Commit Graph

143 Commits (8a6cc3aa104b5f8631dcb74343dcd68ffa3308ec)

Author SHA1 Message Date
rubidium 9b65bc430c (svn r11004) -Codechange: some reworks of the saveload mechanism to be able to save and load private and protected variables in the vehicle struct. 17 years ago
rubidium cb7eaff353 (svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that. 17 years ago
rubidium a407d53d1b (svn r11001) -Codechange: unify the way to determine whether a vehicle is in a depot. 17 years ago
rubidium 5d628e6135 (svn r10997) -Codechange: unify the vehicle view window. Patch by PhilSophus. 17 years ago
belugas 604924542c (svn r10971) -Codechange: One less magical number 17 years ago
maedhros 537064d010 (svn r10808) -Fix (r10353): Make sure spectators can't open infrastructure building menus. 17 years ago
rubidium 83e1fdcb01 (svn r10799) -Fix: only calling QuickFree and not the destructor on pool cleanups might cause memory leaks due to the way C++ works. 17 years ago
rubidium ab5fa3add2 (svn r10798) -Fix [FS#1105]: virtual functions do not work in destructors :(. 17 years ago
rubidium 9741094464 (svn r10772) -Codechange: also make use of the generic clean and destroy pool callback functions for vehicle. 17 years ago
rubidium 836105864c (svn r10770) -Codechange: use the pool item class as super class for the vehicle struct.
-Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots.
17 years ago
rubidium b15c0efaa9 (svn r10756) -Codechange: use vehicle->IsValid in favour of IsValidVehicle(vehicle). 17 years ago
rubidium 4e96ce3dfe (svn r10744) -Codechange: make the pool a little more OO, so it can be easier in other places. 17 years ago
peter1138 92061aba4e (svn r10734) -Fix [FS#1030]: Revert r10513) and add special cases for collision detection on bridges/tunnels. 17 years ago
peter1138 64ad100db4 (svn r10721) -Fix [FS#1084]: Skip articulated parts of road vehicles during unique name check. 17 years ago
glx 94fa0ec289 (svn r10714) -Fix r10696: MSVC performance warning 17 years ago
rubidium 5bd241eb5b (svn r10697) -Codechange: give a more sensible names to some of the unkX variables. 17 years ago
rubidium 02ab86631e (svn r10696) -Codechange: remove duplication of the "make sprite transparent" code. 17 years ago
rubidium b290268645 (svn r10684) -Codechange: some more coding style related changes. Primarily moving { to a new line. 17 years ago
peter1138 306c21d6c9 (svn r10603) -Codechange: avoid direct access to _engine_info 17 years ago
peter1138 1aaab031b2 (svn r10513) -Fix [FS#1022]: use vehicle subtile position to update cache, not tile, so that collision detection works on bridges and tunnels. 17 years ago
rubidium 26985a0128 (svn r10478) -Fix [FS#999]: remove the loading indicator when a vehicle is removed. 17 years ago
rubidium 90f85c957a (svn r10409) -Codechange: replace (Aircraft|RoadVeh|Ship|Train)_Tick with a Tick method in the Vehicle class. 17 years ago
rubidium 83a880c882 (svn r10408) -Codechange: make GetImage a class method of Vehicle instead of Get(Aircraft|RoadVeh|Ship|Train)Image. 17 years ago
peter1138 b3c3171c1e (svn r10380) -Fix (r10364): when checking for unique names, only check vehicles that can have names, and skip inactive players. 17 years ago
peter1138 c692d897cd (svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type. 17 years ago
peter1138 de357c74c1 (svn r10363) -Fix [FS#911]: invalidating autoreplace windows didn't take account of vehicle group (Matthias Wolf) 17 years ago
rubidium 0c8ca15c18 (svn r10354) -Fix [FS#950]: loading indicator showed "^" when the train would load at the given station. 17 years ago
rubidium 52fbdd62a2 (svn r10353) -Fix/Feature [FS#669]: disallow (in the GUI) the building of infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this "new" behaviour can be overriden with a patch setting. 17 years ago
maedhros 821d10f44c (svn r10341) -Fix (r10236): Only update the timetable when leaving stations if this is a scheduled stop. 17 years ago
maedhros fb284a9264 (svn r10335) -Fix (r10331): Increment the current order index *after* using it in UpdateVehicleTimetable. 17 years ago
KUDr a7d5363e65 (svn r10302) -Fix [YAPF, MP]: now (with r10301) it is no longer needed to invalidate the YAPF segment cache every tick in MP. Segment cost now doesn't contain the curves between segments. As a result the cache should be now accurate. 17 years ago
truelight f80fa33cc5 (svn r10270) -Add: prefixed the loading indicator with an arrow, up meaning vehicle is loading, down meaning vehicle is unloading 17 years ago
rubidium e5c352818d (svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it. 17 years ago
truelight 56eb1738ee (svn r10254) -Feature: loading indicator, which shows in % how full a vehicle is while loading/unloading (TheJosh) 17 years ago
maedhros cf0118ee63 (svn r10236) -Feature: Introduce a form of timetabling for vehicles. 17 years ago
rubidium 7d6c255044 (svn r10210) -Codechange: make all money related variables 64 bits, so overflowing them should become a little harder. 17 years ago
rubidium 49220cc6f1 (svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified. 17 years ago
rubidium b09431478d (svn r10200) -Codechange: add "shortcut" for !CmdFailed (CmdSucceeded). 17 years ago
rubidium 966e2738b9 (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. 17 years ago
rubidium 3b5203dbc6 (svn r10154) -Fix [FS#870]: some vehicles were not drawn when having a high resolution and a high zoom-out level. Patch by B. N. SmatZ!. 17 years ago
rubidium 991996eb36 (svn r10153) -Fix [FS#869]: vehicles disappear when crossing certain tiles. Fix by B. N. SmatZ!. 17 years ago
peter1138 f477075a0b (svn r10129) -Fix (r10111): Test for x == INVALID_COORD instead of v->tile == INVALID_TILE to determine if a vehicle should be removed from the has. 17 years ago
glx da1743e980 (svn r10126) -Fix (r10111, FS#864): old_new_hash cache was not reset when the position hash were 17 years ago
peter1138 78d797a6b7 (svn r10111) -Codechange: Add new vehicle hash table for collision detection and finding vehicles on a tile. The hash area scanned is far smaller than the old hash table, which is now used for viewport updates only. This should give a significant performance improvement for games with many vehicles. (Based on work by 'B. N. SmatZ!' and 'madman2003') 17 years ago
maedhros 3e326085fa (svn r10097) -Feature: Add support for articulated road vehicles, or callbacks 11 and 17 for
road vehicles for those who prefer the technical explanation.
17 years ago
bjarni 3afea2d673 (svn r10077) -Fix: FS#845 Cloning Trains Longer Than 8 Units Causes Crash
The problem was that if adding units to the clone (wagon by wagon) failed, then cloning wouldn't notice it and it made two half trains
  Now it detects this case and it will make cloning fail. The string with the explanation for the failed move will be used in the error message so the user will know why it failed.
17 years ago
peter1138 9c66082b07 (svn r10062) -Codechange: Don't redraw all station tiles when cargo is added or removed if the station has no custom graphics. 17 years ago
rubidium 622a4d10b9 (svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy. 17 years ago
rubidium eab8ac49ce (svn r10049) -Codechange: get rid of the SLE_WRITEBYTE obfuscation. 17 years ago
peter1138 07c34b2628 (svn r10048) -Fix (r6455): Don't use override engine type for articulated wagon parts. 17 years ago