(svn r185) -Fix: [1016954] Cached_sprites does now work again

pull/155/head
truelight 20 years ago
parent 1a0a7ed763
commit 0a04fe95c9

@ -52,7 +52,7 @@ static const char * const _filename_list[] = {
"TRG1R.GRF",
"TRGIR.GRF",
"signalsw.grf", //0x1320 - 0x1405 inclusive
// "openttd.grf", //0x1406 -
// "openttd.grf", //0x1406 -
NULL
};
@ -93,7 +93,7 @@ static void ReadSpriteHeaderSkipData(int num, int load_index)
_skip_sprites--;
deaf = 1;
}
type = FioReadByte();
if (type == 0xFF) {
/* We need to really skip only special sprites in the deaf
@ -108,7 +108,7 @@ static void ReadSpriteHeaderSkipData(int num, int load_index)
}
return;
}
_cur_sprite.info = type;
#ifdef WANT_SPRITESIZES
_cur_sprite.height = FioReadByte();
@ -146,7 +146,7 @@ static void ReadSprite(int num, byte *dest)
byte *rel;
int8 i;
int j, dist;
type = FioReadByte();
/* We've decoded special sprites when reading headers. */
if (type != 0xFF) {
@ -173,7 +173,7 @@ static void ReadSprite(int num, byte *dest)
dist = -(((i&7)<<8)|FioReadByte());
i = -(i >> 3);
num -= i;
rel = &dest[dist];
while (i--)
*dest++ = *rel++;
@ -209,7 +209,7 @@ static bool LoadNextSprite(int load_index, byte file_index)
#if defined(WANT_NEW_LRU)
_sprite_lru_new[load_index] = 0;
#else
#else
_sprite_lru[load_index] = 0xFFFF;
_sprite_lru_cur[load_index] = 0;
#endif
@ -282,7 +282,7 @@ static void LoadGrfIndexed(const char *filename, const uint16 *index_tbl, int fi
} while (++start <= end);
}
}
}
}
typedef size_t CDECL fread_t(void*,size_t,size_t,FILE*);
@ -398,20 +398,20 @@ static void CompactSpriteCache()
byte *s, *t;
size_t size, sizeb, cur_size;
int i;
DEBUG(spritecache, 2) ("compacting sprite cache, inuse=%d", GetSpriteCacheUsage());
s = _spritecache_ptr;
while (true) {
size = S_DATA(s);
// Only look for free blocks.
if (size & S_FREE_MASK) {
size -= S_FREE_MASK;
// Since free blocks are automatically coalesced, this should hold true.
assert(!(S_DATA(s+size) & S_FREE_MASK));
// If the next block is the sentinel block, we can safely return
if ( (sizeb=S_DATA(s + size)) == 0)
break;
@ -427,13 +427,13 @@ static void CompactSpriteCache()
// Offset the sprite pointer by the size of the free block
_sprite_ptr[i] -= size;
// Move the memory
// Move the memory
memcpy_overlapping(s+S_HDRSIZE, s+S_HDRSIZE+size, sizeb - S_HDRSIZE );
// What we just did had the effect of swapping the allocated block with the free block, so we need to update
// the block pointers. First update the allocated one. It is in use.
S_DATA(s) = sizeb;
// Then coalesce the free ones that follow.
s += sizeb;
while ((cur_size = S_DATA(s+size)) & S_FREE_MASK)
@ -485,7 +485,7 @@ static void DeleteEntryFromSpriteCache()
#endif
_sprite_lru[i] < cur_lru)
continue;
// Found a sprite with a higher LRU value, then remember it.
if (_sprite_lru[i] != cur_lru) {
cur_lru = _sprite_lru[i];
@ -551,7 +551,7 @@ restart:
// Now s points at a free block.
// The block is exactly the size we need?
if (cur_size != mem_req) {
// No.. is it too small?
if (cur_size < mem_req + S_HDRSIZE)
break;
@ -567,7 +567,7 @@ restart:
FioSeekToFile(_sprite_file_pos[sprite]);
ReadSprite(_sprite_size[sprite], s);
// Patch the height to compensate for a TTD bug?
if (sprite == 142) { s[1] = 10; }
@ -580,7 +580,7 @@ restart:
DeleteEntryFromSpriteCache();
goto restart;
}
s += cur_size;
}
}
@ -628,7 +628,7 @@ uint RotateSprite(uint s)
}
#endif
byte *GetSpritePtr(uint sprite)
byte *GetSpritePtr(uint sprite)
{
byte *p;
@ -650,7 +650,7 @@ byte *GetSpritePtr(uint sprite)
p = _sprite_ptr[sprite];
if (p == NULL)
p = LoadSpriteToMem(sprite); // No, need to load it.
