Darkvater
a40d6951d1
(svn r6377) -Codechange: Set up the widgets in the WE_CREATE instead of on every WE_PAINT
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-Codechange: Initialize sorting-type on WE_CREATE instead of checking every time.
-Codechange: Update custom vehiclelist_d with standard list_d struct, more static
2006-09-04 15:13:49 +00:00
bjarni
1a0476535d
(svn r6376) -Codechange: [vehicle refit] moved all refit cost calculations into GetRefitCost()
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Now it's possible to tell refit costs for an EngineID without actually having build a vehicle
2006-09-04 09:07:52 +00:00
miham
df135e8190
(svn r6375) WebTranslator2 update to 2006-09-04 08:35:58
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german - 1 changed by Neonox (1)
spanish - 87 fixed by eusebio (87)
turkish - 4 fixed by jnmbk (4)
2006-09-04 06:36:23 +00:00
Darkvater
794cc6d55e
(svn r6372) -Codechange: static, unneeded decleration in headers, superfluous header includes
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-Codechange: Unify the Sorting struct both for vehicle-lists and network-lists.
2006-09-03 23:27:38 +00:00
bjarni
e42d819b6a
(svn r6370) -Codechange: moved all the remaining setup for PlayerVehWndProc() into WE_CREATE
2006-09-03 23:14:39 +00:00
Darkvater
7ab6ae3a21
(svn r6369) -Fix (r5886): On loading of game in scenario editor the player was given
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the maximum amount of money so everything can be removed for sure. However
if first rails are removed (or property in general that *gives* money
when demolished, the player's money would overflow. Thanks for noticing Rubidium.
2006-09-03 23:02:42 +00:00
Darkvater
f5bda65b05
(svn r6368) -Fix [FS#136]: Station catchment area persists after switching tools. The
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correct fix was to reset the highlight box if any size changes (grimrc)
2006-09-03 22:39:02 +00:00
Darkvater
de610df608
(svn r6367) -Codechange: Speed up the animated cursors a bit so they move once in a while
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at least.
2006-09-03 22:27:13 +00:00
rubidium
38ace9deef
(svn r6366) -Fix (FS#324): when opening a scenario, the date was set 1920 years into the future.
2006-09-03 22:21:12 +00:00
rubidium
03f963af58
(svn r6365) -Cleanup: remove IsGeneratingWorld calls that are either not called or have no effect.
2006-09-03 22:07:28 +00:00
Darkvater
e98adc5d0a
(svn r6364) -Codechange: forgot to set the $Revision$ keyword on ottdres.rc in r6358. Doh
2006-09-03 21:53:32 +00:00
tron
d267fa9c73
(svn r6361) -Fix: When removing orders of a deleted station/depot/waypoint do not skip vehicles without an order list, because they still can have a current order and/or last visited station, which must be inspected
2006-09-03 20:21:04 +00:00
tron
7ecc7d0ba4
(svn r6360) -Codechange: Polish RemoveOrderFromAllVehicles()
2006-09-03 19:29:31 +00:00
tron
cd5c6df5f7
(svn r6359) -Fix: Do not reset the current cursor action when centering on a depot/hangar (noticed by Neonox)
2006-09-03 19:09:17 +00:00
Darkvater
0ac4a9ac98
(svn r6358) -Codechange: update resource file to reflect development tree (0.5.0.0) as file
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version, and added revision number. Also remove SWEDISH resources.
2006-09-03 16:02:15 +00:00
bjarni
a9a962b802
(svn r6357) -Cleanup: [OSX] corrected some info for the bundle (info window in finder)
2006-09-03 15:45:48 +00:00
bjarni
6baf488839
(svn r6356) -Fix: FS#263 planes come out of hangar and drive back into hangar
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Now all vehicles are serviced when it's time for service and they are in a depot
This will avoid the goto depot order from ever showing up when in a depot
2006-09-03 11:49:38 +00:00
tron
23168f6309
(svn r6355) -Fix: Go to hangar orders for aircraft could get spuriously removed when a road or rail depot got deleted (Darkvater and me)
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This bug is probably ages old
2006-09-03 10:30:38 +00:00
tron
1c21c645ae
(svn r6353) -Codechange: Make DestinationID a typedef of uin16, which is as large as any type of destinataion (StationID, DepotID, WaypointID) it can hold
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DestinationID being a union of these types is just hassle without benefit and cannot be handled correctly everywhere because of local lack of information
2006-09-03 08:25:27 +00:00
bjarni
302772883c
(svn r6352) -Fix: FS#322 Send to depot bug
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now vehicles can't be sent to a depot when they are already inside a depot
before they would remember the order and try to turn around when leaving the depot
2006-09-02 22:47:45 +00:00
tron
07199603b4
(svn r6351) -Fix: Due to some off-by-one errors the width or height of a clipping rectangle could become 0, which isn't sensible. This should fix a very rare and hard to trigger assertion in GfxFillRect()
2006-09-02 21:52:06 +00:00
bjarni
0fc0586bbf
(svn r6350) -Codechange: moved some setup stuff into WE_CREATE in PlayerVehWndProc()
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This is possible now that the window number is known when running WE_CREATE and it's a nicer solution
