mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-10-31 15:20:10 +00:00
374 lines
9.3 KiB
C
374 lines
9.3 KiB
C
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "functions.h"
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#include "gfx.h"
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#include "gfxinit.h"
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#include "spritecache.h"
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#include "table/sprites.h"
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#include "fileio.h"
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#include "newgrf.h"
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#include "md5.h"
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#include "variables.h"
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#include <ctype.h>
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typedef struct MD5File {
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const char * const filename; // filename
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const md5_byte_t hash[16]; // md5 sum of the file
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} MD5File;
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typedef struct FileList {
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const MD5File basic[5]; // grf files that always have to be loaded
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const MD5File landscape[3]; // landscape specific grf files
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} FileList;
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#include "table/files.h"
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#include "table/landscape_sprite.h"
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static const SpriteID * const _landscape_spriteindexes[] = {
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_landscape_spriteindexes_1,
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_landscape_spriteindexes_2,
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_landscape_spriteindexes_3,
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};
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static const SpriteID * const _slopes_spriteindexes[] = {
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_slopes_spriteindexes_0,
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_slopes_spriteindexes_1,
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_slopes_spriteindexes_2,
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_slopes_spriteindexes_3,
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};
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static uint LoadGrfFile(const char* filename, uint load_index, int file_index)
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{
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uint load_index_org = load_index;
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FioOpenFile(file_index, filename);
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DEBUG(spritecache, 2) ("Reading grf-file ``%s''", filename);
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while (LoadNextSprite(load_index, file_index)) {
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load_index++;
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if (load_index >= MAX_SPRITES) {
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error("Too many sprites. Recompile with higher MAX_SPRITES value or remove some custom GRF files.");
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}
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}
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DEBUG(spritecache, 2) ("Currently %i sprites are loaded", load_index);
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return load_index - load_index_org;
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}
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static void LoadGrfIndexed(const char* filename, const SpriteID* index_tbl, int file_index)
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{
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uint start;
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FioOpenFile(file_index, filename);
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DEBUG(spritecache, 2) ("Reading indexed grf-file ``%s''", filename);
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for (; (start = *index_tbl++) != 0xffff;) {
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uint end = *index_tbl++;
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if (start == 0xfffe) { // skip sprites (amount in second var)
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SkipSprites(end);
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} else { // load sprites and use indexes from start to end
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do {
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#ifdef NDEBUG
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LoadNextSprite(start, file_index);
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#else
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bool b = LoadNextSprite(start, file_index);
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assert(b);
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#endif
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} while (++start <= end);
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}
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}
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}
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/* Check that the supplied MD5 hash matches that stored for the supplied filename */
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static bool CheckMD5Digest(const MD5File file, md5_byte_t *digest, bool warn)
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{
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uint i;
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/* Loop through each byte of the file MD5 and the stored MD5... */
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for (i = 0; i < 16; i++) if (file.hash[i] != digest[i]) break;
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/* If all bytes of the MD5's match (i.e. the MD5's match)... */
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if (i == 16) {
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return true;
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} else {
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if (warn) fprintf(stderr, "MD5 of %s is ****INCORRECT**** - File Corrupt.\n", file.filename);
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return false;
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};
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}
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/* Calculate and check the MD5 hash of the supplied filename.
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* returns true if the checksum is correct */
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static bool FileMD5(const MD5File file, bool warn)
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{
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FILE *f;
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char buf[MAX_PATH];
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// open file
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sprintf(buf, "%s%s", _path.data_dir, file.filename);
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f = fopen(buf, "rb");
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#if !defined(WIN32)
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if (f == NULL) {
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char *s;
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// make lower case and check again
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for (s = buf + strlen(_path.data_dir) - 1; *s != '\0'; s++)
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*s = tolower(*s);
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f = fopen(buf, "rb");
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}
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#endif
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if (f != NULL) {
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md5_state_t filemd5state;
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md5_byte_t buffer[1024];
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md5_byte_t digest[16];
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size_t len;
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md5_init(&filemd5state);
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while ((len = fread(buffer, 1, sizeof(buffer), f)) != 0)
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md5_append(&filemd5state, buffer, len);
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if (ferror(f) && warn) fprintf(stderr, "Error Reading from %s \n", buf);
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fclose(f);
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md5_finish(&filemd5state, digest);
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return CheckMD5Digest(file, digest, warn);
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} else { // file not found
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return false;
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}
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}
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/* Checks, if either the Windows files exist (TRG1R.GRF) or the DOS files (TRG1.GRF)
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* by comparing the MD5 checksums of the files. _use_dos_palette is set accordingly.
