tron
85da306049
(svn r3982) Fix last commit. I got confused by some strange test, which did nothing
19 years ago
tron
f262ae6c8b
(svn r3889) Change a part of the bridge drawing code to make it more comprehensible and add the needed accessors
19 years ago
peter1138
741fc26522
(svn r3717) - [2cc] Add 2cc colour maps and use for newgrf engines requiring them. Currently the second colour is fixed to be the player's colour.
19 years ago
bjarni
7a31bb6fb6
(svn r3707) -Fix: made the generated Finnish town names sound more Finnish (ln-)
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note: <ln-> Bjarni: please go ahead and commit it, i'll take the responsibility if something should go wrong.
19 years ago
peter1138
5e05cd4098
(svn r3685) Include a file missed from r3684...
19 years ago
peter1138
601b226f04
(svn r3602) - Move _railveh_score data to _rail_vehicle_info->ai_rank and remove global variable to return data as we can now access this directly.
19 years ago
peter1138
67573ed605
(svn r3586) - NewGRF: Load callback masks for all vehicle types.
19 years ago
tron
453b30e387
(svn r3564) Several smaller changes:
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- Don't treat non-booleans as booleans
- Reduce variable scope
- Bracing
- Use DeMorgan's law to make conditionals easier to read
- if cascade -> switch
- Replace some magic numbers by symbolic names
- Avoid assignments within other statements
19 years ago
peter1138
6823be9d03
(svn r3523) Undefine helper macros after using them
19 years ago
peter1138
78c2b9a056
(svn r3522) - Wrap the vehicle info tables with a macro to simplify adding new fields in the future.
19 years ago
tron
22dc05faf2
(svn r3510) Fiddle with whitespace and parentheses
19 years ago
Darkvater
051c5da378
(svn r3464) - Fix: restate some of the sprites in their old spaces. Was missed out because the patch was so huge. Thanks to Tron for pointing out the command of diff to ignore whitespace-only changes (--diff-cmd diff -x -ub)
19 years ago
Darkvater
1a2fac805c
(svn r3447) - CodeChange: [ 1360866 ] station_land.h Naming ALL sprites. Also replaced the SPTR_STATUE_GROUND by the more obvious SPR_CONCRETE_GROUND in unmovable_cmd.c. No functional changes except for commenting out PALETTE_RECOLOR_SPRITE in table/sprites.h. (Belugas)
19 years ago
peter1138
e81c316134
(svn r3388) - NewGRF: Allow train running cost class to differ from engine class. Also fix typo in r3384.
19 years ago
tron
3561a3068e
(svn r3314) Add 2 times static
19 years ago
tron
23bfc03054
(svn r3297) Staticise
19 years ago
tron
2dc8e0c3d9
(svn r3289) 32 times static
19 years ago
Darkvater
bfeddf1db1
(svn r3254) - Fix: graphical glitch with autorail tool on a certain tile-type.
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- CodeChange: adhere the global variables in autorail.h to the coding style (eg. start with underscore).
19 years ago
tron
ce9cbb9c47
(svn r3196) Use structs instead of magic offsets into arrays
19 years ago
tron
8d57bfc921
(svn r3195) Use bitfields instead of explicit shifting/masking
19 years ago
tron
f7abff5f96
(svn r3181) -Bracing
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-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
19 years ago
peter1138
bc25cd89bf
(svn r3148) -NewGRF, Feature: Add support for cargo refitting specification by cargo classes.
19 years ago
tron
d42b7649a4
(svn r3135) Use symbolic names in the tables, which hold the information about accepted goods of industry tiles, instead of magic numbers
19 years ago
tron
7c40462d24
(svn r3125) Symbolic names for skiping sprites and the end of the sprite list
19 years ago
tron
94e09ba605
(svn r3118) Name 3 palette modifiers properly (belugas)
19 years ago
tron
f6fdb150e7
(svn r3114) Close two gaps in the sprite array when loading openttd.grf. That's seven more free sprite slots, yay!
19 years ago
tron
c1c086d9a0
(svn r3108) Confine the use of SPR_OPENTTD_BASE to table/sprites.h by adding/using some sprite enums
19 years ago
Darkvater
b5583659e0
(svn r3102) - Fix (regression): Newly added sprite had problems when newgrf's where loaded. Thanks Tron for explaining what the problem was and how it should be solved.
