Commit Graph

23365 Commits

Author SHA1 Message Date
PeterN
c0c8fb25fb
Change: Use SlErrorCorrupt() on pool index error when loading a savegame, instead of terminating. (#7219) 2019-02-13 09:01:49 +00:00
Niels Martin Hansen
830ed6be61 Fix: Do not mangle tagged revision strings for network revision strings 2019-02-12 21:32:43 +00:00
Niels Martin Hansen
46d97239c4 Codechange: Include flag for whether a build is of a tagged revision 2019-02-12 21:32:43 +00:00
Thomas den Hollander
412e6132b6 Fix: CompanyEconomy documentation
Company income was described as an unsigned integer, but it should be signed.
2019-02-12 19:26:21 +00:00
translators
6b5ebe2b09 Update: Translations from eints
english (us): 64 changes by njn
polish: 2 changes by McZapkie
danish: 1 change by njn
french: 2 changes by glx
2019-02-12 19:45:44 +01:00
PeterN
aa737715dd
Fix #7151: AI start date deviation was still applied when not set to a random AI. (#7223) 2019-02-11 18:59:55 +00:00
translators
75d3054ae4 Update: Translations from eints
faroese: 1 change by JayPee
german: 1 change by ShadowCop
norwegian (bokmal): 96 changes by Leifbk
2019-02-11 19:45:43 +01:00
Peter Nelson
cac2f6226c Codechange: In CmdCompanyCtrl, move client_id assignment to where it is used, and document bit usage better. 2019-02-10 22:48:23 +00:00
PeterN
22f33fdd08
Fix 148e5b41d6: Uninitialized variable usage. (#7216) 2019-02-10 21:06:09 +00:00
translators
13af2b88b4 Update: Translations from eints
russian: 3 changes by Lone_Wolf
2019-02-10 19:45:45 +01:00
Patric Stout
4d5d21be76 Fix: [AzurePipelines] always list the full changelog since last stable 2019-02-10 18:46:54 +01:00
Eddi-z
148e5b41d6 Change: Skip reliability decay if servicing is disabled 2019-02-10 18:45:48 +01:00
glx
2ff10327d7 Fix: projects/generate now keeps the line ending 2019-02-10 12:44:10 +01:00
glx
748d72202a Fix: generate and generate.vbs were sorting differently 2019-02-10 12:44:10 +01:00
glx
0df95811ce Fix: generate.vbs used wrong data for basesets_vs142 2019-02-10 12:44:10 +01:00
glx
70e1c57f81 Fix: line ending issues with MSYS2 2019-02-10 12:44:10 +01:00
PeterN
d242875d27
Fix #7197: Invalidate depot buttons when necessary. (#7212) 2019-02-10 08:43:54 +00:00
Patric Stout
6e21190858 Update: Add changelog for 1.9.0-beta2 and prepare for release 2019-02-09 22:39:18 +01:00
Patric Stout
13b7e8774d Fix: [AzurePipelines] manifest.sh didn't know when it was a stable release
In result, the name of the release was wrong, causing confusing
in tools using the manifest.yaml.
2019-02-09 21:38:40 +01:00
Niels Martin Hansen
0151fe998a Fix 5f8354f3: Non-Windows builds did not get correct git hash
Effect is that gamelog and network revisions indicate a git revision of 0, potentially causing issues.
2019-02-09 20:01:20 +01:00
Patric Stout
887e524e06 Add: [AzurePipelines] build a stable release if a tag is created 2019-02-09 17:10:04 +01:00
glx
8c0bfb4637 Update: [AzurePipelines] NSIS is now part of the Hosted image 2019-02-09 16:02:47 +01:00
Patric Stout
b7ed49af33 Fix: [AzurePipelines] in case of a Pull Request, use that number (prefix with 'pr') as branchname
Otherwise the branch name is always 'merge', which is not really
useful or verbose.
2019-02-09 15:54:08 +01:00
Charles Pigott
5b74118ae7 Update: Add changelog for 1.9.0-beta1 and prepare for release 2019-02-09 15:47:41 +01:00
translators
de1278290b Update: Translations from eints
greek: 15 changes by fumantsu
dutch: 73 changes by JanWillem
2019-02-09 14:41:18 +01:00
Henry Wilson
d03cb80346 Fix: trains cancelling their pending reversal when ordered to go to a depot behind them
Previously, if a train had been ordered to reverse, and while it was slowing down, was
ordered to travel to a depot that is behind it, the train would continue forwards.
Also when a train had been ordered to reverse, and while it was slowing down, was
ordered to travel to a depot that is in front of it, the train would not cancel the
reversal.
In both cases the train would travel away from the target depot.