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* If neither are found, Windows palette is assumed.
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*
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* (Note: Also checks sample.cat for corruption) */
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void CheckExternalFiles(void)
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{
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uint i;
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// count of files from this version
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uint dos = 0;
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uint win = 0;
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for (i = 0; i < 2; i++) if (FileMD5(files_dos.basic[i], true)) dos++;
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for (i = 0; i < 3; i++) if (FileMD5(files_dos.landscape[i], true)) dos++;
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for (i = 0; i < 2; i++) if (FileMD5(files_win.basic[i], true)) win++;
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for (i = 0; i < 3; i++) if (FileMD5(files_win.landscape[i], true)) win++;
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if (!FileMD5(sample_cat_win, false) && !FileMD5(sample_cat_dos, false))
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fprintf(stderr, "Your sample.cat file is corrupted or missing!\n");
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/*
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* forced DOS palette via command line -> leave it that way
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* all Windows files present -> Windows palette
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* all DOS files present -> DOS palette
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* no Windows files present and any DOS file present -> DOS palette
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* otherwise -> Windows palette
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*/
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if (_use_dos_palette) {
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return;
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} else if (win == 5) {
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_use_dos_palette = false;
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} else if (dos == 5 || (win == 0 && dos > 0)) {
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_use_dos_palette = true;
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} else {
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_use_dos_palette = false;
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}
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}
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static const SpriteID trg1idx[] = {
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0, 1, // Mouse cursor, ZZZ
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/* Medium font */
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2, 92, // ' ' till 'z'
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0xFFFE, 36,
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160, 160, // Move <20> to the correct position
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98, 98, // Up arrow
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131, 133,
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0xFFFE, 1, // skip currency sign
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135, 135,
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0xFFFE, 1,
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137, 137,
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0xFFFE, 1,
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139, 139,
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140, 140, // TODO Down arrow
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141, 141,
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142, 142, // TODO Check mark
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143, 143, // TODO Cross
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144, 144,
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145, 145, // TODO Right arrow
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146, 149,
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118, 122, // Transport markers
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0xFFFE, 2,
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157, 157,
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114, 115, // Small up/down arrows
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0xFFFE, 1,
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161, 225,
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/* Small font */
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226, 316, // ' ' till 'z'
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0xFFFE, 36,
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384, 384, // Move <20> to the correct position
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322, 322, // Up arrow
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355, 357,
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0xFFFE, 1, // skip currency sign
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359, 359,
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0xFFFE, 1,
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361, 361,
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0xFFFE, 1,
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363, 363,
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364, 364, // TODO Down arrow
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365, 366,
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0xFFFE, 1,
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368, 368,
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369, 369, // TODO Right arrow
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370, 373,
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0xFFFE, 7,
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381, 381,
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0xFFFE, 3,
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385, 449,
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/* Big font */
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450, 540, // ' ' till 'z'
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0xFFFE, 36,
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608, 608, // Move <20> to the correct position
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0xFFFE, 1,
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579, 581,
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0xFFFE, 1,
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583, 583,
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0xFFFE, 5,
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589, 589,
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0xFFFE, 15,
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605, 605,
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0xFFFE, 3,
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609, 625,
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0xFFFE, 1,
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627, 632,
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0xFFFE, 1,
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634, 639,
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0xFFFE, 1,
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641, 657,
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0xFFFE, 1,
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659, 664,
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0xFFFE, 2,
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667, 671,
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0xFFFE, 1,
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673, 673,
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/* Graphics */
