truelight
a11f46fed4
(svn r1322) -Add: banning system (mostly tnx to guru3)
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A server can ban people via ClientList
Both server and dedicated can do it via console:
'ban', 'unban', 'banlist'.
20 years ago
truelight
bcc3b1cbb5
(svn r1298) -Fix: [ 1092661 ] On create, the scrollbar of the server-list was not updated
20 years ago
truelight
f3c8f40c51
(svn r1280) -Codechange: made the last patch a bit more... readable (in other words:
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use that spacebar!!)
20 years ago
bjarni
b01382c20b
(svn r1279) Fixed the scrollbar in the network gui(server list). It now updates when scrolling (HackyKid)
20 years ago
truelight
97ec7de9e6
(svn r1263) -Fix: [Network] Client-names are limited (serverside) to 25 chars
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-Fix: You can enter some more chars in the chatbox
20 years ago
darkvater
28c1dc3e39
(svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled.
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-Fix: removed some warnings
-Enabled ENABLE_NETWORK on windows again which I accidentally commented out.
20 years ago
truelight
90b2b2144b
(svn r1227) -Add: Ingame Server-list (select Internet, then Find Servers)
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-Fix: UDPListener was launched wrongly
-Fix: Not all sockets have broadcast enabled anymore
-Fix: Server-advertise retries 3 times before giving up
20 years ago
dominik
1e1eac5f17
(svn r1205) Fix: Made the network window a bit wider, so that other languages don't have overlapping strings
20 years ago
truelight
c136432978
(svn r1197) -Fix: [GUI] in r1194 someone deleted too much code from WE_KEYPRESS. Now
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you can change your player-name in the GUI again :)
20 years ago
dominik
7cfaa8a418
(svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key.
20 years ago
truelight
9b237345d1
(svn r1187) -Fix: [Network] You can no longer join as spectator a game with no
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companies (a lot of code can simply not handle it)
20 years ago
truelight
5f25a0788a
(svn r1186) -Fix: [Network] You can now join a company on a server where a company
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went bankrupt, without joining the wrong company (or even failing to do so)
20 years ago
truelight
db16262698
(svn r1174) -Fix: [Network] All strings can now be translated (no more hardcoded strings)
20 years ago
truelight
0e19f74c16
(svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const'
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and 'void' where needed, prefixed all functions, typedefs and global
vars with 'Network' and organized all externals nicely.
20 years ago
dominik
853c11d301
(svn r1162) The server list can now be automatically filled from the config file. Add a section [servers] with the addresses each in a new line. Those will be checked upon OpenTTD startup.
20 years ago
truelight
693d074d76
(svn r1126) -Fix: [Network] Pressing Disconnect on the GUI puts you back to the
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main-menu (so you no longer stay ingame (if you were))
20 years ago
truelight
5f51b42c99
(svn r1113) -Add: [Network] Added the GUI part for server advertising. When you go
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to Start Server, you can select by connection: 'Internet (advertise)'.
When selected, the server will announce itself to the server-list at
http://servers.openttd.org (when finished)
20 years ago
truelight
fa1f026367
(svn r1108) -Fix: [Network] Fixed problem around slow clients:
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They joined, they got the map, but it took some time before the new
player was created. In this time a player could do stuff, causing a
player-id-mismatch, and the player was kicked out. Now a player get's a
nice GUI which says: registering.. When that is gone, the player is
joined and can play safely. Tnx to Moriarty for bugging me with this bug ;)
20 years ago
darkvater
c58549d512
(svn r1093) -Fix: Hopefully fixed windows revision issues once and for all. Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join.
20 years ago
truelight
b6c74c1c20
(svn r1090) -Fix: Made the _openttd_revision variable global, and with that
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hopefully killed the windows-revision problem. If WITH_REV is defined,
for both Windows as *nix system _openttd_revision is filled with normal
info, else _openttd_revision is set to 'norev000'
-Fix: Small possible server-crash
20 years ago
dominik
7196860373
(svn r1082) Feature: Chat toolbar
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- to chat with all players press Return (or Shift-T) and type in the message
- Press Return again to send the message
20 years ago
truelight
25dfbc3134
(svn r1054) -Fix: [Network] Redid revision 1024, only a bit more nice this time
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(revision length is back to 10, and checking is now done correctly)
20 years ago
truelight
1c4c5ae370
(svn r1052) -Fix: [Network] You can't join a server when revision mismatches.
