PeterN
2a2443dd01
Feature: Create group of vehicles from manage vehicle list button. ( #10890 )
1 year ago
PeterN
f814c86389
Codechange: Reorganise hotkey initialisation. ( #10951 )
...
Hotkeys are now initialized inline, and use std::vector instead of
separate static C-arrays and std::string instead of char *. The list end
marker is no longer required.
1 year ago
Peter Nelson
2511649938
Codechange: Use window parent association for dropdowns.
...
This replaces the separate window class and number properties, and
allows the window system to close dropdowns automatically.
1 year ago
Rubidium
f29606fd14
Codechange: use std::string to cache engine/group/vehicle names
1 year ago
Peter Nelson
f177ce7c9a
Codechange: Base CargoArray off std::array.
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This avoids needing to define array accessors and allows use of
default value initialization.
1 year ago
Rubidium
3323402aaa
Codechange: rename smallvec_type to container_func and use only when needed
1 year ago
Peter Nelson
941dbadf9e
Codechange: Add and use GetScrolledItemFromWidget to get a list item.
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This function returns an iterator, either to the selected item or the
container's end.
This makes handling the result more robust as indices are not used.
1 year ago
Peter Nelson
bf9caa425b
Change: Units-system can convert from N to kN, don't preconvert.
...
This allows force to passed as is and avoid premature rounding.
The AI function "GetMaxTractiveEffort" still needs to return kN to avoid breaking the API.
1 year ago
Peter Nelson
d2034d9c38
Codechange: Scrollbar methods now accept size_t.
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This clears up a lot of casts from size_t to int.
1 year ago
Rubidium
19ec4e8beb
Codechange: replace ClampToI32/U16 with ClampTo<int32_t/uint16_t>
1 year ago
glx22
045a99dd23
Codechange: Remove STR_TINY_RIGHT_ARROW
1 year ago
glx22
222e37d319
Codechange: Remove TINY_BLACK_STATION
1 year ago
glx22
b2a36ff3cc
Codechange: Remove STR_TINY_GROUP and STR_TINY_BLACK_VEHICLE
1 year ago
Peter Nelson
0880616851
Codechange: Remove various STRING strings.
1 year ago
Peter Nelson
e18f688db5
Codechange: Remove various COMMA strings.
1 year ago
Rubidium
c829930440
Codechange: replace strnatcmp with C++ string capable version
1 year ago
Tyler Trahan
930f0a16d8
Codechange: Define Date/Year/Month/Day within TimerGameCalendar class
1 year ago
Peter Nelson
06b78a7299
Fix: Don't double-pad existing size when adding widget padding.
...
UpdateWidgetSize's size parameter already includes padding.
1 year ago
PeterN
f1144de509
Feature: Separate rail/road and sea/air velocity units, and add knots. ( #10594 )
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This is achieved by packing vehicle type along with the velocity so that
the string system can decode and pick the appropriate unit.
2 years ago
rubidium42
6ba55e663e
Codechange: do not hide variables with other variables
2 years ago
Rubidium
bcfe0fb076
Codechange: introduce GetMainWindow() to properly account for nullptr checks
...
Some nullptr checks have been removed as they were not triggered with nullptr
with the null video driver and in dedicated server mode.
2 years ago
Jonathan G Rennison
10e76b2788
Fix #10032 : Capacities of articulated vehicles in build window
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See also: #9954
2 years ago
PeterN
f7e2b6ef12
Change: Make vehicle list dropdown buttons resize to fit strings. ( #10286 )
2 years ago
PeterN
7b5edba76c
Change: Support flipping shorter engines without NewGRF support. ( #10262 )
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* Change: Support flipping shorter engines without NewGRF support.
* Cleanup: Remove write-only prop27_set temporary flag.
2 years ago
PeterN
03c1b5169c
Fix #10260 : Incorrect rect height drawing image in vehicle details. ( #10261 )
2 years ago
PeterN
1eecbd39ed
Change: Use lowered not disabled widget for current tab. ( #10252 )
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While tab-buttons are not often used, all other similar occurences use
lowered rather than disabled widgets, so use them for train detail
window too.
