translators
a52bbb72a8
Update: Translations from eints
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welsh: 4 changes by kazzie
2019-07-12 19:45:45 +02:00
Niels Martin Hansen
1e723934a1
Fix 27384486e4
: Error in GM Reset sysex data
2019-07-07 22:46:21 +02:00
pnda
a35b43ce93
Fix #6666 : Mismatched parentheses in RTL languages
2019-07-07 18:30:51 +02:00
unknown
6f28a0c051
Fix #5685 : Check for free wagons in ScriptVehicleList
2019-07-07 16:02:11 +01:00
Niels Martin Hansen
81614f2378
Fix #7633 : Allow zero-cost track conversion to succeed
2019-07-06 21:04:43 +02:00
Niels Martin Hansen
9f81778836
Change: Limit in-editor warnings in VS 2019
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The AllRules ruleset causes the VS 2019 editor to litter warning squiggles all over the place, about things that would never be fixed. Limit it to the smallest ruleset available. Warnings shown now mainly concern potential arithmetic overflows.
2019-07-06 20:02:12 +01:00
glx
603f625fda
Fix f53817987
: unsafe mix of type 'TileIndex' and type 'bool'
2019-07-06 15:19:33 +02:00
Niels Martin Hansen
a0c78c73e3
Fix: Correctly reset playback between songs in win32_m driver
2019-07-04 22:27:34 +02:00
Niels Martin Hansen
27b7c5a5fd
Fix: Correctly reset playback between songs in DMusic driver
2019-07-04 22:27:34 +02:00
Niels Martin Hansen
a4cf1c8aec
Fix: Don't keep mutex locked while parsing MIDI data
2019-07-04 22:27:34 +02:00
Niels Martin Hansen
9839ce006c
Fix: Time values should be DWORD everywhere in win32_m
2019-07-04 22:27:34 +02:00
Niels Martin Hansen
f8633fc63b
Codechange: Fix comment indentation
2019-07-04 22:27:34 +02:00
Niels Martin Hansen
27384486e4
Codechange: Use common source for well-known SysEx messages in Windows music drivers
2019-07-04 22:27:34 +02:00
Niels Martin Hansen
9d8a83bf8d
Codechange: Add some const in preparation
2019-07-04 22:27:34 +02:00
Niels Martin Hansen
c74df8581d
Codechange: Use std::mutex instead of CRITICAL_SECTION in win32_m
2019-07-04 22:27:34 +02:00
translators
2e23c5ec15
Update: Translations from eints
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korean: 1 change by telk5093
2019-07-02 19:45:45 +02:00
peter1138
0db31ae27f
Change: Avoid caching end of ship path, to allow penalties to apply.
2019-06-30 16:46:32 +02:00
peter1138
31db4f8d5e
Add: Penalty for occupied docking points.
2019-06-30 16:46:32 +02:00
peter1138
ec2656ab7e
Codechange: Restrict docking points of docks.
2019-06-30 16:46:32 +02:00
peter1138
f538179878
Feature: Multi-tile docks and docking points.
2019-06-30 16:46:32 +02:00
translators
f1c3915341
Update: Translations from eints
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norwegian (bokmal): 25 changes by Leifbk
2019-06-25 19:45:45 +02:00
translators
ac610c50a9
Update: Translations from eints
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italian: 38 changes by lorenzodv
2019-06-23 19:45:43 +02:00
translators
b878891289
Update: Translations from eints
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english (us): 38 changes by njn
2019-06-17 19:45:45 +02:00
translators
7ad9971cf0
Update: Translations from eints
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croatian: 3 changes by VoyagerOne
2019-06-15 19:45:43 +02:00
translators
7f7aba9389
Update: Translations from eints
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hungarian: 3 changes by Brumi
2019-06-14 19:45:44 +02:00
translators
00000ef8fa
Update: Translations from eints
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korean: 3 changes by telk5093
2019-06-12 19:45:44 +02:00
translators
0518ed01b6
Update: Translations from eints
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czech: 48 changes by djst
russian: 3 changes by Lone_Wolf
2019-06-11 19:45:43 +02:00
translators
45511080b1
Update: Translations from eints
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finnish: 3 changes by hpiirai
dutch: 3 changes by JanWillem
bulgarian: 54 changes by zhelyo
french: 3 changes by glx
2019-06-10 19:45:42 +02:00
iigmir
5b09323a58
Add: Currency: NTD, CNY, HKD
2019-06-09 11:13:30 +02:00
stormcone
6396ec05fe
Fix #7609 : In the sprite aligner window the 'Reset relative' button crashes the game.
