Although created not long ago, you battled to be relevant.
Sadly, GitHub Runners didn't agree with you.
You can't run node20.
And that makes you a broken legacy.
So many potential.
But here we are. Bye Linux Legacy. Thank you for being.
On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.
When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU
All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
Currently they had a name that the rest of our system cannot
deal with correctly. "cert.pfx" is also not very descriptive from
a system as a whole.
As such, we now name it like any other file, so it can be published
safely to the CDN.
With std::variant all memory can be figured out at compile time, so the compiler needs to keep track of fewer elements. It also saves out a unique_ptr and its memory management, over a slight impact for resolving a setting.
The 6th is "is-stable-tag", but it is currently broken in meaning.
Betas and RCs are considered "stable", but final releases are not.
This is the reason it was working for RC1, but not for the final
release.
nielsmh nicely correct us in #8641, pointing out the old comment
is not telling a complete truth. The result is the same, but it
is better to not mislead future-us.
These bundles can be opened on any "modern" Linux machine with
a driver that SDL2 supports.
Machines needs at least glibc 2.15, which was released 10 years ago.
It is build with CentOS 7 as base, and only assumes the following
libraries are available on the system:
- libc
- libdl
- libgcc_s
- libpthread
- librt
- libstdc++
All other libraries the game depends on are bundled together with
the game, so users don't need any library installed to use this
bundle. The downside of course is that this increases the binary
size a bit: 30 MiB of libraries are in this bundle.
RPATH is used to make ld-linux find the folder libraries are
stored in; however, system libraries are always used before these,
in the assumption libraries on the user system are more up-to-date.
Using -DOPTION_PACKAGE_DEPENDENCIES=ON switches on packaging
of libraries in the "lib" folder. This requires CMake 3.16 to
be installed; otherwise it will fail.