Commit Graph

42 Commits (916331328ee07095aa8ee81186906e21a1eabb05)

Author SHA1 Message Date
smatz 61a42f42c1 (svn r16640) -Codechange: move roadstop stuff to separate files 15 years ago
rubidium c09176b0b7 (svn r16572) -Codechange: also catch FPEs in saveload and the warning about missing NewGRFs; only happens when assertions are disabled and NewGRFs are missing. 15 years ago
smatz ca9787b2ea (svn r16553) -Codechange: don't use TRACK_BIT_WORMHOLE and TRACK_BIT_DEPOT as bitmasks 15 years ago
smatz af85994f7f (svn r16527) -Codechange: use static member functions instead of simple casts when converting Vehicle to specialised vehicle types. Includes safety check 15 years ago
frosch 289e8a7f45 (svn r16525) -Codechange: Notify small ufos on deletion of road vehicles, so they can head for somewhere else instead of stumbling over a ghost. 15 years ago
smatz e419fe6d3f (svn r16442) -Codechange: use new Vehicle accessors at more places 15 years ago
smatz 0c53f04c07 (svn r16441) -Codechange: new class SpecializedVehicle used as superclass for all vehicle types 15 years ago
yexo f044ad6f80 (svn r16439) -Change: Make the default vehicle servicing settings company-based settings, so in a multiplayer game everyone can change them. 15 years ago
smatz bebab3cd79 (svn r16407) -Fix [FS#2913]: set CargoPacket::source to INVALID_STATION when source station is deleted 15 years ago
rubidium 6350648a6c (svn r16392) -Codechange: move some variables (the ones that aren't caches) from VehicleRail to Train 15 years ago
rubidium 1324100d69 (svn r16391) -Codechange: use Train instead of Vehicle where appropriate. 15 years ago
rubidium 489253b630 (svn r16390) -Codechange: move u.road to RoadVehicle. 15 years ago
smatz 50624d5c0f (svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved 15 years ago
smatz 512db5248e (svn r16352) -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get() 15 years ago
smatz 1eca6aefeb (svn r16351) -Fix (r14773): signal handler could end in endless loop 15 years ago
smatz 05db91dc65 (svn r16349) -Codechange: rename IsPlainRailTile() to IsPlainRail(), introduce shiny new IsPlainRailTile() 15 years ago
smatz 0c10daa243 (svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index) 15 years ago
smatz d495dc5dbc (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) 15 years ago
yexo d489f93473 (svn r16315) -Codechange: move the autorenew settings to a new CompanySettings struct 15 years ago
rubidium 241af768f0 (svn r16242) -Codechange: rework pausing
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
15 years ago
rubidium 4c707c7414 (svn r16037) -Feature: allow (per order) to let a train stop at the near end, middle or far end of a platform from the point of view of the driver of the train that enters the station. 15 years ago
peter1138 b23d16d76f (svn r15799) -Codechange: Save rail type label list to savegame and perform mapping on load if necessary. 15 years ago
rubidium c3e87f345d (svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too 16 years ago
smatz f5b24edc1e (svn r15642) -Codechange: use a default parameter value in CalcClosestTownFromTile 16 years ago
rubidium 9f2a906bc1 (svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making it possible to remove someone's tram tracks.
-Feature: allow building road stops on road/tram tracks of competitors.
16 years ago
smatz e7c2479216 (svn r15588) -Fix: change owner of waypoints and deleted stations when merging companies or when a company benkrupts 16 years ago
rubidium 89e1afdaa0 (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 16 years ago
rubidium 283b3d16ab (svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability. 16 years ago
smatz 3a8d57816a (svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
16 years ago
smatz 9021c20b5e (svn r15299) -Cleanup: remove many redundant includes 16 years ago
belugas a57c73e2f9 (svn r15290) -Codechange: Isolate size and section of the UnMovable HQ object, in order to keep the Unmovable type free of any irrelevant data 16 years ago
smatz f0ff90d71c (svn r15216) -Feature: native support for Transport Tycoon (Original) savegames. Based on SVXConverter's source code and documentation by Roman Vetter 16 years ago
Yexo e3c69b7c4e (svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map. 16 years ago
smatz 5c96749471 (svn r15183) -Fix: stand-alone rail tiles with invalid owner were not removed. Also, make the whole check a bit more intelligent. 16 years ago
smatz 8c07295dad (svn r15181) -Fix (r15180): of course it is enough to update aircraft once... 16 years ago
smatz f8ef801281 (svn r15180) -Fix [FS#2560](r8498): old aircraft have to be updated after updating airport_type of oil rigs 16 years ago
smatz 15e783afa0 (svn r15179) -Fix [FS#2560](r12096): removing of leftover level crossings (from very old savegames) failed 16 years ago
smatz e7af36ae79 (svn r15166) -Codechange: reduce number of includes in afterload.cpp 16 years ago
smatz 9cc64bfa21 (svn r15137) -Fix (r11822)(r14340): signs with sign 'Sign' were lost when converting from TTD savegames 16 years ago
truebrain c2406cd42d (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
16 years ago
rubidium 28ea38ae55 (svn r14949) -Cleanup: pointer coding style 16 years ago
smatz 91233ea596 (svn r14828) -Codechange: move most of save/load-specific code to separate files 16 years ago