19 years ago
Darkvater
f561993112
(svn r3096) - Feature: 'HOME' icon to saveload dialogs that jumps to the default save/load directory based on the dialog (added icon to openttd.grf, introduced FIOS_TYPE_DIRECT that allows arbitrary directory jumping).
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- Fix: on Win32 capitalize the drive-letter in the saveload dialog windows when it is first opened.
19 years ago
tron
2cc2154ad2
(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
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nothing spectacular, just some stuff, which piled up
19 years ago
tron
758ae7e8f6
(svn r3064) Replace some numbers by sprite names
19 years ago
celestar
cb67ee9bf5
(svn r3063) -Codechange: Demystified and commented bridge_land.h. Also removed two arrays that are not referred to
19 years ago
tron
f3de172560
(svn r3059) Use bitfields to encode railtype and climates of engines instead of manual shifting/anding
19 years ago
tron
b537cc6618
(svn r3050) Augment the rail vehicle table with symbolic names for dual-head engines and wagons
19 years ago
tron
d5042d4ab2
(svn r3046) Replace some numbers with sprite names and fix a typo in the sprite list
19 years ago
tron
f97d1274bc
(svn r3040) Don't deduce the cursor sprites when building rails from magic numbers, but fetch them from the central rail info array.
19 years ago
tron
7520ef8f33
(svn r3037) Don't deduce the sprites for tunnels and level crossings from magic numbers, but fetch them from the central rail info array. This is a preparation step for electrified rails
19 years ago
tron
03e947cbfe
(svn r3035) Augment the engine table with symbolic names for rail types and climates
19 years ago
peter1138
2314431a59
(svn r2989) - Make engine/vehicle information tables constant. Duplicate them so NewGRF data can be loaded without wiping out the default data.
19 years ago
Darkvater
2525e1d507
(svn r2957) - Feature: [ 1263280 ] Danish town names (fey_dk)
19 years ago
tron
baca040df0
(svn r2815) Store the currency information in one central place instead of scattering it in several unrelated files
19 years ago
ludde
29564f9fcf
(svn r2781) Fix some of the issues with variables in .h files.
19 years ago
bjarni
546c34f2e5
(svn r2764) -Feature: Clone vehicles
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-This allows a player to clone an excisting vehicle of his own
-[fix]: this uncovered an excisting bug in CmdBuildRailVehicle() where depots could build trains of the wrong track type. This is fixed
-Thanks to Celestar for drawing the sprites and _luca_ for including them in openttd.grf
19 years ago
celestar
04f4d8237b
(svn r2736) -Codechange: De-mystified GfxDrawFillRect a bit, and used enums from table/sprites.h. You can now change the number of bits used for sprites and switches in the SpriteSetup enum and the rest should work automagically. Can be used to increase the number of active sprites to 2^19 in case there are no colortables (recolor sprites) in any newgrf. We should possibly move the the colortables to an own list, but how to detect them in a newgrf.
19 years ago
tron
201990b5d9
(svn r2704) Remove . from include path again, too much trouble. Also add some #ifdefs and #includes for the Windows build
19 years ago
celestar
238e47cd42
(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
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by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
19 years ago
tron
a227065ab7
(svn r2701) Insert Id tags into all source files
19 years ago
tron
07a6e612ec
(svn r2685) -Codechange: Split the music/sound/video drivers into separate files and move them into subfolders.
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This results in shorter and hopefully easier to maintain files.
Note: I had to change paths in #include statements of some unrelated files, because I added the ottd base directory to the include path (-I.)
19 years ago
celestar
18a93cca3d
(svn r2657) -Codechange: The available railtypes per player are now a bitmask, so
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that railtypes do not be in ascending order of appearance. Allows easier
implementation or more railtypes
19 years ago
celestar
448467a9a1
(svn r2639) -Add: Added the vehicle names in table/engines.h so that you know what line represents what vehicle (I hope I didn't mess that up). Added some comments while I'm at it and include the table/ directory in the Doxygen generation
19 years ago