Commit Graph

27 Commits

Author SHA1 Message Date
tron
9463052e9f (svn r7013) Add glyphs for the interpunct. This is mainly useful for the catalan translation 2006-10-31 13:55:38 +00:00
Darkvater
2d9fa602d1 (svn r6923) -Codechange: Load nsignalsw.grf in the same way as other mandatory additional grfs 2006-10-24 13:08:52 +00:00
Darkvater
bf4c0b6f51 (svn r6922) -Feature: Add proper cloning sprites and cursors, different for each vehicle. Big thanks
to MB for the initial design and skidd13 for the iconified version(s).
-Codechange: Change the autorenew sprites from recycle to upgrade (skidd13)
-Codechange: Change the shared orders icon (MeusH)
-Add missing table/files.h file to VS project file.
2006-10-24 12:56:14 +00:00
peter1138
158bbdb440 (svn r6921) - PEBKAC: Add an MD5 sum check of our own data files, and warn if they don't match. 2006-10-24 10:15:56 +00:00
Darkvater
1ae7f10077 (svn r6717) -Codechange: move OPENTTD_SPRITES_COUNT into table/sprites.h to use it from there. 2006-10-10 09:40:12 +00:00
bjarni
402e73b277 (svn r6593) -Fix: [depot window] added sprites to the buttons, that lacked one
Also changed the sprites on some of the other buttons to make the buttons consistent
   Credits for this:
   Drawing: skidd13 (first sprite copied/heavily inspired by Bot_40)
   Grfencoding: peter1138
   Coding to apply the new sprites: peter1138 (modified by me)   
   Ideas:
    Born Acorn
    MeusH
    ValHallA|SW
    XeryusTC
  Sorry if I forgot to mention somebody
2006-09-30 21:23:34 +00:00
tron
413f4cbbf0 (svn r6257) Use memcmp() to check the MD5 sum instead of using a home brewed loop 2006-08-31 07:52:20 +00:00
Darkvater
b79774e710 (svn r5697) -Fix [r5684]: tolower() was undefined for certain architectures, strangly VS2003 didn't complain, VS2005 did. Thanks glx 2006-08-01 19:19:39 +00:00
Darkvater
01f11b9970 (svn r5684) - Codechange: create an strtolower() function that uses tolower() on a whole string and apply it in the places this was used. 2006-07-31 22:11:34 +00:00
richk
5d2bff0b78 (svn r5346) - Feature: Add 4 new airports. 2 for aircraft, 2 for helicopters.
Commuter airport: Small. 5x4. 3 terminals, 2 helipads.
Intercontinental: massive. 9x11. 8 terminals, 2 helipads, 4 runways.
Helidepot: a small heliport with a depot for helis only.
Helistation: a large heliport with 3 helipads and a depot.
2006-06-23 22:05:40 +00:00
celestar
6c44bf5012 (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas. 2006-03-29 16:30:26 +00:00
Darkvater
c04dbc9c01 (svn r3940) - FS#56 [Crash] Missing glyph(s) in big-font. Added several missing glyphs for the big font. 2006-03-18 08:37:58 +00:00
peter1138
058ccfb157 (svn r3717) - [2cc] Add 2cc colour maps and use for newgrf engines requiring them. Currently the second colour is fixed to be the player's colour. 2006-03-01 23:14:03 +00:00
tron
9d0e7b6458 (svn r3181) -Bracing
-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
2005-11-14 19:48:04 +00:00
tron
47f0e22853 (svn r3125) Symbolic names for skiping sprites and the end of the sprite list 2005-11-03 15:25:45 +00:00
tron
c81119b371 (svn r3114) Close two gaps in the sprite array when loading openttd.grf. That's seven more free sprite slots, yay! 2005-11-01 06:38:23 +00:00
tron
3a925e230f (svn r3108) Confine the use of SPR_OPENTTD_BASE to table/sprites.h by adding/using some sprite enums 2005-10-31 10:23:58 +00:00
Darkvater
7a09fffa3a (svn r3102) - Fix (regression): Newly added sprite had problems when newgrf's where loaded. Thanks Tron for explaining what the problem was and how it should be solved. 2005-10-29 22:27:34 +00:00
Darkvater
71fb375f8c (svn r3096) - Feature: 'HOME' icon to saveload dialogs that jumps to the default save/load directory based on the dialog (added icon to openttd.grf, introduced FIOS_TYPE_DIRECT that allows arbitrary directory jumping).
- Fix: on Win32 capitalize the drive-letter in the saveload dialog windows when it is first opened.
2005-10-28 00:09:59 +00:00
tron
02c96219cb (svn r3039) Revert accidently commited changes from last commit 2005-10-14 08:02:18 +00:00
tron
e0af0e30ca (svn r3038) Reorder the loading of standard graphics files to reflect a bit where in the sprite array the sprites end up and assert, that the indices are equal to the corresponding sprite base enums, to guard against typos. 2005-10-14 07:59:16 +00:00
tron
1236874baf (svn r2937) Add sprites for {, |, } and ~ 2005-09-10 15:52:19 +00:00
tron
ed9df4bcb7 (svn r2934) Remove the {STATIONFEATURES} tag from the tiny station label - there are no tiny transport marker sprites 2005-09-10 09:35:18 +00:00
tron
ab1990e5c0 (svn r2933) Implement the non-breaking space 2005-09-10 08:17:30 +00:00
tron
f0393bc4b1 (svn r2879) Major step twoards ISO-8859-15
Add several missing chars:
- Š/š (S with hacek, all sizes)
- Ž/ž (Z with hacek, all sizes)
- Œ/œ (OE ligature, all sizes)
- Ð/ð (eth, large font was missing)
- Þ/þ (thorn, large font was missing)
- º   (male ordinal sign, all sizes)
Also move Ÿ (Y with umlaut, all sizes) to the correct position in the charset
To add some chars it was necessary to shuffle some OTTD specific chars (arrows, transport type markers) around
2005-08-20 18:14:32 +00:00
tron
69f250796f (svn r2868) Change the way NewGRFs are loaded: The loading process i no longer bolted onto the normal graphics loading.
This has two major advantages:
- Removal of a maze of global variables and distinction of cases from the sprite loading routines, which weren't directly related to the loading process in the first place
- NewGRF actions no longer occupy sprite slots - for example when using DBSetXL this saves about 2000 slots! (you could regard this as a bug fix)
If i didn't make a major mistake this change should have no negative effect on NewGRF support, please test!
2005-08-15 11:39:13 +00:00
tron
a7d6b41c6a (svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
2005-08-14 18:10:18 +00:00