rubidium
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99d46e0ad7
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(svn r17248) -Fix: add GPL license notice where appropriate
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2009-08-21 20:21:05 +00:00 |
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Yexo
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e3c69b7c4e
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(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.
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2009-01-21 02:31:55 +00:00 |
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smatz
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91233ea596
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(svn r14828) -Codechange: move most of save/load-specific code to separate files
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2009-01-04 15:32:25 +00:00 |
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frosch
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6684bc12d5
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(svn r13838) -Codechange: Make industry tiles aware of WaterClasses.
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2008-07-26 16:14:10 +00:00 |
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frosch
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113525c40b
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(svn r12071) -Feature(ette): Draw river- and canal-edges under docks and shipdepots.
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2008-02-06 16:12:23 +00:00 |
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peter1138
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c05d10dd35
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(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
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2008-02-02 09:28:43 +00:00 |
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frosch
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a242dadad2
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(svn r11947) -Feature: Make use of new sprites added by Action5 type 0D.
Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water.
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2008-01-22 17:48:08 +00:00 |
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frosch
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c7fe664119
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(svn r11898) -Fix: Update neighboured canals + signals when flooding non-flat tiles, too.
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2008-01-17 17:13:47 +00:00 |
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rubidium
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be923601bf
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(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
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2007-12-19 23:26:02 +00:00 |
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glx
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41e8396f57
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(svn r11666) -Fix (r11504): when removing buoys, return to water or canal depending on their owner
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2007-12-19 02:41:25 +00:00 |
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rubidium
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7f72e5573a
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(svn r11504) -Fix [FS#1467]: removing docks/ship depots could result in non-canal water where canals should have been build.
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2007-11-24 08:45:04 +00:00 |
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