20 years ago
truelight
c0247e66e8
(svn r1051) -Fix: [Network] New Company button is disabled when there is no more
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space for a new company
20 years ago
truelight
c0603e4768
(svn r1042) -Fix: [Network] Hopefully enabled revision-check for windows (somehow
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windows uses WITH_REV_HACK instead of WITH_REV :s)
20 years ago
truelight
8dc2405ad6
(svn r1012) -Fix: [Network] Endless loop if a server was offline (WizKid)
20 years ago
dominik
416e2b67b1
(svn r999) New icons for the network interface, newgrf gui and the tiny euro
20 years ago
truelight
b8f6d41418
(svn r942) -Merged branch/network back into the trunk
20 years ago
tron
fdb447ac55
(svn r901) Small step in the process to clean up the DPARAM mess:
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- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
20 years ago
tron
acbd1801c7
(svn r815) Include strings.h only in the files which need it.
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This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
20 years ago
darkvater
01dd0219d3
(svn r229) -Fix: Some more const stuff fixed .(Tron)
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-Fix: ParseConnectionString() function to parse network connection string: <IP>[:<PORT>][#<PLAY_AS] .
20 years ago
darkvater
e295e46e3e
(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron)
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-CodeLayout: Remove trailing spaces and Windows linebreaks
20 years ago
darkvater
1f1f578abb
(svn r217) -Fix: remove warning and simplify loop network_gui.c (Tron)
20 years ago
signde
9be6a4cea4
(svn r215) -Feature: direct connect now allows selecting a port and a playername [ip/host]:[port]#[player]
20 years ago
darkvater
99687cf513
(svn r214) -Feature: CMD_NET_INSTANT [just in time command handling over network] (sign_de)
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-Fix: Only server can pause in network, action disabled for clients
-Fix: Direct Connect editbox can handle up to max ~35 characters
20 years ago
darkvater
24512d3da5
(svn r212) -Fix: Network-gui fixes (sign_de)
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-Fix: any disabled button in a window doesn't receive WE_CLICK events
-Added network.h
20 years ago
signde
1fb915df69
(svn r207) -Codechange: randomizer handling
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-Fix: desync problem fixes
-Fix: server doesnt hang anymore when a client timed out
-Feature: low latency connection enhancements [*net_sync_freq, *net_ready_ahead]
20 years ago
truelight
eb49a19460
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
20 years ago
darkvater
56435c8775
(svn r177) -Fix: padded out Widget code to solve warnings on C99 compiler (Tron)
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-Fix: added WIDGETS_END macro for WWT_LAST which does this for all last widget-types
20 years ago
darkvater
3a241b5cce
(svn r176) -Fix: network_gui const and warnings fixes (Tron)
20 years ago
darkvater
9a6870fcfd
(svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
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-GUI: Change some network GUI stuff (Darkvater)
20 years ago
dominik
0bd907e88d
(svn r106) New network core (by sign_de)
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Features:
* network core is dynamicly loaded when needed (-n isn't needed anymore)
for easy switching between single and multiplayer. But commandline
shortcuts are still enabled:
-n = autodetect network server
-n [ip] = connect to the server
* udp now uses 2 different ports
- you can run 1 server and serveral clients on one pc
- the clients udp-socket gets unloaded when the
network game starts
- the servers udp-sockets remains online to allow the
network gui to detect itself
* new gameinfo structure
this struct is available for every online/lan game
* dynamic NetworkGameList
20 years ago
darkvater
804f038594
(svn r2) -Fix [993829] UDP Fixes (lucaspiller)
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-Fix change 255/0xFF to OWNER_SPECTATOR for
spectator stuff (TrueLight)
20 years ago
truelight
efaeb275f7
(svn r1) Import of revision 975 of old (crashed) SVN
20 years ago