Commit Graph

371 Commits (8ac0ab47b07a30845f4d646819118d5dfb89120d)

Author SHA1 Message Date
SamuXarick 374f0c7d11 Fix 6fe445e: Removing rail station parts without ctrl pressed was also removing tracks
The behaviour of holding ctrl key is swapped
2 years ago
Tyler Trahan 7f0efbe00e
Feature: Remember the last-used signal between games (#9792) 2 years ago
Jonathan G Rennison 6ccf020dc2 Fix #9802: Assertion failure in BuildRailWaypointWindow constructor 2 years ago
Michael Lutz 8503854655 Codechange: Pass unpacked command arguments to command callbacks (except Script). 3 years ago
Michael Lutz 46bd2f1ced Codechange: Un-bitstuff remaining transport infrastructure commands. 3 years ago
Michael Lutz 55170ae703 Codechange: Un-bitstuff rail commands. 3 years ago
Michael Lutz 6fe445e6c0 Codechange: Un-bitstuff station/depot/waypoint commands. 3 years ago
Michael Lutz eab18f06a4 Codechange: Pass additional data as byte stream to command callbacks. 3 years ago
Michael Lutz 0f64ee5ce1 Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
3 years ago
Michael Lutz e740c24eb7 Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
3 years ago
Michael Lutz 996b16de70 Codechange: Use lambdas instead of CommandContainer to manage station picker commands. 3 years ago
Michael Lutz 4fc055d6e9 Codechange: Align parameter order of command callbacks to command handlers. 3 years ago
Michael Lutz a38bbefe1b Codechange: Untangle command code, flags and error string for DoCommand*. 3 years ago
Michael Lutz 549caca39c Codechange: Move command arguments to the back of the networked command function calls. 3 years ago
Michael Lutz b6933a2ebd Codechange: Move command arguments to the back of the DoCommand function call. 3 years ago
Charles Pigott 0853c1979b
Feature: Button to toggle showing advanced signal types (#9617) 3 years ago
Tyler Trahan 7469f00c5b
Feature: Hide block signals in GUI by default (#8688) 3 years ago
glx22 5799402f7a Codechange: Rename window related DeleteXXX to match new behaviour 3 years ago
glx22 994bf19aef Fix f6d5c01: Delay deletion when closing windows 3 years ago
rubidium42 08308d808c Codechange: use separate pre and post callbacks for int settings 3 years ago
rubidium42 44ca7d9377 Change: Use gender-neutral pronouns 3 years ago
Rubidium bb9121dbd4 Fix: comparison of narrow type to wide type in loop (potential for infinite loops) 3 years ago
Peter Nelson 3b3d80c8ef Cleanup: Replace FOR_ALL_SORTED_RAILTYPES macro with range iterator. 3 years ago
Peter Nelson 2a0365b3d9 Cleanup: Remove unnecessary parameter of GetScrolledRowFromWidget()
Line height defaults to the resize height of the relevant widget, which is
set in all cases. Therefore it is not necessary to specify this value every time.

Additionally fixes scrolled padding for the framerate window.
3 years ago
Didac Perez Parera e760c9fbec
Fix: adjust object and rail station selection window padding to be consistent (#8929)
consistent
3 years ago
stormcone c56e9a546d Add: Hotkey to focus the rail station class name filter editbox. 3 years ago
Koen Bussemaker 59bfed65a1 Fix #8875: Filter string in station window breaks flow in user interface 3 years ago
Didac Perez Parera e708fb38da
Feature: allow filtering on name in rail station window (#8706) 3 years ago
frosch d9b4413bc9
Codechange: rename sound ids to make more sense. (#8701) 3 years ago
Patric Stout b6ac5a3ab9
Fix 85a49a0d3: hotkeys were enabled outside of GM_NORMAL (#8534) 4 years ago
Patric Stout 85a49a0d36 Change: always allow to click on the toolbar icons for road/rail/dock/airport
This change allows a user to see what is available and what will become
available before it is available, instead of only disabling the button
with no further explanation. It also always allows building roads and
canals, even if no vehicles are available for road / water.

For rail/road/tram, a dropdown with available types is shown. If
none are available, it reads "None". If the type is not yet available,
it is greyed out.

For dock/airport, this always open the toolbar, but building airports,
docks, and depots buttons are disabled till vehicles are available
for those.

Road is the only exception, with the primary road always being
available. Here too, stations and depots are disabled till vehicles
become available. It does mean you can now always build roads to
for example help towns grow.
4 years ago
Charles Pigott 9b800a96ed
Codechange: Remove min/max functions in favour of STL variants (#8502) 4 years ago
Kuhnovic a3a7928372
Feature: option to auto remove signals when in the way during rail construction (#8274) 4 years ago
Łukasz Hryniuk 3effad0bea
Fix: Properly invalidate mouse-over station coverage highlight (#8263) 4 years ago
frosch b769eb30c4 Fix: Setting the default railtype to 'first/last available' did not work with NewGRF defined railtypes. 5 years ago
frosch 6fa217dfc8 Codechange: Use RAILTYPE_BEGIN instead of RAILTYPE_RAIL when the intention is iteration. 5 years ago
frosch 3d29c9483b Codechange: Use a switch with fall-through instead of a if-sequence with context data between cases. 5 years ago
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 5 years ago
glx22 b3fd787959 Fix #7188: check the validity of command callback for scripts (#7701) 5 years ago
peter1138 c02ef3e456 Feature: Add NotRoadTypes (NRT) 5 years ago
peter1138 81f0f97406 Feature: Add existing station coverage area display when placing new station parts. 5 years ago
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 5 years ago
Michael Lutz c7b9987d08 Codechange: Switch DropDownList to directly use std::vector, thus making AutoDeleteSmallVector obsolete.
DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use
of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate
copy-free code for most situations.
5 years ago
PeterN 6d1cc142c2
Change: Shorten engine rail type drop down in autoreplace window. (#7448)
In the autoreplace window, the rail type drop down is for choosing engines
of the given time. Many rail types do not have engines specifically designed for them,
and are merely compatible with other rail types. This list is thus unwieldy and many
options have no engines available.

As this drop down is for choosing _engine_ rail type rather than compatible rail types,
we can list just the rail types explicitly listed by engines.
5 years ago
Henry Wilson a0f36a50e6 Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back() 5 years ago
peter1138 317f69c152 Codechange: Use override specifier in Window-derived classes. 5 years ago
peter1138 9c8b7b5efc Feature: Add rail icon to rail construction drop down list. 5 years ago
Andy 46aca9377b Add: windowshade for rail station construction window 5 years ago
Peter Nelson 2a8fa5fef9 Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust timers to work with milliseconds instead of ticks. 6 years ago
Peter Nelson bf8d7df736 Change: Extend rail types to 64 (6 bit storage) 6 years ago