Tyler Trahan
646a7e625b
Change: Use seconds for Linkgraph update settings ( #10610 )
1 year ago
translators
0e915c830c
Update: Translations from eints
...
dutch: 15 changes by Afoklala
1 year ago
Tyler Trahan
8e04cba0c3
Change: Make tick length 27 milliseconds ( #10607 )
...
This makes a month last about 60 seconds, allowing the use of real-time units in game.
Co-authored-by: Niels Martin Hansen <nielsm@indvikleren.dk>
1 year ago
Peter Nelson
e5af5907ec
Change: Make all dropdown lists extend width if necessary.
...
This removes the auto_width parameter from ShowDropDown(At).
1 year ago
Peter Nelson
5bc9d00735
Cleanup: Let GetStringBoundingBox deal with buffer.
1 year ago
Peter Nelson
701092003d
Fix: DropDownListColourItem didn't provide width nor scale vertical padding.
1 year ago
Jonathan G Rennison
bb988f940e
Fix #10638 : Incorrect water infra total when building canal over object
...
In the case where the object is on an unowned canal tile and
the new canal tile is owned
1 year ago
translators
d04aae8428
Update: Translations from eints
...
danish: 18 changes by bscargo
1 year ago
PeterN
ff55bfb787
Fix #10343 : Don't extend town-disallowed roadtypes. ( #10347 )
...
Towns currently don't build disallowed roadtypes, however they should
also not extend disallowed roadtypes as well.
If the roadtype that cannot be extended happens to be the roadtype that
the town was going to build then this restriction is ignored.
1 year ago
PeterN
5f99c8c4aa
Fix: Extra viewport cannot be scrolled with right-click-close. ( #10644 )
1 year ago
Tyler Trahan
97cfd40649
Fix #10630 : Don't allow shifting service date earlier than 0 ( #10643 )
1 year ago
translators
a0d8545f6c
Update: Translations from eints
...
french: 15 changes by glx22
1 year ago
Peter Nelson
06b78a7299
Fix: Don't double-pad existing size when adding widget padding.
...
UpdateWidgetSize's size parameter already includes padding.
1 year ago
Peter Nelson
d93f96a442
Fix: Account for extra dropdown list padding.
1 year ago
Jonathan G Rennison
e17420777a
Fix #10637 : Incorrect water infra total when building multi-tile object
...
Wrong tile used in ownership checks
1 year ago
PeterN
3b2eb11fe8
Codechange: Use cached name for all station/industry/town name formatting. ( #10634 )
...
This reuses an existing name caching mechanism to avoid "recalculating" names every time.
1 year ago
translators
d7f0c5d6d8
Update: Translations from eints
...
russian: 3 changes by Ln-Wolf
finnish: 7 changes by hpiirai
polish: 17 changes by pAter-exe
1 year ago
translators
9e69556e2f
Update: Translations from eints
...
english (au): 13 changes by krysclarke
english (us): 15 changes by 2TallTyler
russian: 12 changes by Ln-Wolf
1 year ago
PeterN
ce046f6d17
Fix: Abort loading savegame if road vehicle is on invalid road type. ( #10622 )
...
This can happen if NewGRFs are missing so that engine or road type definitions are wrong.
1 year ago
Charles Pigott
ce24709576
Add: Some additional debugging information when chunk sizes are incorrect
1 year ago
Charles Pigott
8aea13a85b
Codechange: Use fmt for SlErrorCorruptFmt
1 year ago
PeterN
246ba6f00a
Fix 8361cf5a73: Missing bounds check for house specs. ( #10625 )
1 year ago
dP
e2f1cd44dc
Change: Increase max cargo age and let min cargo payment approach zero. ( #10596 )
...
