truelight
645e5b1fb0
(svn r11244) -Fix: trees can now be planted on bare land without making it grassy (Csaboka)
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-Fix: planting tree in desert doesn't make it grassy for the first tile-cycle (Csaboka)
-Fix: when a tree dies in desert, it no longer becomes a snowy tile for the first tile-cycle (Csaboka)
2007-10-11 11:06:04 +00:00
rubidium
cb6cdf7978
(svn r11228) -Codechange: implement the "moreanimation" feature of TTDP, so we can properly support newindustries.
2007-10-08 19:56:21 +00:00
rubidium
ff14665f6e
(svn r11188) -Codechange: rewrite of the town action related code (remove some of the magic).
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-Feature: possibility to disable exclusive rights and giving money. Both by skidd13.
2007-09-30 17:38:42 +00:00
glx
5e45e73037
(svn r11176) -Revert (r9867): as it is needed for newgrf callbacks 14B and 14C
2007-09-27 21:39:13 +00:00
rubidium
01edaeec57
(svn r11172) -Codechange: rewrite of town road building and addition of the possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13.
2007-09-26 16:12:43 +00:00
rubidium
60f1eb21fa
(svn r11139) -Codechange: add support for persistent storage for NewGRFs.
2007-09-22 13:56:38 +00:00
rubidium
fef64185b8
(svn r11107) -Feature: some tool so one can still build tunnels under rails (and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch.
2007-09-14 22:27:40 +00:00
rubidium
0df355bbda
(svn r11030) -Revert r11016, Fix [FS#1178]: the way to determine whether a station should get goods was not done properly.
2007-09-01 08:04:08 +00:00
rubidium
9b65bc430c
(svn r11004) -Codechange: some reworks of the saveload mechanism to be able to save and load private and protected variables in the vehicle struct.
2007-08-30 13:09:44 +00:00
glx
6a13dd4aa6
(svn r10923) -Codechange: use 'real' exception handling in saveload code
2007-08-16 16:18:22 +00:00
belugas
fafe33cdd2
(svn r10903) -Feature: [NewGRF] Add support for variable 44 of Variational Action 2 for Industries
2007-08-15 00:49:34 +00:00
rubidium
2dd7a5d296
(svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
2007-08-03 20:18:38 +00:00
rubidium
4e96ce3dfe
(svn r10744) -Codechange: make the pool a little more OO, so it can be easier in other places.
2007-08-01 22:10:54 +00:00
rubidium
b290268645
(svn r10684) -Codechange: some more coding style related changes. Primarily moving { to a new line.
2007-07-25 00:16:30 +00:00
rubidium
3dd6362bb8
(svn r10601) -Codechange: store (and use) the type of stations instead of hardcoding station types by graphics IDs.
2007-07-16 23:55:22 +00:00
rubidium
7aec26887c
(svn r10567) -Add [FS#915]: a "group" with ungrouped vehicles. Patch by Matthias Wolf.
2007-07-14 23:10:27 +00:00
rubidium
5ed3482aac
(svn r10541) -Fix [FS#1028]: cargo payment rates overflow.
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-Fix: cargo payment rates diverge from cost rates making it impossible to make any profit after a certain number of years.
Both are solved by stopping the inflation after 170 years; there is absolutely no point in continueing the inflation after that as it only makes the game have overflows at some point that cannot be solved; using larger variables only delays the inevitable.
2007-07-13 12:08:37 +00:00
rubidium
3b52a6bfc4
(svn r10462) -Add: a command dumper/loader that could be enabled compile-time and server side only to aid debugging some desyncs, i.e. dump the stream of commands so it could be replayed in exactly the same way later. This should primarily be used to make desyncs more easily reproducable, so it can be properly debugged.
2007-07-07 10:06:10 +00:00
peter1138
a8b385d77d
(svn r10453) -Codechange: Allow save/load of empty (unallocated) strings
2007-07-06 08:32:00 +00:00
peter1138
b1bad4ab46
(svn r10412) -Codechange: Remove unnecessary inclusion of hal.h in various files (and add one)
2007-07-03 11:31:38 +00:00
rubidium
e0a94a94a5
(svn r10367) -Fix: do not crash horribly when the file you are trying to load is too short or decompressing it fails.
2007-06-27 23:26:40 +00:00
rubidium
1904f8e838
(svn r10319) -Fix (r10266): the limit of 65535 references was not enough for cargo packets. Increase this limit to approximately 2^32, which noone should ever be able to reach on any normal system ;)
2007-06-25 10:10:37 +00:00
rubidium
c600158c1d
(svn r10300) -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches.
