peter1138
|
14b6860e62
|
(svn r4546) - NewGRF: add support for Action 0x05, type 0x04: replacement signal graphics. Thanks to Purno for supplying data to test
with.
|
2006-04-23 15:57:34 +00:00 |
|
tron
|
4ad0c3cd75
|
(svn r4544) Merge two almost identical string (STR_1[08]00_LAND_SLOPED_IN_WRONG_DIRECTION) - one just contains two redundant words
|
2006-04-23 15:01:46 +00:00 |
|
tron
|
0347fb2ab6
|
(svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums
|
2006-04-23 13:48:16 +00:00 |
|
peter1138
|
b5ce99c52d
|
(svn r4540) - NewGRF: don't treat integer values as boolean.
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2006-04-23 11:13:06 +00:00 |
|
peter1138
|
c77f77304a
|
(svn r4539) - NewGRF: always check that the action 0x2 feature matches the action 0x1, not just on 'normal' sprite groups.
|
2006-04-23 10:50:09 +00:00 |
|
peter1138
|
f74a683f90
|
(svn r4537) - NewGRF: replace if cascade with a switch block in the sprite group loader
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2006-04-23 09:46:23 +00:00 |
|
Darkvater
|
4be0b3a5f3
|
(svn r4531) - Fix [NewGRF]: overzealous fixing, reset num_params to 0 from -1 when parsing the parameter list fails.
|
2006-04-22 14:06:46 +00:00 |
|
Darkvater
|
a98cdf9750
|
(svn r4530) - Fix [NewGRF]: don't spew a warning when a grf file has no parameters.
|
2006-04-22 13:59:21 +00:00 |
|
Darkvater
|
5a8d992eaa
|
(svn r4529) - Codechange: Use proper naming for hex numbers in debug prints eg. 0xF3A6. Use fixed lengths where applicable (newgrf). Unfortunately '%#X' is unusable since it gives 0XFF3 and '%#x' gives 0xff3 while we want 0xFF3 :P
|
2006-04-22 13:56:16 +00:00 |
|
Darkvater
|
db377b9738
|
(svn r4528) - Fix: fix idiotic gcc warning
|
2006-04-22 13:42:09 +00:00 |
|
Darkvater
|
e3280971b1
|
(svn r4527) - Feature [NewGRF]: Add support for specifying parameters to GRF files. Usage: "mygrf = 1". You can pass up to 128 parameters, each one seperated by a comma or a space-character. Big thanks to peter1138 for the inspiration and examples.
|
2006-04-22 13:17:13 +00:00 |
|
Darkvater
|
28213ea9dc
|
(svn r4526) - CodeChange: do some more cleanup, mainly changing the OldChunkTypes from full bitmasks into segmented values like in SaveLoad.
|
2006-04-22 12:55:57 +00:00 |
|
Darkvater
|
a0b9f67a51
|
(svn r4525) - Codechange: Do a little cleanup; also fix a typo while here: _old_vehicle_multipler should be _old_vehicle_multiplier
|
2006-04-22 12:53:35 +00:00 |
|
Darkvater
|
6410eac6be
|
(svn r4524) - Codechange: Use GB() macros for getting the saveload file/memory types
|
2006-04-22 12:40:25 +00:00 |
|
truelight
|
28ddc4e45f
|
(svn r4522) -Fix: include stdio before stddef; some targets don't like the other way around.
|
2006-04-22 10:12:14 +00:00 |
|
Darkvater
|
ed96dcd868
|
(svn r4521) - Fix: be consistent about the size of the player-name in MP. This hopefully fixes a crash on lesser OS's (eg Win98). Use ttd_strlcpy() to just copy over strings and properly terminate them because different implementations of snprintf() behave differently. Courtesy of TrueLight
|
2006-04-22 09:46:31 +00:00 |
|
celestar
|
084acbf23c
|
(svn r4520) -Fix: Did last commit in the wrong branch. Repair and shame on me.