2006-09-02 21:16:46 +00:00
tron
da30222a91
(svn r6348) -Codechange: Remove redundant assignment
2006-09-02 20:35:08 +00:00
tron
a286726fe9
(svn r6347) Undo
2006-09-02 20:34:33 +00:00
tron
5f7d99fb6d
(svn r6346) -Codechange: Remove redundant assignment
2006-09-02 20:34:04 +00:00
bjarni
01a566429c
(svn r6345) -Codechange: AllocateWindowDescFront() now ensures that window_number is set before calling the WE_CREATE event
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this allows using the window_number in WE_CREATE window event handlers
2006-09-02 20:09:16 +00:00
bjarni
61e2fa3cd2
(svn r6304) -Codechange r6295: Use !! instead of (bool) in commands to send vehicles to depots
2006-09-02 09:35:03 +00:00
tron
1d1a4839c3
(svn r6303) -Codechange: Remove dead code
2006-09-02 08:14:16 +00:00
tron
2890ed33b8
(svn r6302) -Codechange: Remove dead code paths, because the lowest bit of Sprite::info is never unset
2006-09-02 07:13:21 +00:00
tron
dcc25abeec
(svn r6301) -Codechange: if () cascades -> switch ()
2006-09-02 06:36:30 +00:00
bjarni
45eb7cb12a
(svn r6300) -Fix: FS#321 autoreplace / wagon removal
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turned out to be a failure to run the wagon remoral code if the player didn't have enough money to do the replace after the replace took place
the cost animation failed to show in this condition as well
Now the test is not run anymore after the replace took place
2006-09-01 18:35:36 +00:00
miham
07321ed206
(svn r6299) WebTranslator2 update to 2006-09-01 16:00:05
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american - 4 fixed by WhiteRabbit (4)
french - 9 changed by glx (9)
hungarian - 4 fixed by miham (4)
portuguese - 4 fixed, 3 changed by izhirahider (7)
2006-09-01 14:02:00 +00:00
glx
5499cf5ecf
(svn r6298) -Fix(r6297): add network_gui.h to MSVC projetc files
2006-09-01 13:48:43 +00:00
tron
8ef52bc43c
(svn r6297) -Codechange: Disentangle the query window mess a bit: Move the network game password handling somewhere were it belongs to
2006-09-01 13:35:43 +00:00
rubidium
47b0d41d63
(svn r6296) -Fix (r6186): some more (YAPF) settings were affected by accident. Thanks to mart3p for noticing (and to SVN for failing to mark the changes as conflicts).
2006-09-01 13:18:53 +00:00
bjarni
26c10adbfc
(svn r6295) -Feature: using goto depot with a different control selection will now alter the service/stopping in depot flag instead of cancelling the goto depot order
2006-09-01 12:37:03 +00:00
tron
168e2b41e5
(svn r6294) -Cleanup: Add static
2006-09-01 11:01:44 +00:00
tron
3a98d0ee1d
(svn r6293) -Codechange: Simply use KMOD_CTRL instead of KMOD_LCTRL | KMOD_RCTRL, same for KMOD_SHIFT
2006-09-01 10:37:27 +00:00
tron
463ae887ea
(svn r6292) -Cleanup: Indentation, bracing, etc.
2006-09-01 10:29:40 +00:00
bjarni
d7e1d08d53
(svn r6291) -Feature: Vehicle lists from the station window now also got the goto depot button
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-Codechange: unified the code for mass goto depot to avoid duplicated code
-Fix: Vehicles already on the way to depots will not be cancelled by mass goto depot (made it really hard to send all vehicles at once)
2006-09-01 10:24:15 +00:00
tron
7d3685a8ad
(svn r6290) -Feature: When automatically detecting the language try to first match language+territory (e.g. de_CH), then just language (e.g. de) and fall back to en_GB otherwise
2006-09-01 08:06:11 +00:00
belugas
c05c81f35c
(svn r6289) -Fix(r6108) : case 0x48 (generic text) should not have been set over newstations.
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It grabbed everyting. Instead, we are now using ids for that purpose, 0xC9, oxD0, 0xDC (FS#304 by Osai)
- Protect newgrf text from entries of 1 char and fewer
- Protect currency name from an overrun of ids
Thanks to glx
2006-09-01 02:56:02 +00:00
tron
718c0214bf
(svn r6288) -Regression: Restore automatic language detection, which was broken in r4886 when the language codes got extended
2006-08-31 22:07:49 +00:00
tron
cdf3972733
(svn r6287) -Codechange: Remove a redundant check
2006-08-31 20:51:33 +00:00
tron
17c101afe3
(svn r6286) Nobody cares for the return value of GetAvailableVideoMode(), therefore remove it
2006-08-31 20:06:31 +00:00
truelight
0574bcb46d
(svn r6285) -Fix r6143: of course deleting a waypoint should call the Delete wrapper, not the Destroy function (/me slaps hisself)
2006-08-31 19:29:24 +00:00
bjarni
53227e29f8
(svn r6284) -Code Cleanup r6282: cleaned up the code a bit
2006-08-31 19:15:01 +00:00
bjarni
3235b7407f
(svn r6283) -Code cleanup: fixed wrong indent in PlayerVehWndProc()
2006-08-31 18:33:05 +00:00
bjarni
3367b2a95b
(svn r6282) -Codechange: made a function to create the vehicle list for vehicle list windows
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this list is also used by mass goto depot to ensure that they use the same vehicles
right now only the list of all vehicles use this for goto depot, but eventually all the types will use this
2006-08-31 17:42:27 +00:00
rubidium
8ff4c6d7a5
(svn r6281) -Fix (r6186): three settings were accidently removed. Thanks go to Osai for reporting and providing the patch.
2006-08-31 16:29:47 +00:00