
Charles Pigott
860c270c73
Codechange: Replace assert_compile macro with static_assert
4 years ago
cirdan
395a5d9991
Cleanup: Remove unused ChunkType flag CH_AUTO_LENGTH
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CH_AUTO_LENGTH is no longer used anywhere, so remove all code
that depends on it.
4 years ago
cirdan
46ff7d918b
Cleanup: Remove save-only autolength flag from economy chunk handlers
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CH_AUTO_LENGTH is only used when saving chunks; it makes no sense
to set it for chunks without a save handler.
4 years ago
Jonathan G Rennison
0e017f6233
Codechange: Enable FINAL, (un)likely, __attribute__ when building with clang
4 years ago
Jonathan G Rennison
fc52d3df50
Codechange: Use likely/__builtin_expect for assertion macros
4 years ago
Jonathan G Rennison
5cf28be742
Codechange: Add support for verbose asserts
4 years ago
Jonathan G Rennison
eb74179c6d
Codechange: Unconditionally use static_assert
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We're well past having to support non-C++11 compliant compilers now.
4 years ago
Charles Pigott
52f3abba6e
Cleanup: Remove unnecessary assert_tcompile macro
4 years ago
glx22
d8605ad18d
Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loops
4 years ago
Michael Lutz
1478fa93b3
Add: [NewGRF] Patch flag to test if inflation is on or off.
4 years ago
Michael Lutz
5a5d613ee3
Change: Disable changing the inflation setting in network games.
4 years ago
Niels Martin Hansen
2d9fa81bd0
Feature: Plant clumps of trees in editor by dragging on the landscape
4 years ago
Niels Martin Hansen
e0ee2d530a
Change: Switch tree GUI to use dynamically generated buttons
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This makes it look a bit better in climates with fewer tree types.
4 years ago
Niels Martin Hansen
4d0f19406b
Fix: Wrong tree sprite in tree toolbar
4 years ago
translators
2c8c6d423c
Update: Translations from eints
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korean: 18 changes by telk5093
4 years ago
Patric Stout
8fa2a67f6b
Fix f66baa44: for-loop is no longer increasing "i"
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During conversion it was overlooked that the for-loop used to do
this. Oops.
4 years ago
Patric Stout
f2d78b11dd
Fix: [Actions] cmakeBuildType is only used with CMakeListsTxtBasic ( #8435 )
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We use CMakeListsTxtAdvanced, and as such, we have to do this our
self via "-DCMAKE_BUILD_TYPE=RelWithDebInfo". Otherwise we are
producing Debug builds instead of Release builds. Oops.
4 years ago
Patric Stout
6aef1164a4
Fix: [Emscripten] using TIC/TOC on this platform is silly
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Stop throwing a warning about this, as it is not likely we will
ever implement it.
4 years ago
Patric Stout
e0b953b804
Fix: [Emscripten] compile with exceptions enabled, as our AIs depend on it
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Also parts of the saveload code does, and some other places. This
does slow down builds, but for most computers this will not be
measurable. At least, the ones I had access to I could not find
a difference in FPS, mainly as that is heavily limited by the Hz
of the screens of the computer.
Either way, it is better to have a full functional game than a
fast one in my opinion
4 years ago
Michael Lutz
79cb9efa7f
Change: Always apply inflation from 1920 to 2090, no matter the game start year. ( #7589 )
4 years ago
Patric Stout
e6e91a345c
Fix f66baa44: index was off by one ( #8433 )
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i++ in the 3rd part of a for() is post, not pre. Oops.
4 years ago
Patric Stout
f66baa444f
Codechange: use C++11 constructs for for-each loops ( #8432 )
4 years ago
translators
9add62796c
Update: Translations from eints
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finnish: 10 changes by hpiirai
4 years ago
Patric Stout
4319d31036
Fix #6468 : don't store version of AIs-started-via-console in name
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You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.
However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.
By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
4 years ago
Patric Stout
29e3331055
Codechange: move block a bit lower to increase readability
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It was rather confusing that "library_name" was calculated, and
then not used to do the FindLibrary() call. Flipping those two
blocks around makes it a bit more sane to read.
4 years ago
Patric Stout
8c0e4ab07f
Doc: for over 10 years now, we do not load the exact AI version first ( #8431 )
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See commit fae34ee7
for details. The documentation simply never
got updated.
4 years ago
translators
7b515fa0e2
Update: Translations from eints
4 years ago
frosch
ba49fa3b82
Codechange: Rename strings to match their usage.
4 years ago