truelight
6b7d0a2641
(svn r3371) -Fix: don't allow road-vehicles to perform an out-of-bound operation while overtaking in a curve (tnx to guru3, Tron and peter1138)
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-Codechange: while at that, removed a local variable (more pretty :))
2006-01-06 17:25:39 +00:00
peter1138
fd3a596c82
(svn r3370) Improve alignment of text within total cargo tab of train view window
2006-01-06 09:50:43 +00:00
matthijs
138761e78e
(svn r3369) - Codechange: Replace tables _signals_table, _signals_table_other and _signals_table_both by the equivalent calls to rail.h functions.
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- Codechange: Add a few constants.
2006-01-06 00:08:00 +00:00
tron
cbe7f9771c
(svn r3368) Fix the same type of off-by-one error when checking, if the passed coordinate is on the map, like in r3357, but this time in DoCommandP - *cough* code duplication *cough*
2006-01-05 21:50:09 +00:00
tron
2053685fb5
(svn r3367) Unify the 4 distinct CMD_CHANGE_{AIRCRAFT,ROADVEH,SHIP,TRAIN}_SERVICE_INT commands into one CMD_CHANGE_SERVICE_INT command.
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As side effect this is a
-Fix: The default AI tried to change the service intervals of vehicles via the CMD_CHANGE_TRAIN_SERVICE_INT command - regardless of the type of the vehicle - which of course failed for non-trains
2006-01-05 21:35:54 +00:00
tron
9b87635c1f
(svn r3366) Make an unnecessarily global variable local
2006-01-05 16:51:10 +00:00
tron
318fe153eb
(svn r3365) Staticise 36 functions
2006-01-05 12:40:50 +00:00
tron
e588f86bb3
(svn r3364) Remove 3 unused functions (ScrollWindowToTile, AllocateWindowAutoPlace, AllocateWindowAutoPlace2)
2006-01-05 12:00:38 +00:00
truelight
e427dbcad2
(svn r3363) -Fix: 'fixed' the transfer problem. This doesn't really fix it, but gives a bit more fair amount of money. Can only be fixed correctly with CargoPackets as suggested in branch.
2006-01-05 11:18:58 +00:00
peter1138
28668bc30b
(svn r3362) Fix issue with loading old (TTD) savegames:
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- move call to convert from old to new train subtypes.
- ensure AI is started for AI players.
2006-01-04 20:18:39 +00:00
peter1138
b6721d7e95
(svn r3361) - Clone Vehicle: Disallow cloning of crashed rail vehicles after starting removal process.
2006-01-04 16:53:00 +00:00
peter1138
c5496ae092
(svn r3360) Fix initialization of engines for precalculation of default refit mask.
2006-01-02 22:40:39 +00:00
peter1138
d5ce50a405
(svn r3359) - Autoreplace GUI: When starting or stopping a replacement, redraw the replace window after the command has completed, rather than after calling the command.
2006-01-02 19:55:09 +00:00
tron
2cfdfb5d96
(svn r3358) Remove another piece of unused code
2005-12-30 22:09:01 +00:00
tron
bd226be988
(svn r3357) Fix an off-by-one error in checking if a coordinate passed to a command is on the map
2005-12-30 14:28:32 +00:00
peter1138
b97d91b96e
(svn r3356) - Remove unused parameter of AfterLoadGame().
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- Initialize _sl_version after loading an old savegame.
2005-12-29 22:28:19 +00:00
tron
b13bedf27e
(svn r3355) Three minor improvements for french (by me using dict.leo.org, OKed by Belugas)
2005-12-29 19:09:05 +00:00
tron
24d56f889d
(svn r3354) Fix a typo, which survived for about 3000 revisions: s/SRT_SORT_BY/STR_SORT_BY/ (noticed by chu)
2005-12-29 19:06:44 +00:00
tron
ed4b89ee36
(svn r3353) Simplify the automatic length adjustment algorithm for replacing trains: Use the length of the train before the replacement as reference length
2005-12-29 12:42:59 +00:00
peter1138
901068fd6e
(svn r3352) - NewGRF: Move initialization of vehicle random_bits to DC_EXEC blocks to allow use of Random() instead of InteractiveRandom(), which will alleviate some possible network desyncs.
2005-12-28 22:29:59 +00:00
peter1138
139d1ed1eb
(svn r3351) Make sort criteria selection widgets in player train list consistent with those widgets in other vehicle type lists. (Stops "Total capacity per cargo type" overflowing)
2005-12-28 09:40:26 +00:00
peter1138
cac82aa4af
(svn r3350) Fix widget glitch in player ship window (missed in r1379)
2005-12-28 09:29:00 +00:00
peter1138
b181868483
(svn r3349) Fix off-by-one error in drawing matrix widget, from r3181.
2005-12-28 08:39:43 +00:00
tron
c6ea133746
(svn r3348) Dependency checking didn't include all compile parameters, which lead to wrong results
2005-12-27 22:55:24 +00:00
tron
ee3eae4fdf
(svn r3347) Plug a memory leak (Found by Valgrind using Truelight ... or was it the other way round?)
