Darkvater
9732c129c1
(svn r6775) -Codechange: Use some more proper types, especially Owner and PlayerID as
...
these are used intermixed often.
18 years ago
Darkvater
dad5d5dd72
(svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and
...
put it into player.h where it belongs (instead of map.h)
18 years ago
bjarni
f8f0bd4943
(svn r6637) -Codechange: merged all (vehicle type)EnterDepot into VehicleEnterDepot()
...
This revealed duplicated code like aircraft lists got invalidated twice
Moved invalidation of the vehicle detail window to VehicleServiceInDepot() as it should always be updated when serviced
18 years ago
bjarni
f7769e885e
(svn r6513) -Codechange: unified the code to draw depot windows
...
This change is intended to make it easier to make depot behaviour consistent
and faster to code when adding more features in the future
The user interface should hopefully not be affected by this
18 years ago
truelight
f73a2829f3
(svn r6141) -Codechange: introduced DepotID and used it as much as possible
...
-Codechange: DeleteDepot removes a depot from the pool
-Codechange: DestroyDepot is called by DeleteDepot to remove all things where a depot depends on.
Last 2 changes to prepare for new pool system. Not pretty now, will be soon.
-Codechange: Removed DoDeleteDepot as it was stupid
18 years ago
truelight
b23f719ab9
(svn r6053) -Codechange: renamed all IsXXXIndex to IsValidXXXID
...
-Codechange: IsValidXXXID now also checks if XXX is really valid, not if the number is within range
Both changes again in preperation of the new mem-pool system, which requires this.
IsValidXXXID is not a bit less pretty, but that will be cleaned up after the new mem-pool system
18 years ago
rubidium
480af9c917
(svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
18 years ago
tron
5f943a4ba7
(svn r5833) -Feature: Allow building of (certain) rails, roads and bridge ramps on steep sloped tiles
18 years ago
tron
5fae4637d8
(svn r5796) Use DrawTileSprites/DrawTileSeqStruct for road depot drawing data, too
18 years ago
tron
3254155930
(svn r5794) Pass the TileIndex plus x and y coordinates into GetSlopeZ_* instead of a TileInfo
18 years ago
tron
6d468df6d9
(svn r5772) Road depots always have an player as owner, so remove an useless check
18 years ago
tron
b0135b4381
(svn r5723) - Move the declaration of DrawRoadDepotSprite() out of functions.h (but I'm not too happy with the new header)
...
- Use DiagDirection instead of plain int for the orientation of the depot graphics
- Rename the associated data tables with sprites to something more meaningful
18 years ago
tron
7ec704564a
(svn r5582) Add and use AxisToTrack{Bits,}()
18 years ago
tron
2b7089c637
(svn r5396) - Remove two fixed parameters
...
- Simplify an expresssion: c ? f(x) : f(y) -> f(c ? x : y)
18 years ago
tron
2b27073156
(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
18 years ago
tron
9b6fce70a2
(svn r5317) s/RGT_/ROADSIDE_/ and some minor changes
18 years ago
tron
431baba8fe
(svn r5315) -Fix: Prohibit altering a road tile while road works are in progress
...
This fixes some glitches like "turning" the excavation by adding/removing road bits or removing the road piece
18 years ago
tron
0a72639c2d
(svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
18 years ago
tron
be88e269b9
(svn r5155) - Remove the bridge branch merge (revision r5070)
18 years ago
celestar
25a63ec7af
(svn r5070) Merged the bridge branch
...
-Feature: Bridges can now be placed above:
Any railway track combination (excluding depots and waypoints)
Any road combination (excluding depots)
Clear tiles (duh), including fields
Tunnel entrances
Bridge heads
Thanks to Tron for idea and implementation, KUDr for the yapf synchronization and many others for hours of testing
There are still a number of visual problems remaining, especially when electric railways are on or under the bridge.
DO NOT REPORT THOSE BUGS FOR THE TIME BEING please.
18 years ago
KUDr
5e73dce0e7
(svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous support and users for testing.
