Fix #9811, 9156d7b: Use the NewGRF-defined vehicle center when dragging ships and aircraft. (#9812)

The alignment using the total-width of the vehicle-chain was meant for articulated trains and road vehicles only.
pull/375/head
frosch 2 years ago committed by GitHub
parent a83cd9b4f5
commit 8028794bee
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GPG Key ID: 4AEE18F83AFDEB23

@ -3186,6 +3186,7 @@ void SetMouseCursorVehicle(const Vehicle *v, EngineImageType image_type)
int total_width = 0;
int y_offset = 0;
bool rotor_seq = false; // Whether to draw the rotor of the vehicle in this step.
bool is_ground_vehicle = v->IsGroundVehicle();
while (v != nullptr) {
if (total_width >= ScaleGUITrad(2 * (int)VEHICLEINFO_FULL_VEHICLE_WIDTH)) break;
@ -3221,10 +3222,13 @@ void SetMouseCursorVehicle(const Vehicle *v, EngineImageType image_type)
}
}
int offs = (ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH) - total_width) / 2;
if (rtl) offs = -offs;
for (uint i = 0; i < _cursor.sprite_count; ++i) {
_cursor.sprite_pos[i].x += offs;
if (is_ground_vehicle) {
/* Center trains and road vehicles on the front vehicle */
int offs = (ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH) - total_width) / 2;
if (rtl) offs = -offs;
for (uint i = 0; i < _cursor.sprite_count; ++i) {
_cursor.sprite_pos[i].x += offs;
}
}
UpdateCursorSize();

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