Commit Graph

33 Commits

Author SHA1 Message Date
tron
f0f85a7ef3 (svn r1803) Move debugging stuff into files of it's own 2005-02-05 15:58:59 +00:00
darkvater
35cb4fbf8c (svn r1754) - Fix: you can once again load newgrf files with lots of sprites. Index wasn't reset in second run, thus counting them double. 2005-01-31 12:04:40 +00:00
dominik
c8d084a85e (svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf file doesn't exist 2005-01-28 08:56:43 +00:00
tron
189ca73707 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
dominik
aaf09ceb26 (svn r1571) Feature: Visually enhanced autorail placing
When using the autorail tool, the rail pieces which are going to be build are highlighted.
If a piece is shown in red, this indicates that the slope/rail combination is impossible. It does not tell you if the rail line construction might not be possible because of other obstacles, e.g. houses or water.
2005-01-19 20:55:23 +00:00
tron
3279a7c9a2 (svn r1520) Trim 134 (!) lines with trailing whitespace ): 2005-01-15 08:58:31 +00:00
darkvater
53bd40ebaf (svn r1458) -Fix: remove byte *s again for windows. 2005-01-10 10:38:02 +00:00
miham
aacb89ed53 (svn r1455) Fixed spritecache.c to compile 2005-01-10 07:26:19 +00:00
darkvater
52bfa90d5e (svn r1454) -Fix: small warnings in spritecache.c 2005-01-10 01:50:17 +00:00
dominik
aa261049f4 (svn r1453) Feature: MD5 hash check for TTD files
The original TTD files are now checked with a MD5 sum to determine which version of the grf files is used and to warn about possible file corruptions. (Thanks to ledow for the original patch)
2005-01-10 01:14:26 +00:00
darkvater
4f496b8681 (svn r1369) -Feature(ish): Added sprites for up/down and left/right arrows. Anywhere where there are horizontal scrollers these are now left/right arrows 2005-01-04 14:54:27 +00:00
truelight
d382463f8a (svn r1343) -Fix: [Graphic] Autorail icon is now correct (Darkvater)
-Fix: [Graphic] Added resize icon (tnx tokai)
2005-01-03 18:49:45 +00:00
dominik
52134822b8 (svn r1038) Feature: OpenTTD runs with the grf files of the DOS version
Please read the Readme for further information. There are some minor graphical glitches when you use the DOS files. E.g. the autorail button is a bit screwed up.
2004-12-12 20:36:24 +00:00
dominik
416e2b67b1 (svn r999) New icons for the network interface, newgrf gui and the tiny euro 2004-12-09 23:16:52 +00:00
tron
e35a0b1c44 (svn r803) Switch to ISO 8859-15
It has proper support for the euro sign and includes letters which are needed by the Latvian translation (and perhaps others), though the letter sprites are missing.
2004-11-24 22:52:57 +00:00
pasky
989fd10d06 (svn r687) Export InitNewGRFFile() and DecodeSpecialSprite() properly. 2004-11-19 22:53:18 +00:00
dominik
4612dcdb48 (svn r662) [newgrf] Moved grfspecial.c to newgrf.c/newgrf.h 2004-11-17 18:49:55 +00:00
miham
4fb8338fa6 (svn r651) LoadNewGrfFile() now doesn't care about num_sprites and just loads whatever is
available. Fixes George's long vehicles. (pasky)
2004-11-17 02:24:21 +00:00
tron
57c472e093 (svn r624) Merge r377 to trunk:
Remove the memmove special case for MSVC
According to the MSDN it was just plain wrong and memmove was directly used in some places anyway
2004-11-15 10:31:48 +00:00
tron
249a170ace (svn r607) -Patch: [ 985102 ] static cleanup
Thanks to lvoge
2004-11-14 19:44:06 +00:00
darkvater
4f6fa3b468 (svn r584) -newgrf: Increase chance to get a TTDPatch savegame using custom GRF files loaded (pasky) 2004-11-14 10:18:15 +00:00
darkvater
76341a9173 (svn r556) -newgrf: Some seemingly proper support for loading stages of grf files (octo & pasky). 2004-11-12 23:26:02 +00:00
darkvater
27b48faad2 (svn r554) -newgrf: Keep track of GRF files. Remember them all in a linked list, this already enables tests for an already loaded GRF file in SkipIf(). Patch by octo, heavily re-hammered by pasky 2004-11-12 22:28:19 +00:00
darkvater
015cb74dd9 (svn r553) -newgrf: Special routine for loading newgrf files. LoadNewGrfFile() introduced; will get more handy when loading stages will be introduced (octo and pasky). 2004-11-12 21:51:34 +00:00
darkvater
7accdb9003 (svn r552) -newgrf: Include bits forgotten when merging octo's ReplaceSprites support - it would replace even special sprites in the way now. (pasky) 2004-11-12 21:33:18 +00:00
darkvater
16f8a7b2d2 (svn r549) -newgrf: Support for action 0xd (change a parameter (sorta variable for the GRF scripts)). Based on patch by octo, heavy changes by pasky. 2004-11-12 18:47:19 +00:00
truelight
0a04fe95c9 (svn r185) -Fix: [1016954] Cached_sprites does now work again 2004-09-08 18:05:49 +00:00
darkvater
de18c544cc (svn r183) -Fix: fix landscape-toolbar crash when newgrf are enabled. Dominik forgot to add +1 to index upon load :) 2004-09-08 17:13:46 +00:00
dominik
7aafc75f18 (svn r144) Whoops, wrong variable 2004-08-27 08:35:38 +00:00
dominik
48b1d70c89 (svn r143) Fix: newgrfs are working again 2004-08-27 08:28:41 +00:00
darkvater
0361d3d12f (svn r75) -Add proper crediting to graphics artists to about box.
-Change DEBUG lvl for GRF warnings/errors to 2, lvl 1 is used for copyright notices
-Fix show currect filename when debugging grf files
2004-08-17 15:31:04 +00:00
dominik
0c25a4b10c (svn r38) Preliminary slopes graphics fix. Neighboring tile check not done yet 2004-08-13 11:28:59 +00:00
truelight
efaeb275f7 (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00