rubidium
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2ed0f93bfb
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(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it
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13 years ago |
rubidium
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7757a2ed40
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(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
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13 years ago |
rubidium
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47c5d30b5d
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(svn r23084) -Codechange: get rid of a redundant variable
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13 years ago |
yexo
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e98be8ed24
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(svn r23083) -Fix: run StartupEngines() if NewGRFs changed during loading a savegame, just like it's running when NewGRFs are changed during a game
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13 years ago |
frosch
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bbc3409942
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(svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs.
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13 years ago |
frosch
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72cd855978
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(svn r23074) -Codechange: Add Vehicle::GetEngine() to simplify code.
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13 years ago |
yexo
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433f74edd9
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(svn r23065) -Add: -q option to read a savegame, write some general info and exit
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13 years ago |
frosch
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88f8457b83
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(svn r23013) -Doc: Add a note about the savegame version used in the 1.1 branch.
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13 years ago |
frosch
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b78a459613
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(svn r22977) -Codechange: Rename SetCachedEngineCounts() to GroupStatistics::UpdateAfterLoad().
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13 years ago |
frosch
|
7133887ed6
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(svn r22975) -Codechange: Do not store Group::num_vehicle in the savegame, but compute it like num_engines on load.
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13 years ago |
rubidium
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73a3708a9e
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(svn r22958) -Fix [FS#4778]: the savegame description and loading of savegames would crash with savegames from a patched stable (which didn't bump the savegame version)
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13 years ago |
rubidium
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a6f9488ae4
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(svn r22957) -Codechange: SPECSTR_PLAYERNAME is actually the company name, which is derived from the town name + ' Transport'. So make sure the last constant is in sync with the town name table
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13 years ago |
yexo
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40d5419cd2
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(svn r22920) -Cleanup: replace two very old town variables taht were rarely used by small functions that compute there value on-the-fly when necessary
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13 years ago |
yexo
|
bc3b725812
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(svn r22915) -Fix (r22743): TTO savegames with any aircraft not in an hangar caused crashes during load
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13 years ago |
rubidium
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a8889fd0e0
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(svn r22914) -Fix [FS#4716]: old TTO/TTD savegames could get non-stop via orders upon savegame loading, even when those orders did not exist back then. This 'conversion' feature is something for TTDPatch and old OpenTTD savegames
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13 years ago |
frosch
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275a394bc1
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(svn r22880) -Cleanup: SIZE_MAX is now defined in stdafx.h
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13 years ago |
planetmaker
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ef09794faa
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(svn r22843) -Fix [FS#4748]: Harden savegame load against too many ai config settings (monoid)
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13 years ago |
rubidium
|
b4edc30c64
|
(svn r22827) -Codechange: pass the/a more proper sub directory when opening (some) files instead of the default one
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13 years ago |
rubidium
|
21f194bbf2
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(svn r22811) -Change: don't try to load static NewGRFs when loading the intro game for the first time
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13 years ago |
rubidium
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0041408e4f
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(svn r22767) -Add: river generation
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13 years ago |
rubidium
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81074e0ca2
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(svn r22737) -Fix [FS#4717]: some corrupted savegames could crash OpenTTD instead of showing the "savegame corrupted" message
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13 years ago |
rubidium
|
c8f19a608d
|
(svn r22736) -Codechange: constify some numbers
|
13 years ago |
michi_cc
|
08b7981f37
|
(svn r22713) -Feature: [NewGRF] Per vehicle custom cargo ageing period.
|
13 years ago |
frosch
|
c9e920f1eb
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(svn r22693) -Fix [FS#4691]: The override managers were not reset in some cases like creating a new scenario.
