PeterN
c0c8fb25fb
Change: Use SlErrorCorrupt() on pool index error when loading a savegame, instead of terminating. ( #7219 )
2019-02-13 09:01:49 +00:00
Niels Martin Hansen
830ed6be61
Fix: Do not mangle tagged revision strings for network revision strings
2019-02-12 21:32:43 +00:00
Niels Martin Hansen
46d97239c4
Codechange: Include flag for whether a build is of a tagged revision
2019-02-12 21:32:43 +00:00
Thomas den Hollander
412e6132b6
Fix: CompanyEconomy documentation
...
Company income was described as an unsigned integer, but it should be signed.
2019-02-12 19:26:21 +00:00
translators
6b5ebe2b09
Update: Translations from eints
...
english (us): 64 changes by njn
polish: 2 changes by McZapkie
danish: 1 change by njn
french: 2 changes by glx
2019-02-12 19:45:44 +01:00
PeterN
aa737715dd
Fix #7151 : AI start date deviation was still applied when not set to a random AI. ( #7223 )
2019-02-11 18:59:55 +00:00
translators
75d3054ae4
Update: Translations from eints
...
faroese: 1 change by JayPee
german: 1 change by ShadowCop
norwegian (bokmal): 96 changes by Leifbk
2019-02-11 19:45:43 +01:00
Peter Nelson
cac2f6226c
Codechange: In CmdCompanyCtrl, move client_id assignment to where it is used, and document bit usage better.
2019-02-10 22:48:23 +00:00
PeterN
22f33fdd08
Fix 148e5b41d6
: Uninitialized variable usage. ( #7216 )
2019-02-10 21:06:09 +00:00
translators
13af2b88b4
Update: Translations from eints
...
russian: 3 changes by Lone_Wolf
2019-02-10 19:45:45 +01:00
Patric Stout
4d5d21be76
Fix: [AzurePipelines] always list the full changelog since last stable
2019-02-10 18:46:54 +01:00
Eddi-z
148e5b41d6
Change: Skip reliability decay if servicing is disabled
2019-02-10 18:45:48 +01:00
glx
2ff10327d7
Fix: projects/generate now keeps the line ending
2019-02-10 12:44:10 +01:00
glx
748d72202a
Fix: generate and generate.vbs were sorting differently
2019-02-10 12:44:10 +01:00
glx
0df95811ce
Fix: generate.vbs used wrong data for basesets_vs142
2019-02-10 12:44:10 +01:00
glx
70e1c57f81
Fix: line ending issues with MSYS2
2019-02-10 12:44:10 +01:00
PeterN
d242875d27
Fix #7197 : Invalidate depot buttons when necessary. ( #7212 )
2019-02-10 08:43:54 +00:00
Patric Stout
6e21190858
Update: Add changelog for 1.9.0-beta2 and prepare for release
2019-02-09 22:39:18 +01:00
Patric Stout
13b7e8774d
Fix: [AzurePipelines] manifest.sh didn't know when it was a stable release
...
In result, the name of the release was wrong, causing confusing
in tools using the manifest.yaml.
2019-02-09 21:38:40 +01:00
Niels Martin Hansen
0151fe998a
Fix 5f8354f3
: Non-Windows builds did not get correct git hash
...
Effect is that gamelog and network revisions indicate a git revision of 0, potentially causing issues.
2019-02-09 20:01:20 +01:00
Patric Stout
887e524e06
Add: [AzurePipelines] build a stable release if a tag is created
2019-02-09 17:10:04 +01:00
glx
8c0bfb4637
Update: [AzurePipelines] NSIS is now part of the Hosted image
2019-02-09 16:02:47 +01:00
Patric Stout
b7ed49af33
Fix: [AzurePipelines] in case of a Pull Request, use that number (prefix with 'pr') as branchname
...
Otherwise the branch name is always 'merge', which is not really
useful or verbose.
2019-02-09 15:54:08 +01:00
Charles Pigott
5b74118ae7
Update: Add changelog for 1.9.0-beta1 and prepare for release
2019-02-09 15:47:41 +01:00
translators
de1278290b
Update: Translations from eints
...
greek: 15 changes by fumantsu
dutch: 73 changes by JanWillem
2019-02-09 14:41:18 +01:00
Henry Wilson
d03cb80346
Fix: trains cancelling their pending reversal when ordered to go to a depot behind them
...
Previously, if a train had been ordered to reverse, and while it was slowing down, was
ordered to travel to a depot that is behind it, the train would continue forwards.
Also when a train had been ordered to reverse, and while it was slowing down, was
ordered to travel to a depot that is in front of it, the train would not cancel the
reversal.
