skidd13
eeaa348f8b
(svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style
2007-11-20 13:35:54 +00:00
skidd13
5c31a973a1
(svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style
2007-11-19 21:32:20 +00:00
skidd13
71c4325c50
(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
2007-11-19 21:02:30 +00:00
skidd13
50bfe1a19d
(svn r11476) -Codechange: rename the function myabs to abs to get rid of an unneeded define
2007-11-19 18:58:04 +00:00
skidd13
8be526e499
(svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style
2007-11-19 18:38:10 +00:00
smatz
2686901d84
(svn r11471) -Codechange: one more variable retyped to enum ViewportHighlightMode
2007-11-18 23:13:53 +00:00
smatz
cd3c16d789
(svn r11465) -Fix: more user-friedly placement in X and Y directions (most noticeable with autoroad)
2007-11-18 20:05:44 +00:00
smatz
b48c5a3c92
(svn r11456) -Fix [FS#1412] (r10070): Viewport is bound to its top-left corner
2007-11-18 13:13:59 +00:00
rubidium
dace4686c0
(svn r11440) -Codechange: replace magic numbers with enumified WindowHighlightMode constants. Patch by SmatZ.
2007-11-15 18:28:00 +00:00
rubidium
59a6e40ed2
(svn r11439) -Codechange: replace some magic numbers by a ViewportPlaceMethod enumified constant. Patch by SmatZ.
2007-11-15 18:21:59 +00:00
belugas
f55fdfb7c4
(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
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-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
2007-11-10 01:17:15 +00:00
belugas
56e6282f2f
(svn r11374) -Codechange: Give meaning to the magical number that specifies the color of the text in a DrawString call.
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Patch heavily based on BiBB's work (FS#1383)
2007-11-04 00:08:57 +00:00
rubidium
0c845bdd27
(svn r11318) -Codechange: add the actual support for drawing selections on halftiles, r11316 just added the things needed to load the sprites. Patch by frosch.
2007-10-20 20:25:43 +00:00
rubidium
5289aa2010
(svn r11313) -Codechange: prepare several pieces of code so the can handle some new slopes. Patch by frosch.
2007-10-20 16:50:48 +00:00
rubidium
486e4bbca2
(svn r11261) -Codechange: Draw selection sprites (HT_RECT, HT_POINT, HT_RAIL) on foundations as ChildSprite of the foundation, not as single ParentSprite. Patch by frosch.
2007-10-14 19:57:15 +00:00
rubidium
6e7402a1c5
(svn r11212) -Codechange: add support for drawing parts of sprites. Patch by frosch.
2007-10-05 21:49:15 +00:00
rubidium
1e73368d48
(svn r11210) -Codechange: unify the way that selection sprites are drawn. Patch by frosch.
2007-10-05 19:57:20 +00:00
rubidium
a2256f6b0f
(svn r11190) -Fix: make snowy roofs of (newgrf) houses also transparent.
2007-09-30 19:33:40 +00:00
rubidium
8564e12554
(svn r11174) -Codechange: add possibility to show the bounding boxes of sprites using CTRL-B so one can get a better understanding of the used bounding boxes to fix the glitches that still exist. Patch by frosch.
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Note that this is not completely glitch free, bounding boxes sometimes aren't removed properly. This is due to the fact that the bounding boxes sometimes are larger than the sprite, which causes a smaller part than the bounding box to be redrawn. This is NOT a bug, but a known implementation limit as we do not want to slow down normal games so the debug graphics are always 100% correct.
2007-09-26 19:27:29 +00:00
rubidium
4d8f4bd1c0
(svn r11147) -Fix [FS#1247] (r11105): reallow bounding boxes with x/y/z-extent 0. Some NewGRFs need them. Patch by frosch.
2007-09-23 09:37:25 +00:00
rubidium
7d325672eb
(svn r11128) -Fix: a lot of graphical glitches by changing some bounding boxes. It's not perfect yet, but a *very* good step into the right direction. Patch by frosch.
2007-09-19 16:36:42 +00:00
rubidium
b25c661ce6
(svn r11105) -Codechange [FS#1223]: add some support for tuning of the bounding boxes for some special cases (like tunnels and bridges). Patch by frosch.
2007-09-14 21:54:57 +00:00
rubidium
6762862edc
(svn r11104) -Fix: bounding boxes also overlap when the min of a bounding box is equal to the max of another bounding box. Patch by frosch.
2007-09-14 21:36:59 +00:00
rubidium
faa183a060
(svn r11103) -Codechange: remove pointless comparison as it can never ever be true (unless you've got at least 3 bit errors and then you're screwed anyway). Patch by frosch.
2007-09-14 21:35:22 +00:00
belugas
1970e657a3
(svn r11094) -Documentation: Add comments on viewport structures and change an obscure variable name to something a little more meaningfull.
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Heavily based of frosch's work (FS#1223)
2007-09-13 15:51:50 +00:00
rubidium
65f9a0f21a
(svn r11065) -Documentation [FS#1186]: of the dirty marking/repainting subsystem. Patch by Progman.
2007-09-09 10:13:17 +00:00
rubidium
aba867d78d
(svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game state while being marked const.