Trains in this situation now behave correctly and will travel towards the depot.
2019-02-08 23:23:41 +00:00
Gabda
37bb2c9308 Codechange: Make the style of MakeVoid calls uniform (#7192) 2019-02-08 23:05:25 +00:00
Gabda
5e4f76f2f9 Fix #5654: (Re)initialise graph GUI on game (re)start (#7191) 2019-02-07 20:17:32 +00:00
translators
62d6cd75ba Update: Translations from eints
korean: 6 changes by telk5093
polish: 18 changes by xaxa
2019-02-07 19:45:43 +01:00
Peter Nelson
bfdad9ad1b Fix #7108: Missed generate_widget script run for livery changes. 2019-02-06 21:15:15 +01:00
Niels Martin Hansen
db2c0ccae0
Fix fdc2e85: Double close of file handles
When unpacking downloaded content, the downloaded .gz file was being opened with `fopen`, the OS file handle given to zlib, and then afterwards zlib told to close the file.

But the `FILE *` object was never closed with `fclose`, meaning the stdio library would have a hanging file object, whose file handle was now invalid or referred to a different file. This caused asserts during shutdown with Microsoft's C library in debug mode.

Fix this by properly duplicating the OS handle and `fclose`ing the `FILE *` object, before giving the handle to zlib.
2019-02-06 21:09:02 +01:00
Peter Nelson
e3b440c9c5 Add #5006: Flag to hide rail type from construction. 2019-02-06 07:40:55 +00:00
PeterN
4764d1c45e Doc #7181: AAT_STATION_AIRPLANE_LAND triggers only a single tile, not all airport tiles. (#7182) 2019-02-06 00:33:49 +01:00
translators
9fc430a920 Update: Translations from eints
swedish: 21 changes by Joel_A
german: 1 change by smwforever45
2019-02-05 19:45:42 +01:00
Peter Nelson
b1e40b6b56 Fix #7151: Hang when concurrently starting AIs in multiplayer, or with shift pressed. 2019-02-05 14:49:04 +01:00
Peter Nelson
64878320cc Fix #6803: CargoMonitorID bit packing updated to handle 64 cargo types.
This requires a saveload bump to change the bitpacking on loading older saves.
2019-02-04 20:43:14 +00:00
Peter Nelson
0b10678050 Change: Make ships stop in locks to move up/down instead of following the slope. 2019-02-04 20:20:49 +00:00
glx
8e7fe3973f Add: CompanyCtrlAction enum for CMD_COMPANY_CTRL actions 2019-02-04 21:08:36 +01:00
Peter Nelson
33e3f49161 Fix #7119: When rotating a ship, apply an additional offset to avoid movement glitch. 2019-02-04 00:19:48 +00:00
Peter Nelson
0749a291c4 Revert 479f13fc41, Fix #7133, Fix #7136: "Codechange: Tweak ViewportAddLandscape so it no more relies on "go down as fast as possible" tile height model (Patch by adf88, #6583)"
This reverts commit 479f13fc41.
2019-02-03 19:39:20 +00:00
glx
bf5898018f Fix #7171: incorrect modified status with determineversion.vbs 2019-02-03 19:53:36 +01:00
translators
de5614a4d8 Update: Translations from eints
german: 64 changes by smwforever45
2019-02-03 19:45:41 +01:00
Niels Martin Hansen
5f8354f358 Change: Make a shortened network revision string for use in server queries 2019-02-03 18:00:16 +01:00
Niels Martin Hansen
c511b0e801 Change: Increase NETWORK_REVISION_LENGTH to 33 bytes 2019-02-03 18:00:16 +01:00
Niels Martin Hansen
cd757ecbf4 Change: Use git revision hash (with "modified" prefix) for gamelog 2019-02-03 18:00:16 +01:00
Niels Martin Hansen
faee0737e0 Codechange: Separate gamelog revision length from network revision length 2019-02-03 18:00:16 +01:00
Niels Martin Hansen
67c6f945fb Change: Include the full raw git revision hash in rev.cpp 2019-02-03 18:00:16 +01:00
Peter Nelson
cca952d94b Fix #7108: Group livery command did not check its parameters properly. 2019-02-03 15:52:19 +00:00
Peter Nelson
e21ade375e Codechange: Change from numeric to descriptive SLV enum labels for last entries. 2019-02-02 21:39:06 +00:00
Peter Nelson
0f37a683a2 Codechange: Additional type safety for saveload version variables. 2019-02-02 21:39:06 +00:00