Co-authored-by: Michael Lutz <michi@icosahedron.de>
1 year ago
Artin Alavi
770df65141
Update: [Dev] Improve .editorconfig with C++ formatting rules based on OpenTTD code style ( #10104 )
1 year ago
translators
58e629ca84
Update: Translations from eints
...
korean: 8 changes by telk5093
russian: 7 changes by Ln-Wolf
finnish: 8 changes by hpiirai
1 year ago
PeterN
078e27bd84
Fix #10619 : Crash loading linkgraph for older savegames. ( #10620 )
1 year ago
Rubidium
c6ff7dad68
Add: compile time "unit tests" for GetPartialZ consistent
1 year ago
Rubidium
41ef7c88af
Codechange: make a numer of Slope related functions constexpr
1 year ago
Rubidium
9d2a0f3d0b
Change: make GetPartialZ consistent, meaning Z of adjacent slopes continue
...
Previously, on a straight line of a one corner up slope with the adjacent
steep sloop the Z would increase one step every two sub pixels, except for one
case where one sub pixel is skipped. Similarly, a steep slope with two
adjacent one corner up slopes, would have a bump in the height line along the
diagonal whenever it enters/leaves the steep slope tile.
1 year ago
Rubidium
1fcd69096c
Fix: do not update a RV's Z-position when stationary while turning
...
When the direction of a RV changes the Z-position update logic was called,
which did nothing to the Z-position because that is only changed every other
step. By chance/luck this never triggered with RV's turning around, until
making the partial Z calculations consistent and moving the locations where
the Z-position is changed, causing the Z-position to be changed twice for
the RV that stayed at the same location.
1 year ago
Rubidium
e8af8daa68
Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states
...
Previously it checked the position in non-driving direction to "guess" whether
a ground vehicle was using the function, so on tunnels/bridges it could either
return the Z of the (virtual) ground compared to the Z of the path the vehicle
would take.
1 year ago
Alberth289346
1321e48465
Fix: Update top toolbar tooltips for added features. ( #10616 )
1 year ago
Tyler Trahan
97bdf99239
Codechange: Add a property to graph windows for whether to draw dates ( #10608 )
2 years ago
translators
39c6b3def1
Update: Translations from eints
...
english (au): 2 changes by krysclarke
russian: 2 changes by Ln-Wolf
2 years ago
Tyler Trahan
0de5eb53fa
Codechange: Use constants for service interval max/min/default values ( #10611 )
2 years ago
Tyler Trahan
1691640603
Fix: Specify units for value of share trading age setting ( #10612 )
2 years ago
PeterN
f1144de509
Feature: Separate rail/road and sea/air velocity units, and add knots. ( #10594 )
...
This is achieved by packing vehicle type along with the velocity so that
the string system can decode and pick the appropriate unit.
2 years ago
glx22
3a48d6e60f
Fix 991a797: [Script] Allow STRINGN consumption to be different than expected
2 years ago
Jonathan G Rennison
43cea852a6
Fix 41b414b: Validate RAW_STRING parameter values in game_script mode
2 years ago
Peter Nelson
47e12a8790
Codechange: Check that CompanyMask fits into 16 bits during compilation.
2 years ago
Peter Nelson
5199881a8d
Codechange: Use correct type for linkgraph company mask.
2 years ago
Peter Nelson
65e0b0dcb7
Codechange: Be consistent with how company masks are set to all.
2 years ago
Peter Nelson
08977828cc
Fix: Check ID for name is within bounds.
2 years ago
Peter Nelson
cd6c04a663
Fix: Check station ID is within bounds when copying layouts.
2 years ago
Peter Nelson
8361cf5a73
Fix: Check sprite group mapping ID is within bounds of feature.
2 years ago
Peter Nelson
96f4eb3681
Codechange: Check NewGRF feature is defined before processing any sprite group mapping.
...
Previously this was checked after loading ids, or repeatedly checked for
each item.
2 years ago
Peter Nelson
04215afe3f
Codechange: Replace roadstop spec limit magic number with constant.
2 years ago
translators
9246789fd3
Update: Translations from eints
...
spanish (mexican): 2 changes by GNosii
vietnamese: 2 changes by KhoiCanDev
czech: 1 change by jachymozo
romanian: 10 changes by bnegrut
danish: 3 changes by bscargo
2 years ago
Loïc Guilloux
e4c511d403
Fix #10578 : Allow to select any version of AI/GS from GUI ( #10604 )
2 years ago
Peter Nelson
82c70ed3b8
Change: Expose ObjectSpec vector to simplify iteration.
2 years ago