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13 years ago |
frosch
|
570da01d3a
|
(svn r22644) -Codechange: Use IsShipDepotTile() instead of single water- and depottests. (adf88)
|
13 years ago |
frosch
|
9c015d369e
|
(svn r22625) -Fix (r22050)[FS#4642]: Do not zero the orders of disaster vehicles when converting savegames.
|
13 years ago |
terkhen
|
729d786d5e
|
(svn r22573) -Fix (r22567): Fix operator precedence.
|
14 years ago |
terkhen
|
7ffc8c0173
|
(svn r22568) -Change: Add a list of persistent storages to the Town class.
|
14 years ago |
terkhen
|
00e5c1df18
|
(svn r22567) -Codechange: Store persistent storages inside a pool.
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14 years ago |
terkhen
|
5bb79b1f46
|
(svn r22540) -Codechange: Rename AcceptancePickup to GoodsEntryStatus.
|
14 years ago |
smatz
|
92cabe0c9f
|
(svn r22487) -Fix (r15216)[FS#4622]: engine IDs for coal and mail wagons were swapped
|
14 years ago |
planetmaker
|
43c8cd1d5e
|
(svn r22473) -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added
|
14 years ago |
alberth
|
28092366ec
|
(svn r22459) -Doc: Typo fixes and doxygen markup improvements.
|
14 years ago |
rubidium
|
5a620d1c65
|
(svn r22406) -Document: some more "random-ish" tidbits
|
14 years ago |
rubidium
|
75b87c554f
|
(svn r22371) -Fix [FS#4596]: make sure saving has completely and utterly finished before starting a new one. Otherwise you could start a save, which would be marked as done by the previous save stopping and then yet another save could be started... and that could create a deadlock
|
14 years ago |
rubidium
|
e48967541a
|
(svn r22198) -Codechange: make some constants name more explicit
|
14 years ago |
smatz
|
8074f123d5
|
(svn r22155) -Codechange: one comment in saveload/station_sl.cpp was wrong
|
14 years ago |
rubidium
|
ae6dca77e5
|
(svn r22146) -Fix: don't run savegame conversion during SlNullPointers; the pointer might not be converted or be NULL at that point
|
14 years ago |
alberth
|
1dbc0a20be
|
(svn r22144) -Codechange: Unify 'while (true)' to 'for (;;)'
|
14 years ago |
smatz
|
678cf3553f
|
(svn r22130) -Fix: failed assert when loading savegame with empty shared orderlist
|
14 years ago |
smatz
|
58c7f5c497
|
(svn r22129) -Codechange: use simpler check to test if there any towns in the game
|
14 years ago |
rubidium
|
b6be3f2acc
|
(svn r22124) -Codechange: move comment to its logical place
|
14 years ago |
rubidium
|
0eaa2ffa63
|
(svn r22122) -Fix/change: when a NOT_REACHED in saveload can be reached due to an invalid savegame, use SlErrorCorrupt instead
|
14 years ago |
rubidium
|
befa79ba4a
|
(svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map
|
14 years ago |
rubidium
|
d8cada7563
|
(svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and reconnecting while the server is still saving the savegame
|
14 years ago |
rubidium
|
7de823b1bd
|
(svn r22062) -Fix: memory leak when saving fails mid-way
|
14 years ago |
yexo
|
296af35741
|
(svn r22061) -Change: when loading old savegames with long trains set the maximum train length to the length of the longest train
|
14 years ago |
rubidium
|
b187352663
|
(svn r22058) -Fix (r22050): removing broken orders happened before the "front engine" conversion was done for road vehicles, so road vehicles didn't have orders anymore
|
14 years ago |
rubidium
|
13fd2cd335
|
(svn r22057) -Fix: waypoint conversion could (previously) silently overfill the pool and crash
|
14 years ago |
rubidium
|
50996e799b
|
(svn r22050) -Fix-ish [FS#4496]: in ancient savegames, e.g. TTO savegames, non primary vehicles (wagons and such) could have unitnumbers or even orders. However, these orders would not be updated when a station is removed. As such some savegames have wagons with current orders to invalid stations which triggers trouble in the load conversion. So, trash any orders/unitnumbers a non-primary vehicle has.
|
14 years ago |