Commit Graph

1283 Commits (97728357e442315962c62927032f1daa97ff107d)
 

Author SHA1 Message Date
truelight 97728357e4 (svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000
trains in one game (instead of the 240 which was the current value). 
Default max allowed vehicles per type is changed:
  Trains:  500 (old 80)
  Road:    500 (old 80)
  Ships:   200 (old 40)
  Aicraft: 300 (old 50)
(Tnx to Celestar and Darkvater for checking the patch)
20 years ago
truelight 7be92db76f (svn r1785) -Fix: space-correctness in road_cmd.c, and one wrong line from last
commit (tnx to DarkVater)
20 years ago
truelight 7241f42e9d (svn r1784) -Fix: removed ClosestTownFromTile where possible, or replaced it
with _map2-data if possible (Celestar / TrueLight)
20 years ago
truelight 42f98c7eec (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles) 20 years ago
tron 88ebe22d8b (svn r1782) Remove line which should've been removed in r1779 and caused map generation to hang infinitely 20 years ago
tron a5ffbbee2d (svn r1781) Fix static declaration after non-static declaration of same symbol 20 years ago
tron 08f2a395a3 (svn r1780) Don't clear LIBS and LDFLAGS 20 years ago
tron 5e1364daeb (svn r1779) Make the map generation code slightly more readable 20 years ago
matthijs f42e8ac3d2 (svn r1778) - Fix: [ 1115200 ] In the main menu, when starting a new game while the load game dialog is open, openttd asserts. 20 years ago
tron 0601293edb (svn r1777) Fix map generation for tropical and arctic landscape on larger/smaller maps 20 years ago
truelight 1938a73c90 (svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations 20 years ago
truelight f1d4a85f59 (svn r1775) -Fix: The NPF patch setting was not synced in network.
REMINDER FOR ALL DEVELOPERS:
  We do have 2 patch-setting-arrays: player-based, server-based. PLEASE 
   put your new patch setting in the right one... thank you :)
20 years ago
truelight ae3638121c (svn r1774) -Fix: fixed an other possible crash related to previous commit 20 years ago
truelight 74df79331d (svn r1773) -Fix: [ 1114950 ] Game crashed sometimes when there were no industries
in the map
20 years ago
truelight 3f45338cc9 (svn r1772) -Fix: [ 1114100 ] Dedicated server boots again 20 years ago
truelight 83a889d678 (svn r1771) -Add: Industries are now dynamic (up to 64k industries). Generating
1kx1k maps should now be much faster, and give more than just oil-stuff ;)
20 years ago
truelight ab3ed5c431 (svn r1770) -Fix: Hopefully last pieces of code that are containing a station-id
(and should be an uint16, not uint8)
20 years ago
tron 944bba1031 (svn r1769) Don't compute the same value twice, remove one function call 20 years ago
celestar 30a328705e (svn r1768) -Codechange: Store town index in _map2 of town tiles
Moved house type from _map2 to _map3_hi for MP_HOUSE
  Moved foundation and roadworks from _map2 to _map3 for
MP_STREET
  This increases game speed by a factor of around 15(!) if many cities are around.
  Converting an old game is done automagically, but can take a while
20 years ago
bjarni 03095f85bc (svn r1767) fixed mixed declarations and code in last commit (oops) 20 years ago
bjarni 5c43906b24 (svn r1766) - Feature: Aircrafts will now go to the nearest hangar if the next airport in the orders do not have one (helipads)
- Fix: sometimes aircrafts would not go to the hangar even when they should. They do now
20 years ago
truelight 0be987391b (svn r1765) -Fix: on loading, the total amount of towns wasn't reset to zero 20 years ago
truelight 777dd99585 (svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when
you have that amount of towns in a map ;))
20 years ago
truelight 6d5fdc2b68 (svn r1763) -Add: pool.c / pool.h: generalized routines for dynamic arrays (MemoryPools) 20 years ago
truelight c02c35e256 (svn r1762) -Codechange: renamed 'MemoryPool' to 'SettingsMemoryPool' (we need
MemoryPool for general-dynamic-arrays)
20 years ago
tron 20d1f357dd (svn r1761) Don't set CC and CXX
If somebody tried to use alternate compilers via an environment variable the assignment in the Makefile simply overwrote that.
20 years ago
celestar a00571a1d7 (svn r1760) -Fix: [ 1113399 ] Game no longer crashes when right-clicking a disabled Full Load button 20 years ago
miham cf5dd15213 (svn r1759) Daily/Weekly/Monthly langfile updates 20 years ago
