(svn r11104) -Fix: bounding boxes also overlap when the min of a bounding box is equal to the max of another bounding box. Patch by frosch.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 17 years ago
parent faa183a060
commit 6762862edc

@ -1147,9 +1147,9 @@ static void ViewportSortParentSprites(ParentSpriteToDraw *psd[])
/* Decide which comparator to use, based on whether the bounding
* boxes overlap
*/
if (ps->xmax > ps2->xmin && ps->xmin < ps2->xmax && // overlap in X?
ps->ymax > ps2->ymin && ps->ymin < ps2->ymax && // overlap in Y?
ps->zmax > ps2->zmin && ps->zmin < ps2->zmax) { // overlap in Z?
if (ps->xmax >= ps2->xmin && ps->xmin <= ps2->xmax && // overlap in X?
ps->ymax >= ps2->ymin && ps->ymin <= ps2->ymax && // overlap in Y?
ps->zmax >= ps2->zmin && ps->zmin <= ps2->zmax) { // overlap in Z?
/* Use X+Y+Z as the sorting order, so sprites closer to the bottom of
* the screen and with higher Z elevation, are drawn in front.
* Here X,Y,Z are the coordinates of the "center of mass" of the sprite,

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