19 years ago
tron
3282efda88
(svn r4940) Remove the dubious feature of remembering the last built depot. It serves no real purpose except causing confusion
19 years ago
tron
1dc8b1a00e
(svn r4927) Replace 3 big ifs (which regard foundations) by a bit less confusing code
19 years ago
tron
c9defc0fea
(svn r4790) Remove slope magic from EnsureNoVehicleZ() and rename it to EnsureNoVehicleOnGround() to make more clear what it does
19 years ago
rubidium
e5bd292dab
(svn r4789) - Codechange: rename RoadType to RoadTileType and ROAD_{NORMAL,CROSSING,DEPOT} to ROAD_TILE_* for consistency
19 years ago
rubidium
9b1bbf72ee
(svn r4788) - Codechange: RAILTYPE_{NORMAL,ELECTRIC,...} and RAIL_TYPE_{NORMAL,SIGNAL,...} have nearly the same name, rename RAIL_TYPE_* to RAIL_TILE_* of extra clarity
19 years ago
Darkvater
8070a68b2c
(svn r4590) - Fix (r4585): warning: suggest parentheses around && within ||. Sorry
19 years ago
Darkvater
feefbbbf06
(svn r4586) - Codechange: Recursive commands that rely on _error_message to handle success/failure can fail if a recursive call fails but doesn't set the error message, thus resulting in an old, possibly erroneous being used (see FS#130 prior to r4585). Now properly reset the global variable _error_message in these cases.
19 years ago
Darkvater
939dd7d2bf
(svn r4585) - Fix [FS#130] - Obscure road dragging bug. The road build command did not return the appropiate error message of invalid-slope when building road.
19 years ago
tron
18ad0ae50e
(svn r4572) Remove vehicle_leave_tile_proc
...
There's exactly one implemented function (unbarring a level crossing) and one place where it can be triggered (a train leaves a level crossing)
It's a bit overkill, so just handle this one case where it can happen
19 years ago
tron
c1dc517dab
(svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE}
19 years ago
tron
4ad0c3cd75
(svn r4544) Merge two almost identical string (STR_1[08]00_LAND_SLOPED_IN_WRONG_DIRECTION) - one just contains two redundant words
19 years ago
tron
0347fb2ab6
(svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums
19 years ago
Darkvater
d63fad7a7b
(svn r4435) - Fix: an assertion triggered when trying to remove a bridge with the remove-tool (r4348 surfaced this). In CmdRemoveRoad tiletype was not checked for ownership. Intorudce IsLevelCrossingTile() which checks if a tile is a crossing without knowing the type. Suggested by peter1138 and Tron.
19 years ago
tron
81e6d68f95
(svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
...
Remove DoCommandByTile(), because now it does the same as DoCommand()
19 years ago
Darkvater
fc68881906
(svn r4265) - Fix: compile warning on VS2005 (parameter 2 different from declaration)
19 years ago
celestar
857ccb97c9
(svn r4263) -Codechange: Road building no longer uses FindLandscapeHeight. Last occurence of FindLandscapeTile in the tile-specific functions gone. Thanks to Tron for doing lots of work in this direction
19 years ago
celestar
961b44e697
(svn r4258) -Codechange: Add and make use of map accessors dealing with road ground types (including roadworks).
19 years ago
celestar
3aa1e38be6
(svn r4246) -Codechange. Replaced about 100 occurences of '16' by TILE_SIZE
19 years ago
tron
892a4c587d
(svn r4242) Pass TileIndex and slope to GetSlopeTileh_*() instead of TileInfo
19 years ago
tron
f2087afbba
(svn r4230) The road is asked for, not the rail. Undo part of r4164. (Pointed out by peter1138)
19 years ago
tron
7fbd940c82
(svn r4187) Simplify the code for building/removing a piece of road a bit
19 years ago
belugas
80570009dd
(svn r4181) CodeChange : Replaced [G/S]etMapExtraBits by [G/S]etTropicZone. Although it was an accessor, nor his usage nor the values were clear.
19 years ago
tron
d9e705ae52
(svn r4164) Use acessor functions
19 years ago
belugas
85d4d3a414
(svn r4160) CodeChange : Revert part of 4157, spotted by Tron
19 years ago
belugas
3633d56923
(svn r4157) CodeChange : Keep on cleaning up Celestar's elrail merge
19 years ago
celestar
a7d8ad0004
(svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
19 years ago
tron
9ad72f2d47
(svn r4111) Fix/Remove some stale comments
19 years ago
celestar
842eac5d7f
(svn r4088) -Codechange: Introduce {Unb,B}arCrossing and IsCrossingBarred to put and get the status of a level crossing
19 years ago
tron
88d27219b4
(svn r4085) Add GetTown{Index,ByTile}() to get the town index resp. the town from a tile
19 years ago