tron 8dc84b3deb (svn r1758) Replace `` with $(shell), because the latter is only evaluated once instead of over and over again 20 years ago
tron ff973f7992 (svn r1757) Stop the new AI from trying to build its HQ on non-existent tiles 20 years ago
tron aa592190dc (svn r1756) Cleanup: if cascade -> switch, uint -> TileIndex 20 years ago
tron af3605705f (svn r1755) Trim trailing whitespace 20 years ago
darkvater 35cb4fbf8c (svn r1754) - Fix: you can once again load newgrf files with lots of sprites. Index wasn't reset in second run, thus counting them double. 20 years ago
darkvater b344d30792 (svn r1753) - Fix: [ 1113037 ] crash when accessing hi-scores in editor, it is now disabled. 20 years ago
darkvater 9776f2350b (svn r1752) - Fix: MSVC acting up once again, as well as project file updates for the missing files. 20 years ago
matthijs a2dec6c32a (svn r1751) - Feature: New PathFinder (NPF).
- Supports trains, road vehicles and ships.
	- Uses A* pathfinding (same codebase as the new ai).
	- Currently unlimited search depth, so might perform badly on large maps/networks (especially ships).
	- Will always find a route if there is one.
	- Allows custom penalties for obstacles to be set in openttd.cfg (npf_ values).
	- With NPF enabled, ships can have orders that are very far apart. Be careful, this will break (ships get lost) when the old pathfinder is used again.
- Feature: Disabling 90 degree turns for trains and ships.
	- Requires NPF to be enabled.
	- Ships and trains can no longer make weird 90 degree turns on tile borders.
- Codechange: Removed table/directions.h.
	- table/directions.h contained ugly static tables but was included more than once. The tables, along with a few new ones are in npf.[ch] now. Better suggestions for a location?
- Fix: Binary heap in queue.c did not allocate enough space, resulting in a segfault.
- Codechange: Rewritten FindFirstBit2x64, added KillFirstBit2x64.
- Codechange: Introduced constant INVALID_TILE, to replace the usage of 0 as an invalid tile. Also replaces TILE_WRAPPED.
- Codechange: Moved TileAddWrap() to map.[ch] 
- Add TileIndexDiffCByDir(), TileIndexDiffCByDir(). 
- Codechange: Moved IsTrainStationTile() to station.h
- Add: IsRoadStationTile() and GetRoadStationDir().
20 years ago
darkvater b64c375f2f (svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz) 20 years ago
tron 7bbcf5875c (svn r1749) Move the functions which calculate distances to map.[ch] and give the more meaningful names 20 years ago
tron e1c19367f0 (svn r1748) Enforce map size limits 20 years ago
darkvater 4cc0952736 (svn r1747) - Fix: [network] ottd should compile when networking is disabled.
- Change: change strgen project file to get rid of warning.
20 years ago
darkvater f4ffba1a6e (svn r1746) - Feature: [GUI] [ 1107690 ] Resizable orders GUI (nzhook) 20 years ago
tron 25f514ab6d (svn r1745) Use -fno-inline when DEBUGing 20 years ago
tron 6955f80c6e (svn r1744) DEBUG and PROFILE can be used at the same time. 20 years ago
celestar b312055c80 (svn r1743) -Fix: Multistop: Added some debug output and made sure that orphaned slots are cleared. 20 years ago
bjarni 1c109afdaa (svn r1742) - Fix: fixed bug introduced in r1730 where AI players had problems when building aircrafts 20 years ago
bjarni 73c0cc5203 (svn r1741) - Fix: added IsVehicleIndex() so it's possible to protect GetVehicle() from reading an invalid vehicle index
- Fix: added check for v->type in some commands, which expects v to be a specific type

Checks like this is needed to protect network servers from people, who hack their clients to either cheat or crash the server

NOTE: if I made a mistake here it can make a function unreachable when it should be used. Here is one place to look if something weird happens
20 years ago
celestar 94f6208bde (svn r1740) -Fix: [ 1112342 ] Realistic acceleration works properly with TTDPatch non-stop handling behaviour 20 years ago
darkvater 55e1eab1a2 (svn r1739) - Fix: type checking when selling vehicles (TrueLight) 20 years ago
celestar e3287ad303 (svn r1738) -Fix: [ 1108735 ] Fixed (hopefully) an assertion that was cause by selling carriages in a MP game faster than the network can handle. (Truelight) 20 years ago
tron 7526afdae0 (svn r1737) Add DEBUG category "map" and use it to print the map size when allocating the map 20 years ago