peter1138
479a9c2e47
(svn r3212) - Waypoints/Depots: Store waypoint index in m2 for waypoints. This moves the ground type bits from m2 to m4 for waypoints and depots (leaving room for depot index in m2 in future), and moves the custom graphics ID to the waypoint struct.
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- Waypoints: Until now stat_id was saved but never assigned to. Instead we now save the GRFID/local index of the custom graphics so that GRF file changes can leave graphics intact.
2005-11-16 22:20:15 +00:00
tron
ce398adf8e
(svn r3191) Move declaration and definition of _dbg_screen_rect to a place where it somewhat makes sense and wrap them in #ifdef _DEBUG
2005-11-16 08:35:26 +00:00
tron
ca1dfe94d2
(svn r3186) Unnecessary casts and truncation
2005-11-15 09:05:16 +00:00
tron
8a3587fa28
(svn r3185) const
2005-11-15 09:00:02 +00:00
tron
ba9157fbbc
(svn r3183) Remove an unused declaration and properly declare CheckExternalFiles() in a header
2005-11-15 08:40:45 +00:00
tron
9d0e7b6458
(svn r3181) -Bracing
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-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
2005-11-14 19:48:04 +00:00
tron
b34de09e62
(svn r3176) Use proper types, not some variants of int
2005-11-13 21:16:34 +00:00
tron
53f00c8f9d
(svn r3173) Use the trinary operator and switch to improve readability
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Also align short cases nicely
2005-11-13 14:54:09 +00:00
peter1138
d6e462dfca
(svn r3158) - PBS: [ 1252192 ] Fix an assertion failure due to possible junk data in pre-PBS savegames. This will not correct pre-PBS savegames loaded and saved since PBS was introduced. (thanks glx)
2005-11-09 09:16:08 +00:00
bjarni
df6c48fdba
(svn r3155) -Feature: [autoreplace] autoreplace can now remove cars from too long trains
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-Trains will now remember the length of stations it visits and sell cars
when being autoreplaced if they became too long
-If it needs to remove cars, then it starts from the front and sells
all it can find until the train is short enough
-This only works for trains, that knows the station length of the route
so a full uninterrupted run is needed
-a train needs 1-2 runs to detect if the shortest station is expanded
-This feature can be turned on and off in the train replace window
and each company can have it's own setting
-NOTE: minor savegame version bump
2005-11-07 23:20:47 +00:00
peter1138
8d4031a570
(svn r3109) Replace two occurrences of '256' with TOTAL_NUM_ENGINES
2005-10-31 11:22:52 +00:00
tron
0b936c3222
(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
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nothing spectacular, just some stuff, which piled up
2005-10-22 06:39:32 +00:00
tron
c042fd3de3
(svn r3055) Give the savegame/scenarion sort order flags symbolic names
2005-10-17 19:57:00 +00:00
tron
8980891b09
(svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants
2005-10-07 07:35:15 +00:00
tron
90e33aed22
(svn r2995) Replace 0xFF/0xFFFF with CT_INVALID/OWNER_SPECTATOR/INVALID_STATION where appropriate
2005-09-28 19:35:36 +00:00
peter1138
81052c160b
(svn r2963) Fix: calculate proportions of non-square giant screenshot correctly.
2005-09-19 16:03:47 +00:00
truelight
6145b99c22
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
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-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat)
-Add: base-code for many improvements to come in the AI-system
-Add: added base-code for multiplayer AIs (DOES NOT WORK YET!)
2005-09-07 15:10:11 +00:00
Darkvater
9ab7af9eaf
(svn r2909) Game would hang where the autosave_on_exit was activated.
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- Updated VS.NET and VS6 project files changed AI files
2005-09-03 11:33:55 +00:00
Darkvater
a948fcb605
(svn r2906) Fix some threaded saving problems. Now the thread only interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
2005-09-02 16:05:59 +00:00
tron
8b74a95d36
(svn r2886) Rename the "owner" attribute to "m1", because when it stores an owner it is accessed by [GS]etOwner anyway and when it doesn't store an owner, but arbitrary data, accessing a field called "owner" is confusing.
