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@ -1147,9 +1147,9 @@ static void ViewportSortParentSprites(ParentSpriteToDraw *psd[])
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/* Decide which comparator to use, based on whether the bounding
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* boxes overlap
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*/
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if (ps->xmax > ps2->xmin && ps->xmin < ps2->xmax && // overlap in X?
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ps->ymax > ps2->ymin && ps->ymin < ps2->ymax && // overlap in Y?
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ps->zmax > ps2->zmin && ps->zmin < ps2->zmax) { // overlap in Z?
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if (ps->xmax >= ps2->xmin && ps->xmin <= ps2->xmax && // overlap in X?
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ps->ymax >= ps2->ymin && ps->ymin <= ps2->ymax && // overlap in Y?
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ps->zmax >= ps2->zmin && ps->zmin <= ps2->zmax) { // overlap in Z?
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/* Use X+Y+Z as the sorting order, so sprites closer to the bottom of
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* the screen and with higher Z elevation, are drawn in front.
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* Here X,Y,Z are the coordinates of the "center of mass" of the sprite,
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