S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
5 years ago
rubidium
e40eb8177a
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
13 years ago
rubidium
19eabdba2c
(svn r23106) -Codechange: pass int* to GetTileSlope and friends
13 years ago
rubidium
1dc685aeea
(svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT for the terraform code
13 years ago
rubidium
7757a2ed40
(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
13 years ago
frosch
8d5c1479f4
(svn r22960) -Feature: Allow depots, standard roadstops and airports on steep slopes.
13 years ago
rubidium
7eba2bf4d3
(svn r21890) -Cleanup: remove some unneeded includes
14 years ago
rubidium
82fc28f77f
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
15 years ago
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
15 years ago
rubidium
cb0409fe52
(svn r16912) -Codechange: split waypoint.h in waypoint_base.h and waypoint_func.h
15 years ago
truebrain
a3dd7506d3
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
16 years ago
rubidium
b650a86e58
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
16 years ago
rubidium
3b798599b6
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
16 years ago
rubidium
3a799389eb
(svn r13731) -Codechange: make a pool of the array of players.
16 years ago
rubidium
d06529ef4d
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
16 years ago
rubidium
923e21129c
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
17 years ago
rubidium
4625695653
(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
...
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
17 years ago
rubidium
d03994098b
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
17 years ago
rubidium
02cdf01507
(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
17 years ago
rubidium
ac528411df
(svn r11818) -Codechange: split player.h into smaller pieces.
17 years ago
rubidium
6c954cad5f
(svn r11801) -Codechange: remove some unneeded includes from some header files.
17 years ago
rubidium
b0ac283aec
(svn r11774) -Change: do not include variables.h in a header when it is not needed.
17 years ago
rubidium
a85e18c922
(svn r11171) -Fix [FS#1257]: disable autoslope for automatically changed stuff (like towns and industries) and enable it in the scenario editor. Patch by frosch.
17 years ago
rubidium
e8ff9ee982
(svn r11108) -Fix (r11107): somebody forgot to add some file ;) Spoils the fun of the previous cryptic message though.
17 years ago