Commit Graph

30 Commits

Author SHA1 Message Date
tron
f8c95a1dbe (svn r1396) Introduce TileIndexDiffC - the compile time version of TileIndexDiff 2005-01-06 11:39:00 +00:00
darkvater
6edb21231e (svn r1375) -Fix: [1050990] Buying trains sometimes accounted for incorrectly. Was the result of the cost getting reset in a recursive call of docommand. That is fixed. In addition all cost-commands are typed explicitely. Please do not forget to do so or your costs will be credited to construction if you are unlucky. 2005-01-04 17:11:03 +00:00
darkvater
39f8b82640 (svn r1338) -Fix: fix signed/unsigned warnings introduced when ditching the macros for map querying. 2005-01-03 14:07:49 +00:00
tron
32bfe0dddd (svn r1337) Use MapMax[XY]() (or MapSize[XY]() if appropriate) instead of TILE_MAX_[XY]
While here replace one erroneous TILE_MAX_X with MapMaxY()
2005-01-03 12:56:22 +00:00
truelight
461ca703ff (svn r1318) -Fix: Saving a game fucked up the industries.. sorry ;) 2005-01-01 15:40:44 +00:00
truelight
546fcfa3ec (svn r1301) -Codechange: _industries finally has FOR_ALL_INDUSTRIES too 2004-12-30 10:03:35 +00:00
truelight
c2ee8d70e4 (svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and loaded as
an uint8 till the savegame version is bumped to version 5. Then it works 
automaticly as a fully uint16. So _stations[] can not be increased till 
after the bump!!
2004-12-28 11:51:31 +00:00
tron
765ecfed84 (svn r1117) Move map arrays and some related macros into their own files map.c and map.h 2004-12-15 22:18:54 +00:00
darkvater
6e49b85703 (svn r952) -A tiny insignificant fix for a toyland industry gfx
-Added table\sprites.h to VS.NET project file
2004-12-04 23:43:54 +00:00
truelight
b8f6d41418 (svn r942) -Merged branch/network back into the trunk 2004-12-04 17:54:56 +00:00
tron
e56c3cddd8 (svn r925) Use sound enums
Also play the correct sound when a toyland road vehicle breaks down
2004-12-04 09:26:39 +00:00
tron
fdb447ac55 (svn r901) Small step in the process to clean up the DPARAM mess:
- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
2004-12-02 22:53:07 +00:00
tron
acbd1801c7 (svn r815) Include strings.h only in the files which need it.
This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-25 10:47:30 +00:00
tron
e8537f5512 (svn r787) Invert the sense of the DO_TRANS_BUILDINGS flag to be consistent with its own name and all other DO_* flags.
Now it is active-true.
2004-11-23 22:36:11 +00:00
tron
57adc97733 (svn r724) Remove restriction that a tile can only accept 3 cargo types.
This especially enables houses to accept passengers, mail, goods AND food.
Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them.
Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided.
This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.
2004-11-21 10:49:40 +00:00
tron
249a170ace (svn r607) -Patch: [ 985102 ] static cleanup
Thanks to lvoge
2004-11-14 19:44:06 +00:00
tron
d641175e3c (svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk
This includes 2 fixes
-Fix: [1048596] Monorail and Maglev sounds are swapped (r511)
-Add special case to load the jackhammer sound (r478)
The rest are cleanups und enumeration to make merging possible/easier
2004-11-05 23:12:33 +00:00
truelight
3dc8dcf312 (svn r320) -Fix: some last _current_player fixes 2004-09-25 17:37:32 +00:00
darkvater
11545f1c4d (svn r273) -Fix: sorry, wrongly fixed 2004-09-16 15:21:24 +00:00
darkvater
1cfc877088 (svn r272) -Fix: industries are once again generated on a new map 2004-09-16 15:15:04 +00:00
truelight
7aa0bdf48b (svn r202) -Codechange: I missed some files with trailing spaces.. this should be
all ;)
2004-09-11 09:55:19 +00:00
truelight
10d54ac604 (svn r160) -Codechange: made GetTileTrackStatus more readable (blathijs)
-Fix: some minor fixes around GetTileTrackStatus (blathijs)
2004-09-05 16:15:22 +00:00
darkvater
7b02cd3248 (svn r150) -Fix: [1010833] Turning on the magic bulldozer removes oil rigs
-Fix: [993493] Buildings on water
-Feature: Water floods everything, including vehicles.
2004-09-03 17:57:27 +00:00
truelight
a0ba5a7939 (svn r132) -Fix: [1014278] TileAddWrap() gave wrong results. Fixed now. 2004-08-24 12:54:37 +00:00
truelight
309ebe5f3f (svn r111) -Fix: converted all linebreaks to UNIX-linebreak (\n) 2004-08-22 15:56:56 +00:00
orudge
c4b9a9cc70 (svn r62) - Added "None" as option for number of industries in difficulty settings
- Updated French translation (by testman57)
2004-08-15 22:17:46 +00:00
dominik
7af3360c5a (svn r44) Fix: Coast line near edge of map and near oilrigs (Dribbel) 2004-08-13 19:52:45 +00:00
dominik
ca120eedad (svn r40) Final slope graphics fix 2004-08-13 18:27:33 +00:00
dominik
4d148bf0fa (svn r8) Fix: Automatic oil refinery generation in editor 2004-08-10 16:12:40 +00:00
truelight
efaeb275f7 (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00