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The 'offs_start_map' is a 'SmallMap', so its own 'Erase' function should be called instead of the underlying vector's 'erase' function.
And fix a "typo". :)
2019-06-06 17:28:39 +01:00
glx22
846fc8fe09
Fix: vcpkg used to patch lzma.h to define LZMA_API_STATIC for static builds ( #7614 )
2019-06-03 00:18:28 +02:00
translators
ef74af6766
Update: Translations from eints
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finnish: 32 changes by hpiirai
spanish (mexican): 16 changes by Absay
2019-05-25 19:45:42 +02:00
translators
aee3e4e496
Update: Translations from eints
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hungarian: 7 changes by Brumi
2019-05-23 19:45:44 +02:00
Michael Lutz
b73622a01c
Fix #7600 : Don't read uninitialised memory when parsing GS language files.
2019-05-23 00:08:39 +02:00
translators
c1d26d8884
Update: Translations from eints
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croatian: 7 changes by VoyagerOne
2019-05-19 19:45:45 +02:00
Jonathan G Rennison
b9eb9a4af9
Fix #7594 : Max speed rendered incorrectly in road vehicle purchase window when using original acceleration model ( #7597 )
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An incorrect DParam index was used.
2019-05-18 19:31:00 +02:00
translators
24493548da
Update: Translations from eints
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french: 7 changes by glx
korean: 8 changes by telk5093
2019-05-16 19:45:43 +02:00
glx
09004f3697
Codechange: catch script exceptions by reference
2019-05-15 21:59:57 +02:00
glx
a82e7ec281
Fix #7590 : handle script exceptions during scanning
2019-05-15 21:59:57 +02:00
glx
aac4255d43
Fix #7590 : decrement allocated_size in ScriptAllocator::Free()
2019-05-15 21:59:57 +02:00
Michael Lutz
de73c8f91c
Codechange: [Win32] Remove a FreeType work-around from Uniscribe if not using FreeType.
2019-05-14 11:21:36 +01:00
Michael Lutz
eeccfa2570
Add: [Win32] Support for loading fonts from a file for the GDI font renderer.
2019-05-14 11:21:36 +01:00
Michael Lutz
d2ed426077
Codechange: [Win32] Pass a native GDI font description around when we have one, instead of repeatedly guessing the font.
2019-05-14 11:21:36 +01:00
Michael Lutz
2675762ae9
Add: [Win32] GDI engine for font glyph rendering as a replacement for including FreeType.
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Building with FreeType is still possible and will take precedence over the GDI renderer, but
the project files don't include FreeType anymore by default. Combining GDI rendering with ICU
text layout is untested.
2019-05-14 11:21:36 +01:00
Michael Lutz
a8b6e9f23c
Codechange: Refactor the Freetype font cache into a generic part that does not depend on Freetype and into one that does.
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This makes it easier to add other TrueType font rendering engines.
2019-05-14 11:21:36 +01:00
translators
f8fb9fda6b
Update: Translations from eints
...
russian: 7 changes by Lone_Wolf
2019-05-13 19:45:45 +02:00
PeterN
2d0352d67f
Fix e8d397e4ee
: Avoid using RemapCoords2 during savegame conversion. ( #7588 )
2019-05-13 12:27:35 +01:00
translators
38bb6b7d1b
Update: Translations from eints
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dutch: 7 changes by JanWillem
2019-05-11 19:45:44 +02:00
Niels Martin Hansen
e7f6f07599
Add: Show memory allocations by GS and AI in framerate window
2019-05-11 15:34:33 +02:00
Niels Martin Hansen
140a96b3a0
Change: Limit memory allocations for each Squirrel instance
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This can avoid out-of-memory situations due to single scripts using up the entire address space.
Instead, scripts that go above the maximum are killed.
The maximum is default 1 GB per script, but can be configured by a setting.
2019-05-11 15:34:33 +02:00