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674, 4792,
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0xFFFF
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};
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/* NOTE: When adding a normal sprite, increase OPENTTD_SPRITES_COUNT with the
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* amount of sprites and add them to the end of the list, with the index of
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* the old sprite-count offset from SPR_OPENTTD_BASE. With this there is no
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* correspondence of any kind with the ID's in the grf file, but results in
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* a maximum use of sprite slots. */
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#define OPENTTD_SPRITES_COUNT 101
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static const SpriteID _openttd_grf_indexes[] = {
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SPR_IMG_AUTORAIL, SPR_CURSOR_WAYPOINT, // icons etc
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134, 134, // euro symbol medium size
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582, 582, // euro symbol large size
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358, 358, // euro symbol tiny
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SPR_CURSOR_CANAL, SPR_IMG_FASTFORWARD, // more icons
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648, 648, // nordic char: <20>
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616, 616, // nordic char: <20>
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666, 666, // nordic char: <20>
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634, 634, // nordic char: <20>
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SPR_PIN_UP, SPR_CURSOR_CLONE, // more icons
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382, 383, // <20> <20> tiny
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158, 159, // <20> <20> medium
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606, 607, // <20> <20> large
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360, 360, // <20> tiny
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362, 362, // <20> tiny
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136, 136, // <20> medium
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138, 138, // <20> medium
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584, 584, // <20> large
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586, 586, // <20> large
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626, 626, // <20> large
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658, 658, // <20> large
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374, 374, // <20> tiny
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378, 378, // <20> tiny
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150, 150, // <20> medium
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154, 154, // <20> medium
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598, 598, // <20> large
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602, 602, // <20> large
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640, 640, // <20> large
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672, 672, // <20> large
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380, 380, // <20> tiny
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156, 156, // <20> medium
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604, 604, // <20> large
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317, 320, // { | } ~ tiny
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93, 96, // { | } ~ medium
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541, 544, // { | } ~ large
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SPR_HOUSE_ICON, SPR_HOUSE_ICON,
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0xffff,
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};
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static byte _sprite_page_to_load = 0xFF;
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static void LoadSpriteTables(void)
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{
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uint load_index = 0;
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uint i;
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const FileList *files; // list of grf files to be loaded. Either Windows files or DOS files
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files = _use_dos_palette? &files_dos : &files_win;
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LoadGrfIndexed(files->basic[0].filename, trg1idx, 0);
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DupSprite( 2, 130); // non-breaking space medium
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DupSprite(226, 354); // non-breaking space tiny
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DupSprite(450, 578); // non-breaking space large
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load_index = 4793;
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for (i = 1; files->basic[i].filename != NULL; i++) {
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load_index += LoadGrfFile(files->basic[i].filename, load_index, i);
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}
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if (_sprite_page_to_load != 0) {
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LoadGrfIndexed(
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files->landscape[_sprite_page_to_load - 1].filename,
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_landscape_spriteindexes[_sprite_page_to_load - 1],
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i++
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);
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}
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assert(load_index == SPR_CANALS_BASE);
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load_index += LoadGrfFile("canalsw.grf", load_index, i++);
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assert(load_index == SPR_SLOPES_BASE);
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LoadGrfIndexed("trkfoundw.grf", _slopes_spriteindexes[_opt.landscape], i++);
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load_index = SPR_AUTORAIL_BASE;
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load_index += LoadGrfFile("autorail.grf", load_index, i++);
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assert(load_index == SPR_OPENTTD_BASE);
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LoadGrfIndexed("openttd.grf", _openttd_grf_indexes, i++);
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load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT + 1;
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LoadNewGRF(load_index, i);
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}
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void GfxLoadSprites(void)
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{
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// Need to reload the sprites only if the landscape changed
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if (_sprite_page_to_load != _opt.landscape) {
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_sprite_page_to_load = _opt.landscape;
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// Sprite cache
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DEBUG(spritecache, 1) ("Loading sprite set %d.", _sprite_page_to_load);
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GfxInitSpriteMem();
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LoadSpriteTables();
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GfxInitPalettes();
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}
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}
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