return p;
return p;
}
byte _sprite_page_to_load = 0xFF;
@ -680,9 +680,18 @@ static void LoadSpriteTables()
{
int i,j;
/* load initial sprites */
/*
* Note for developers:
* Keep in mind that when you add a LoadGrfIndexed in the 'if'-section below
* that you should also add the corresponding FioOpenFile to the 'else'-section
* below.
*/
// Try to load the sprites from cache
if (!HandleCachedSpriteHeaders(_cached_filenames[_opt.landscape], true)) {
// We do not have the sprites in cache yet, or cache is disabled
// So just load all files from disk..
int load_index = 0;
for(i=0; _filename_list[i] != NULL; i++) {
load_index += LoadGrfFile(_filename_list[i], load_index, (byte)i);
@ -690,38 +699,48 @@ static void LoadSpriteTables()
LoadGrfIndexed("openttd.grf", _openttd_grf_indexes, i++);
{
int l;
if ((l=_sprite_page_to_load) != 0)
LoadGrfIndexed(_landscape_filenames[l-1], _landscape_spriteindexes[l-1], i++);
}
if (_sprite_page_to_load != 0)
LoadGrfIndexed(_landscape_filenames[_sprite_page_to_load-1], _landscape_spriteindexes[_sprite_page_to_load-1], i++);
LoadGrfIndexed("trkfoundw.grf", _slopes_spriteindexes[_opt.landscape], i++);
load_index = SPR_CANALS_BASE;
load_index += LoadGrfFile("canalsw.grf", load_index, i++);
/* XXX: Only for debugging. Will be more generic. */
load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT+1;
load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT + 1;
for(j=0; j!=lengthof(_newgrf_files) && _newgrf_files[j]; j++)
load_index += LoadGrfFile(_newgrf_files[j], load_index, i++);
// load_index += LoadGrfFile("arcticseto.grf", load_index, i++);
// load_index += LoadGrfFile("tempsetpo.grf", load_index, i++);
// load_index += LoadGrfFile("newshipso.grf", load_index, i++);
//load_index += LoadGrfFile("brseto.grf", load_index, i++);
// If needed, save the cache to file
HandleCachedSpriteHeaders(_cached_filenames[_opt.landscape], false);
} else {
// We have sprites cached. We just loaded the cached files
// now we only have to open a file-pointer to all the original grf-files
// This is very important. Not all sprites are in the cache. So sometimes
// the game needs to load the sprite from disk. When the file is not
// open it can not read. So all files that are in the 'if'-section
// above should also be in this 'else'-section.
//
// NOTE: the order of the files must be identical as in the section above!!
for(i=0; _filename_list[i] != NULL; i++)
FioOpenFile(i,_filename_list[i]);
FioOpenFile(i, "openttd.grf");
FioOpenFile(i+1, "canalsw.grf");
FioOpenFile(i,_filename_list[i]);
FioOpenFile(i++, "openttd.grf");
if (_sprite_page_to_load != 0)
FioOpenFile(i+2, _landscape_filenames[_sprite_page_to_load-1]);
FioOpenFile(i++, _landscape_filenames[_sprite_page_to_load-1]);
FioOpenFile(i++, "trkfoundw.grf");
FioOpenFile(i++, "canalsw.grf");
// FIXME: if a user changes his newgrf's, the cached-sprites gets
// invalid. We should have some kind of check for this.
// The best solution for this is to delete the cached-sprites.. but how
// do we detect it?
for(j=0; j!=lengthof(_newgrf_files) && _newgrf_files[j]; j++)
FioOpenFile(i++, _newgrf_files[j]);
}
_compact_cache_counter = 0;
@ -744,7 +763,7 @@ void GfxInitSpriteMem(byte *ptr, uint32 size)
void GfxLoadSprites() {
static byte *_sprite_mem;
// Need to reload the sprites only if the landscape changed
if (_sprite_page_to_load != _opt.landscape) {
_sprite_page_to_load = _opt.landscape;
@ -793,4 +812,4 @@ const SpriteDimension *GetSpriteDimension(uint sprite)
*/
return sd;
}

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