|
2006-04-22 09:25:36 +00:00 |
|
Darkvater
|
aa33135450
|
(svn r4518) - Fix: specify the 'stopall' console command as a debug command. Mostly because stopped airplanes in mid-air 1. look funny 2. won't ever budge again. (change of r2449)
|
2006-04-22 08:45:58 +00:00 |
|
peter1138
|
2e7034f059
|
(svn r4517) - NewGRF: fix and complete the feature list
|
2006-04-22 06:54:25 +00:00 |
|
celestar
|
a732a0daee
|
(svn r4516) -Fix: Committed one file too much. Thanks egladil for immidiate spotting
|
2006-04-22 05:42:54 +00:00 |
|
celestar
|
a18e9ccf27
|
(svn r4515) -Codechange: TPFMode2 is currently only used for TRANSPORT_WATER. So remove all stuff that deals with other transport types and assert TRANSPORT_WATER
|
2006-04-22 05:36:22 +00:00 |
|
belugas
|
eb4a4b2509
|
(svn r4514) Cleanup of a cleanup ... lines left behind
|
2006-04-22 01:42:51 +00:00 |
|
belugas
|
c0acac3a14
|
(svn r4513) Codechange : Assemble a bit the scattered parts of Cargo types.
|
2006-04-22 01:37:31 +00:00 |
|
Darkvater
|
8dd7d35eb5
|
(svn r4512) - Codechange: Sprinkle some doxygen magic over settings.c
|
2006-04-22 00:10:38 +00:00 |
|
peter1138
|
0b3659b41a
|
(svn r4510) - NewGRF bounds checking:
- check Engine ID is within range
- don't try setting a vehicle name if the string id is not a valid Engine ID
|
2006-04-21 20:59:04 +00:00 |
|
celestar
|
f8b6525765
|
(svn r4508) -Fix: (FS#125) Fixed a problem that caused DeliverGoodsToIndustry to not work as intended. Note: write something better for this entire function
|
2006-04-21 20:25:34 +00:00 |
|
celestar
|
1e574a6afc
|
(svn r4507) Just a comment
|
2006-04-21 20:10:53 +00:00 |
|
celestar
|
de0607fb80
|
(svn r4506) -Fix: (FS#95) Use the tile hash when pathfinding to a depot. Eats a tiny bit of performance, but the likelihood that the depot is found is greatly increased
|
2006-04-21 20:08:25 +00:00 |
|
celestar
|
76e2d2939a
|
(svn r4505) -Fix (FS#94) Ships can now be used to set up feeders as well.
|
2006-04-21 19:47:52 +00:00 |
|
celestar
|
caea7f845c
|
(svn r4502) -Cleanup: Remove code unused since rev1. (Rubidium)
|
2006-04-21 17:51:01 +00:00 |
|
celestar
|
a7b2ec60b3
|
(svn r4501) -Fix: (FS#129) When, in a train that head multiple engines in front, the _first_ of those engines is sold, all the orders are copied to the second engine (to ensure "seamless" operation). However, during this operation, it was forgotten to update the prev_shared and next_shared pointers of the new head engine AND the next_shared and prev_shared of the share partners.
|
2006-04-21 17:15:05 +00:00 |
|
peter1138
|
31c3240227
|
(svn r4500) - NewGRF: When running a callback with no vehicle, use the purchase list 'cargo' type first, and then fallback to the default if needed.
|
2006-04-21 17:02:51 +00:00 |
|
peter1138
|
3c64af4606
|
(svn r4498) - Use an item's name instead of value when parsing configuration lists.
|
2006-04-21 09:18:39 +00:00 |
|
peter1138
|
a0a2feeda5
|
(svn r4497) - NewGRF minor fixes: (Rubidium)
- Remove a define in favour of using the lengthof() an array.
- Fix typos in language names enum.