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-Codechange: do not brute force determine the first vehicle in the chain or previous vehicle, but do it by properly accounting the previous and first pointers when updating the next pointer. This gives a performance increase of about 15% when there are a lot of vehicles in the game.
2007-08-30 21:11:12 +00:00
rubidium
5d628e6135
(svn r10997) -Codechange: unify the vehicle view window. Patch by PhilSophus.
2007-08-29 20:50:58 +00:00
rubidium
02ab86631e
(svn r10696) -Codechange: remove duplication of the "make sprite transparent" code.
2007-07-26 14:07:11 +00:00
rubidium
b290268645
(svn r10684) -Codechange: some more coding style related changes. Primarily moving { to a new line.
2007-07-25 00:16:30 +00:00
belugas
15d4a27c89
(svn r10343) -Cleanup: Add documentation of functions and code-style fix.
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Thanks of 45 degree patch for bringing it up
2007-06-26 16:58:40 +00:00
peter1138
217765fc0b
(svn r10334) -Fix [FS#937]: with smooth scrolling enabled, the viewport destination was not clamped to the map
2007-06-25 21:50:36 +00:00
peter1138
fd73ea2058
(svn r10321) -Codechange: refer to sign text by index
2007-06-25 10:40:56 +00:00
rubidium
0b34c9aefe
(svn r10262) -Fix (r10258): some places that needed to be changed to uint64 were hidden/forgotten, which caused memory corruptions and that in caused all kinds of assertions to trigger.
2007-06-21 19:08:47 +00:00
truelight
003375d375
(svn r10190) -Codechange: merged renderer and blitter to one single class API: blitter
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-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication
Note: this allows much easier adding other types of video-drivers, like OpenGL
2007-06-17 20:30:28 +00:00
truelight
f3f744d36a
(svn r10121) -Codechange: split renderer from rest of code; no longer any code directly accesses the video-buffer
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-Add: added NULL blitter and renderer, which are always used for -vnull
-Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized)
-Remove: removed CTRL+D from win32, which is incompatible with above
-Add: extended screenshot support for PNG and BMP
-Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones
-Codechange: minor stuff in blitters
2007-06-12 20:24:12 +00:00
maedhros
3e326085fa
(svn r10097) -Feature: Add support for articulated road vehicles, or callbacks 11 and 17 for
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road vehicles for those who prefer the technical explanation.
2007-06-11 14:00:16 +00:00
truelight
a391f03ae2
(svn r10093) -Revert: removed 16x zoom-out as it is broken beyond repair
2007-06-11 11:59:36 +00:00
peter1138
63f7965920
(svn r9963) -Fix (r9962): 'smooth_scroll' patch setting was ignored (always on) in some places.
2007-05-28 17:07:19 +00:00
peter1138
344e9007fe
(svn r9962) -Feature: Add smooth viewport scrolling. This must be enabled with patch setting 'smooth_scroll'
2007-05-28 16:46:16 +00:00
maedhros
ca5c578d0f
(svn r9900) -Codechange: Separate the variables for how to highlight a land area and what to do with it afterwards.
2007-05-23 12:45:56 +00:00
truelight
49aa3bedfb
(svn r9885) -Fix r9846: some last bitshifts with zoom-levels that were forgotten
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-Fix r9846: initialize the zoom level for 'screen', as assuming 0 is not correct
2007-05-19 23:52:04 +00:00
truelight
6954045bb4
(svn r9884) -Feature: 2 new zoom-out levels: 8 times and 16 times
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-Codechange: unified the blitter function so we have 1 function for all zoom-levels
-Codechange: make most of the label functions work with zoom-level instead of magic numbers and big switches per zoom-level
-Codechange: MakeXXXDirty() functions didn't take into account zoom-level, but just used the biggest possible value
-Codechange: simplified blitter functions to avoid code duplication
2007-05-19 22:48:04 +00:00
truelight
765c466b8d
(svn r9846) -Codechange: introduced ZOOM_LVL_MIN and ZOOM_LVL_MAX for the obvious reasons
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-Codechange: introduced ZOOM_LVL_DETAIL to show/remove details
-Codechange: changed << and >> operator with ZoomLevel to a simple wrapper (that in theory also allows zoom-in besides the current zoom-out)
-Fix r9845: missed some int -> ZoomLevel
2007-05-15 16:08:46 +00:00
truelight
d3f375231f
(svn r9844) -Codechange: replace zoomlevel with an enum
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-Codechange: use predefined enums for viewport zoomlevels
2007-05-15 14:08:39 +00:00
peter1138
0de85b7eb0
(svn r9805) -Codechange: Use HASBIT() et al for display options bits.
2007-05-07 11:24:23 +00:00
rubidium
80c259f64f
(svn r9672) -Cleanup: lots of coding style fixes around operands.
2007-04-18 22:10:36 +00:00
belugas
d6651c1741
(svn r9665) -Documentation: Doxygen corrections,errors, corrections of corrections...
2007-04-18 00:41:09 +00:00
maedhros
ccaaa7d33a
(svn r9609) -Codechange: Move some function prototypes out of functions.h and into landscape.h, and add a few where they didn't exist.
2007-04-12 13:07:15 +00:00
peter1138
23d9d6cfb4
(svn r9596) -Fix (r9563): (non-)transparency of station signs was confused with building transparency...
2007-04-11 20:13:32 +00:00