2005-08-23 18:47:04 +00:00
tron
a7d6b41c6a
(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
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This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
2005-08-14 18:10:18 +00:00
bjarni
0472a80be6
(svn r2848) -Fix: [ 1256044 ] fixed crash when loading a map made before rev 2817 in scenario editor. This was introduced in 2817
2005-08-10 21:16:38 +00:00
tron
56705ecffb
(svn r2821) Remove a write-only variable
2005-08-06 20:24:32 +00:00
bjarni
9952ff0b59
(svn r2817) -Codechange: [autoreplace]: moved autoreplace and autorenew to serverside
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-This means that one company can only have one setting for renew and replacing
more clients will not fight due to different settings anymore
-This is a needed step in the line to fix autoreplacing dualheaded locomotives
NOTE: savegame revision bump (peter1138 + me in coop)
2005-08-06 16:07:22 +00:00
truelight
22c06dffde
(svn r2814) -Fix: made MorphOS to compile again
2005-08-06 14:58:06 +00:00
tron
f315c95fa1
(svn r2809) Implement more generic threading functions, which allow more than one thread
2005-08-05 09:15:41 +00:00
tron
e91cb150a4
(svn r2754) Move str_fmt into string.[ch]
2005-07-29 21:52:20 +00:00
tron
452f8fee2a
(svn r2748) Remove unused cruft from the main loop
2005-07-29 16:40:29 +00:00
tron
452652e85e
(svn r2720) Remove unused declarations and definitions
2005-07-26 19:34:03 +00:00
tron
8e9d4df256
(svn r2714) Remove unnecessary includes
2005-07-26 18:24:18 +00:00
tron
647cbd6bdd
(svn r2701) Insert Id tags into all source files
2005-07-24 14:12:37 +00:00
tron
126fed74d6
(svn r2685) -Codechange: Split the music/sound/video drivers into separate files and move them into subfolders.
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This results in shorter and hopefully easier to maintain files.
Note: I had to change paths in #include statements of some unrelated files, because I added the ottd base directory to the include path (-I.)
2005-07-23 15:16:57 +00:00
tron
54cbd01825
(svn r2673) Include functions.h directly, not globally via openttd.h
2005-07-22 07:02:20 +00:00
tron
a4ec4da221
(svn r2672) Move saving/loading related declarations to saveload.h
2005-07-22 06:31:31 +00:00
celestar
7bce410f61
(svn r2657) -Codechange: The available railtypes per player are now a bitmask, so
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that railtypes do not be in ascending order of appearance. Allows easier
implementation or more railtypes
2005-07-20 22:02:58 +00:00
Darkvater
6a91b08cad
(svn r2610) - Feature: set server map name to the loaded name of the game/scenario. Also truncate where neccessary
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- Feature: truncate the path of the saveload window
2005-07-17 16:01:26 +00:00
truelight
a28295b394
(svn r2606) -Codechange: renamed ai.c to ai_old.c, and ai.h to ai_new.h to make room
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for a global AI-handler
2005-07-17 15:34:10 +00:00
truelight
8f405a42da
(svn r2602) -Codechange: removed unused variable (disable_computer)
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-Fix: Changed some stuff to make server-side AIs possible in the far future
2005-07-17 13:34:19 +00:00
ludde
04e45dac34
(svn r2588) Codechange: Remove PLAYER_SEED_RANDOM
2005-07-16 12:30:03 +00:00
ludde
fd0cee7418
(svn r2583) Move OS specific code out of misc.c
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Added support for Mersenne Twister random number generator (not implemented in network yet)
Wrap player randoms around #ifdef
2005-07-15 20:29:06 +00:00
ludde
8086017097
(svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is not meant to be used by GUI-code, because it modifies the "game-state".
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Added a way to bind a C-string to an openttd string which doesn't modify the game state.
2005-07-14 09:43:59 +00:00
ludde
2123deff13
(svn r2560) Fix: various minor code changes.
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Added RandomTile/RandomTileSeed functions to generate a random tile.
Changed landscape routines so they don't assume that the Y map side is a power of two. (support for this is not complete, though)
Changed some frequently used map macros to not compute the values each time.
Silence some warnings on MSVC.
2005-07-13 19:51:31 +00:00
tron
a4bf608d40
(svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes.
2005-07-13 18:04:01 +00:00
truelight
48b3b8699d
(svn r2542) -Add: [GPMI] Added GPMI ( http://sourceforge.net/projects/libgpmi/ )
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support to OpenTTD in preperation of AIScripts (long term). It is OFF
by default. Add GPMI:=1 to Makefile.config to enable.
2005-07-10 14:57:43 +00:00
tron
1307f90b5e
(svn r2535) Tabs
2005-07-08 22:25:24 +00:00
celestar
189a1c4017
(svn r2499) -Codechange: Moved the semaphore bit from bit 2 to bit 3 in _map_hi for rails, in order to make way for pbs
2005-06-30 13:24:17 +00:00
tron
9617614b04
(svn r2487) Replace TILE_XY by TileXY/TileDiffXY
2005-06-25 16:44:57 +00:00
tron
a733fede9b
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
2005-06-24 12:38:35 +00:00
celestar
354058341b
(svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer
2005-06-21 16:28:17 +00:00
Darkvater
c37cf285ce
(svn r2433) - CodeChange: unmagicify all road/train crossings with IsLevelCrossing() function (peter1138)
2005-06-07 21:37:00 +00:00
tron
ff0030936e
(svn r2408) Introduce SetTileOwner() and use it
2005-06-04 12:13:24 +00:00
tron
a9b95b3cbb
(svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix some bogus reads of _map_owner
2005-06-04 11:56:32 +00:00
Darkvater
ba8c649fac
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
2005-06-02 19:30:21 +00:00