- Add Brazilian ISO code.
|
2006-04-21 08:11:50 +00:00 |
|
peter1138
|
ae94d7b26f
|
(svn r4496) - NewGRF: switch custom engine names from storing a char* to using the new StringID based text system. Vehicle name
translations now work.
|
2006-04-21 07:06:31 +00:00 |
|
peter1138
|
3660fab10a
|
(svn r4495) - NewGRF: Implement conversion from old language IDs (bitmask) to new language IDs (value)
|
2006-04-21 07:03:37 +00:00 |
|
peter1138
|
5f1ae3f4c6
|
(svn r4494) - NewGRF: Clean up and reset custom texts
|
2006-04-21 06:55:47 +00:00 |
|
belugas
|
aab91d287a
|
(svn r4493) Newgrf : Action 04. Beginning of implementation.
Some TODOs left, but the core is there.
Thanks to Peter1138 for code, advice and patience
And to Patchman for letting us define a lot of langids :)
|
2006-04-21 03:00:20 +00:00 |
|
Darkvater
|
9febcd5ef8
|
(svn r4491) - Codechange: handle IGT_LIST types just as the other types with a proper name and value setting (for example for newgrf parameters).
|
2006-04-20 22:09:49 +00:00 |
|
Darkvater
|
ac76328827
|
(svn r4490) - Feature: The integer-list parser now accepts a space character as an item seperator next to the comma.
|
2006-04-20 22:09:12 +00:00 |
|
Darkvater
|
abf0d81782
|
(svn r4489) - Codechange: some small cleanups in the settings-parser code, mainly substituting terminating 0 characters with '\0'.
|
2006-04-20 22:08:20 +00:00 |
|
peter1138
|
b23e85a7be
|
(svn r4488) - Add newgrf_spritegroup.[ch] to MS VS project files
|
2006-04-20 21:19:20 +00:00 |
|
peter1138
|
5ddf986c8d
|
(svn r4487) - Codechange: replace the custom currency magic number 23 with a define
|
2006-04-20 21:13:08 +00:00 |
|
peter1138
|
92d8af75db
|
(svn r4486) - NewGRF: Create and use a memory pool to manage sprite groups. This
reduces the amount of house keeping we do and the chance of memory
leaks.
|
2006-04-20 20:51:57 +00:00 |
|
peter1138
|
fe6dadad7b
|
(svn r4484) - Newstations: Use StringIDs instead of char*s to reference our custom names.
|
2006-04-20 17:04:08 +00:00 |
|
peter1138
|
9ed8c6d4ac
|
(svn r4483) - NewGRF: Dynamically allocate memory for 'real' spritegroups. This removes the limit of 16 loading/unloading states, although will result in less memory usage as most of the time the full fixed allocation wasn't used.
|
2006-04-20 13:33:40 +00:00 |
|
miham
|
62145d16b5
|
(svn r4482) WebTranslator2 update to 2006-04-20 10:29:39
german - 2 fixed, 22 changed by moewe2 (22), Neonox (2)
italian - 76 changed by sidew (76)
norwegian - 38 fixed by oletk (38)
polish - 3 fixed, 10 changed by meush (13)
slovenian - 84 fixed, 1 deleted, 45 changed by christooss (130)
|
2006-04-20 08:33:42 +00:00 |
|
peter1138
|
3786527e6b
|
(svn r4481) - Fix: Validate the given sprite ID when loading a sprite.
|
2006-04-20 05:57:47 +00:00 |
|
celestar
|
ccdf322799
|
(svn r4479) -Fix (FS#90) electric engines (or rather their pantographs) no longer emit sparks when engine is pulled on convrail (MeusH)
P.S. Credit for previous commit goes to the bug reporter, nycom, who submitted the fix as well.
|
2006-04-19 16:10:17 +00:00 |
|
celestar
|
1b1e519b76
|
(svn r4478) -Fix (FS#107) In the cheat menu, don't hard-code the player icon, but compute its position from the length of the string.
|
2006-04-19 16:02:07 +00:00 |
|