2005-12-27 20:44:42 +00:00
peter1138
121b54e959
(svn r3346) - Increase size of aircraft refit window by one item; fixes "[ 1387477 ] Can't refit aircraft to carry Fizzy Drinks"
2005-12-27 16:37:50 +00:00
tron
7917251413
(svn r3345) Remove untranslated strings
2005-12-26 18:24:01 +00:00
tron
79a626a71b
(svn r3344) Small fixes for the Danish (Thanks to Bjarni) and Dutch (Thanks to Truelight) translation
2005-12-26 18:22:34 +00:00
peter1138
0975885240
(svn r3343) Fix calculation of available rail types where all engines of a particular type are obsolete.
2005-12-26 15:41:24 +00:00
tron
05ed2a8d8c
(svn r3342) Remove some cruft
2005-12-25 19:44:23 +00:00
truelight
a980ddc219
(svn r3341) -Codechange: make mingw32 happy, and renamed Rectangle, because it already exists on that platform
2005-12-25 15:05:59 +00:00
tron
0e12ad7d99
(svn r3340) Fix dependency calculation: dependencies didn't get recalculated if a header file changed
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Also really automagically create the dependency directories by deriving the directory names from $(DEPS)
2005-12-25 09:19:16 +00:00
tron
04c096ee63
(svn r3339) Remove unnecessary includes
2005-12-24 20:54:31 +00:00
tron
9b5f7f9d38
(svn r3338) Wrong file in last commit
2005-12-24 20:53:02 +00:00
tron
255c4052b2
(svn r3337) Remove an unused variable and add 2 times static
2005-12-24 20:51:21 +00:00
tron
849fff602d
(svn r3336) byte -> WindowClass, uint16 -> WindowNumber
2005-12-24 15:01:17 +00:00
miham
2349392eb7
(svn r3335) [Translations] Moved estonian to ready
2005-12-24 13:22:38 +00:00
tron
e840c17fef
(svn r3334) Remove 2 unused window classes
2005-12-24 12:47:51 +00:00
tron
df686b1d33
(svn r3333) Remove some the unimplemented option DISPLAY_WARNINGS from the config writer
2005-12-24 12:47:31 +00:00
tron
05b34d2eee
(svn r3332) Fix r3317, a few things got messed up in the translator system
2005-12-24 12:16:56 +00:00
tron
a537f7acc2
(svn r3331) CMD_PLACE_SIGN doesn't use p1, so don't pass anything seemingly meaningful
2005-12-24 10:16:34 +00:00
matthijs
30397b6561
(svn r3329) - Doc: Some documentation cleanups.
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- Add: TracksOverlap() (from the map branch), TrackdirBitsToTrackBits(), DiagdirReachesTrackdirs(), DiagdirReachesTracks().
- Fix: Infinite loop in the pathfinder introduces in r3321.
2005-12-21 13:53:44 +00:00
Darkvater
826a1ba482
(svn r3328) - Fix: [ 1352739 ] landscape_grid.html showing wrong bit usage (belugas)
2005-12-21 01:43:26 +00:00
Darkvater
a95a66c751
(svn r3327) - Fix: [ 1373581 ] landscape.html documentation. Railway types are stored in m3, not m4. According to the mask (RAILTYPE_MASK), this is should be 0..1 but 0..3 are actually reserved. (egladil)
2005-12-21 01:40:41 +00:00
Darkvater
97521e3fdd
(svn r3326) - Fix: [ 1226832 ] Build fails if SDL is built without pthread support (dst)
2005-12-21 01:19:03 +00:00
Darkvater
66ac4f4d1a
(svn r3325) - Fix: You couldn't send an airplane to a hangar for mandatory servicing, the NON_STOP flag failed the command.
2005-12-21 01:14:01 +00:00
Darkvater
a5678b9700
(svn r3324) - Codechange: set native eol-style on missing files not yet set so
2005-12-20 21:59:34 +00:00
Darkvater
756f84e3bd
(svn r3323) - Fix: automatically enable new AI when turning on the AI in multiplayer feature (it only works that way and we all know users don't read).
2005-12-20 21:24:50 +00:00
Darkvater
eea9e95278
(svn r3322) - Fix: Network window crash when it receives invalid information for example from the integrated nightly, so validate the network-input when it is received
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- CodeChange: added str_validate(char *str) function that checks if a string contains only printable characters and if not, replaces those characters by question marks. Also move IsValidAsciiChar() to string.h
2005-12-20 20:52:05 +00:00
matthijs
63c24f25a7
(svn r3321) - Fix: A wrong use of the map m5 bits, where a previously calculated "bits" variable should have been used. This resulted in the pathfinder imagining junctions, which negatively affects performance somewhat (Darkvater).
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- Fix: [ 1346377 ] Limiting the "depth" of the search tree fixes this assert.
Though the above fix seems to fix this bug too, it will only make it less likely to occur. The problem here was the StackedItem::depth field overflowing, which made the pathfinder think it was at the first tile again. Adding an explicit overflow check should fix this.
2005-12-20 00:50:16 +00:00