truelight
a2ae8a707c
(svn r3242) -Fix: small glitch in AllowAI control
19 years ago
truelight
9a381f4d5d
(svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by
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Darkvater, so we can, in the future, save patch options in savegames
without any problems.
19 years ago
Darkvater
728aba9d7c
(svn r3236) - Fix: warnings about 'CDECL must be used with ...' on VS6
19 years ago
truelight
8733f49e88
(svn r3232) -Add: implemented the event-system for AIs
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-Add: added several hooks (event-callbacks) for road-related-stuff
19 years ago
truelight
4927236912
(svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI)
19 years ago
truelight
6a4ba84320
(svn r3226) -Fix: GPMI implementation had minor glitches
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-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;)
-Add: Support for AI-network-clients (an AI, connecting to a remote server)
-Fix: minor AI-core problems
19 years ago
truelight
31f218fdf9
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
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settings, off by defaut). An other step to AIScripts.
WARNING: this is still highly experimental and has known bugs!
19 years ago
tron
3bf8d2ccbb
(svn r3190) Turn some loops into canonical for loop form
19 years ago
tron
b9729fb72e
(svn r3185) const
19 years ago
tron
f7abff5f96
(svn r3181) -Bracing
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-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
19 years ago
tron
833032adc0
(svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT
19 years ago
tron
ee15e3de13
(svn r3172) static, const
19 years ago
tron
e0dd7efc82
(svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE
19 years ago
tron
47137cefb7
(svn r3078) Some more stuff, which piled up:
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- const, whitespace, indentation, bracing, GB/SB, pointless casts
- use the trinary operator where appropriate
- data types (uint[] -> AcceptedCargo, ...)
- if cascade -> switch
- if (ptr) -> if (ptr != NULL)
- DeMorgan's Law
- Fix some comments
- 0 -> '\0', change magic numbers to symbolic constants
19 years ago
tron
2cc2154ad2
(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
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nothing spectacular, just some stuff, which piled up
19 years ago
tron
2b91f55b32
(svn r3073) int/byte -> EngineID/PlayerID/VehicleID
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0/-1 -> INVALID_ENGINE
0x10 -> OWNER_NONE
19 years ago
tron
d4752ba0da
(svn r3058) The default AI may not build dual headed trains under certain circumstances.
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Simplify this check by testing the rail vehicle info flags instead of passing a global variable around.
Note: This is not exactly the original behaviour, because the Lev4 was always allowed to be built, but i guess that was a glitch.
19 years ago
tron
9314ea877f
(svn r3052) Fix last commit *grml*
19 years ago
tron
0834a88a12
(svn r3051) Remove the unused function RemoteSubsidyAdd()
19 years ago
tron
313fcfbd83
(svn r2973) Move a function declaration somewhere where it belongs
19 years ago
tron
afcb9f0d60
(svn r2972) Fix the speed of the AI
19 years ago
Darkvater
2131f68ae2
(svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window for everyone
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- Add IsLocalPlayer() which substitutes _local_player == _current_player
19 years ago
Darkvater
236abb6a6c
(svn r2949) The AI no longer needs to 'cheat' to build aircraft; eg it builds them now from a hangar. Also, to query the price of a new aircraft tile information is not needed
19 years ago
truelight
2e87864d0b
(svn r2948) -Fix: the old AI needs a special flag that triggers all kind of special
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abilities you really don't want to know about (free bridges, etc..)
I removed this flag some revisions ago, but the Aircraft part
depends on it, so I re-enabled it again..
19 years ago
truelight
991d5c6234
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
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-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat)
-Add: base-code for many improvements to come in the AI-system
-Add: added base-code for multiplayer AIs (DOES NOT WORK YET!)
19 years ago
truelight
d05f504c01
(svn r2907) -Codechange: splitted the AIs to their own directory. AINew becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
19 years ago