2 years ago
PeterN
a7ffd47c64
Fix #10191 : Incorrect refit highlight position. ( #10195 )
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Refit highlight was not correct for non-power-of-2 interface scale.
2 years ago
Bernard Teo
8a78fa7121
Feature: Contextual actions for vehicles grouped by shared orders ( #8425 )
2 years ago
stormcone
e29547a3a2
Feature: Show the cargoes the vehicles can carry in the vehicle list window ( #8304 )
2 years ago
PeterN
53682b4b6b
Fix #10114 : Wonky depot layout. ( #10191 )
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Depot lists internal layout was not handled well. This is improved by
throwing more Rects at it:
- Vehicle images are now be vertically centred in the rect.
- Image clipping is relaxed to cover the rect, improving larger sprites.
- Outline highlight is now aware of bevel thickness.
2 years ago
Peter Nelson
60404c3aea
Fix #8770 : Centre vehicle status bar icon.
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The icon is now centred within its scaled bounding box, which intentionally
leaves a little space around the icon when not at 1/2/4x scale.
2 years ago
Peter Nelson
ed60c88b0a
Change: Use power-of-2 scaling for some dimensions in GUI.
...
These are related to drawing sprites that are normally drawn on the
landscape, and should therefore still follow power-of-2 scaling to fit
correctly.
2 years ago
Peter Nelson
890b2666d3
Change: Use scaled WidgetDimensions.
2 years ago
Peter Nelson
c9a81fd67b
Change: Use Rect for drawing vehicle details.
2 years ago
Peter Nelson
6f95e04005
Change: Use Rect helpers for widget drawing.
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This replaces repetitive and sometimes unwieldy use of constants.
2 years ago
Peter Nelson
f5f035a22b
Codechange: Make use of Rect Width/Height helpers.
2 years ago
Peter Nelson
eb4ba1991b
Change: Use CenterBounds function in more places.
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CenterBounds may have a 1 pixel difference so the result is not exactly
the same.
2 years ago
Artin Alavi
fd4f148c62
Feature: Hotkey to honk a vehicle's horn ( #10110 )
2 years ago
stormcone
0d303d6c3f
Feature: Add cargo filter support to vehicle list. ( #8308 )
2 years ago
Henry Wilson
59dbcdb5ba
Feature: Display power-to-weight ratio in ground vehicle details GUI
2 years ago
Nicolas Chappe
a9a21e784d
Codechange: Always set the ODATFB_NEAREST_DEPOT flag for 'any depot' orders
2 years ago
Bouke Haarsma
93d2d4590f
Fix #9995 : Adjust viewport zoom level for HiDPI displays
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On HiDPI screens the zoom level is increased for detailed rendering. This causes hard-coded zoom levels to be off by this adjustment. To fix these default zoom levels, we scale the zoom level based on `_gui_zoom` to get the scaled zoom level.
2 years ago
Tyler Trahan
164ec3ac07
Fix: Disable "turn around" button for other companies' road vehicles ( #10033 )
2 years ago
Niels Martin Hansen
e68bf58989
Codechange: Use anonymous union for vehicle orders/old orders list
3 years ago
frosch
8028794bee
Fix #9811 , 9156d7b: Use the NewGRF-defined vehicle center when dragging ships and aircraft. ( #9812 )
...
The alignment using the total-width of the vehicle-chain was meant for articulated trains and road vehicles only.
3 years ago
Michael Lutz
41fa16f325
Codechange: Don't use globals for return values from vehicle command procs.
3 years ago
Michael Lutz
8503854655
Codechange: Pass unpacked command arguments to command callbacks (except Script).
3 years ago
Michael Lutz
21675ec7e2
Codechange: Un-bitstuff vehicle/engine commands.
3 years ago
Michael Lutz
211c630cbe
Codechange: Un-bitstuff order commands.
3 years ago
Michael Lutz
eab18f06a4
Codechange: Pass additional data as byte stream to command callbacks.
3 years ago