In both cases the train would travel away from the target depot.
Trains in this situation now behave correctly and will travel towards the depot.
2019-02-08 23:23:41 +00:00
Gabda
37bb2c9308
Codechange: Make the style of MakeVoid calls uniform ( #7192 )
2019-02-08 23:05:25 +00:00
Gabda
5e4f76f2f9
Fix #5654 : (Re)initialise graph GUI on game (re)start ( #7191 )
2019-02-07 20:17:32 +00:00
translators
62d6cd75ba
Update: Translations from eints
...
korean: 6 changes by telk5093
polish: 18 changes by xaxa
2019-02-07 19:45:43 +01:00
Peter Nelson
bfdad9ad1b
Fix #7108 : Missed generate_widget script run for livery changes.
2019-02-06 21:15:15 +01:00
Niels Martin Hansen
db2c0ccae0
Fix fdc2e85
: Double close of file handles
...
When unpacking downloaded content, the downloaded .gz file was being opened with `fopen`, the OS file handle given to zlib, and then afterwards zlib told to close the file.
But the `FILE *` object was never closed with `fclose`, meaning the stdio library would have a hanging file object, whose file handle was now invalid or referred to a different file. This caused asserts during shutdown with Microsoft's C library in debug mode.
Fix this by properly duplicating the OS handle and `fclose`ing the `FILE *` object, before giving the handle to zlib.
2019-02-06 21:09:02 +01:00
Peter Nelson
e3b440c9c5
Add #5006 : Flag to hide rail type from construction.
2019-02-06 07:40:55 +00:00
PeterN
4764d1c45e
Doc #7181 : AAT_STATION_AIRPLANE_LAND triggers only a single tile, not all airport tiles. ( #7182 )
2019-02-06 00:33:49 +01:00
translators
9fc430a920
Update: Translations from eints
...
swedish: 21 changes by Joel_A
german: 1 change by smwforever45
2019-02-05 19:45:42 +01:00
Peter Nelson
b1e40b6b56
Fix #7151 : Hang when concurrently starting AIs in multiplayer, or with shift pressed.
2019-02-05 14:49:04 +01:00
Peter Nelson
64878320cc
Fix #6803 : CargoMonitorID bit packing updated to handle 64 cargo types.
...
This requires a saveload bump to change the bitpacking on loading older saves.
2019-02-04 20:43:14 +00:00
Peter Nelson
0b10678050
Change: Make ships stop in locks to move up/down instead of following the slope.
2019-02-04 20:20:49 +00:00
glx
8e7fe3973f
Add: CompanyCtrlAction enum for CMD_COMPANY_CTRL actions
2019-02-04 21:08:36 +01:00
Peter Nelson
33e3f49161
Fix #7119 : When rotating a ship, apply an additional offset to avoid movement glitch.
2019-02-04 00:19:48 +00:00
Peter Nelson
0749a291c4
Revert 479f13fc41
, Fix #7133 , Fix #7136 : "Codechange: Tweak ViewportAddLandscape so it no more relies on "go down as fast as possible" tile height model (Patch by adf88, #6583 )"
...
This reverts commit 479f13fc41
.
2019-02-03 19:39:20 +00:00
glx
bf5898018f
Fix #7171 : incorrect modified status with determineversion.vbs
2019-02-03 19:53:36 +01:00
translators
de5614a4d8
Update: Translations from eints
...
german: 64 changes by smwforever45
2019-02-03 19:45:41 +01:00
Niels Martin Hansen
5f8354f358
Change: Make a shortened network revision string for use in server queries
2019-02-03 18:00:16 +01:00
Niels Martin Hansen
c511b0e801
Change: Increase NETWORK_REVISION_LENGTH to 33 bytes
2019-02-03 18:00:16 +01:00
Niels Martin Hansen
cd757ecbf4
Change: Use git revision hash (with "modified" prefix) for gamelog
2019-02-03 18:00:16 +01:00
Niels Martin Hansen
faee0737e0
Codechange: Separate gamelog revision length from network revision length
2019-02-03 18:00:16 +01:00
Niels Martin Hansen
67c6f945fb
Change: Include the full raw git revision hash in rev.cpp
2019-02-03 18:00:16 +01:00
Peter Nelson
cca952d94b
Fix #7108 : Group livery command did not check its parameters properly.
2019-02-03 15:52:19 +00:00
Peter Nelson
e21ade375e
Codechange: Change from numeric to descriptive SLV enum labels for last entries.
2019-02-02 21:39:06 +00:00
Peter Nelson
0f37a683a2
Codechange: Additional type safety for saveload version variables.
2019-02-02 21:39:06 +00:00