2007-06-24 12:27:11 +00:00
rubidium
e5c352818d
(svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
2007-06-22 11:58:59 +00:00
maedhros
cf0118ee63
(svn r10236) -Feature: Introduce a form of timetabling for vehicles.
2007-06-20 19:17:22 +00:00
glx
23af871615
(svn r10211) -Feature: [NewGRF] Add support for action 0F
2007-06-18 23:00:55 +00:00
rubidium
7d6c255044
(svn r10210) -Codechange: make all money related variables 64 bits, so overflowing them should become a little harder.
2007-06-18 22:49:55 +00:00
rubidium
b2799961bc
(svn r10188) -Codechange: make it a little easier to load a savegame from the console:
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-g <absolute path>
-g <relative path from current working directory>
-g <relative path from within the savegame directory>
2007-06-17 20:09:05 +00:00
rubidium
347c28b71a
(svn r10182) -Codechange: rewrite most part of the file loading/searching to be more flexible.
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-Codechange: add support for personal directories on Windows.
-Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles.
2007-06-17 15:48:57 +00:00
rubidium
622a4d10b9
(svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy.
2007-06-07 12:37:48 +00:00
rubidium
eab8ac49ce
(svn r10049) -Codechange: get rid of the SLE_WRITEBYTE obfuscation.
2007-06-06 23:57:21 +00:00
glx
2958f0c53a
(svn r10006) -Fix (FS#362): allow different signal types on one tile
2007-05-31 21:21:04 +00:00
peter1138
974aebcce5
(svn r9956) -Codechange: Add tram livery schemes
2007-05-27 09:33:41 +00:00
maedhros
39016328cc
(svn r9905) -Feature: Allow building new stations adjacent to existing stations by holding down control. Based on a patch by Wolf01.
2007-05-23 17:33:03 +00:00
rubidium
d86b5e5e93
(svn r9892) -Codechange: lots of ground work for allowing multiple types of "road" with multiple owners on a single tile.
2007-05-20 19:14:08 +00:00
rubidium
7d4be11516
(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
2007-05-19 09:40:18 +00:00
belugas
aff49954bf
(svn r9779) -Feature: Add the possiblity to choose different road patterns for towns to use.
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Possible patterns are :
No Road (not available in scenario editor)
Original (for the nostalgics)
Better Roads (same as original, but based on distance of 2 tiles instead of one)
2x2 grids
3x3 grids
Patch by skiddl13
2007-05-04 16:27:13 +00:00
belugas
9b7a615887
(svn r9762) -Feature: Two new difficulty settings : Very low number of towns and very low number of industries
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Based on FS#289, by pitt2
2007-05-01 17:16:51 +00:00
peter1138
98fe82da66
(svn r9691) -Fix (r9683): Forgotten savegame bump...
2007-04-20 17:26:10 +00:00
peter1138
a8350e5fdf
(svn r9682) -Codechange: Add support for saving/loading std::lists containing object references (REF_*)
2007-04-20 07:51:20 +00:00
rubidium
80c259f64f
(svn r9672) -Cleanup: lots of coding style fixes around operands.
2007-04-18 22:10:36 +00:00
maedhros
16a948a463
(svn r9667) -Feature: Add the concept of cities. A (configurable) proportion of towns can
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start off larger, and will grow twice as quickly as other towns. They can also
be placed specifically in the scenario editor. Thanks to TheJosh for the
initial patch and the idea.
2007-04-18 14:23:30 +00:00
peter1138
49eb9b6fad
(svn r9638) -Feature: Increase cargo types from 12 to 32 and enable newcargo flag in NewGRF loader.
2007-04-15 16:20:35 +00:00
maedhros
61fe356880
(svn r9613) -Feature: Make it possible to have some control over the town growth. The
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default rate is TTD's original rate, and to approximate OpenTTD's previous
behaviour the rate should be set to "Fast" or "Very Fast". Town growth can be
switched off entirely, and if so, buildings will not be rebuilt. It is also
possible to specify a proportion of towns that grow twice as fast as the
others.
2007-04-12 17:24:34 +00:00
belugas
dfe5533db6
(svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. The end of the preliminary work is near
2007-04-04 01:35:16 +00:00
maedhros
28aa933489
(svn r9316) -Fix (r9315): Bump the savegame version for the newhouses merge.
2007-03-19 11:41:21 +00:00
truelight
7b153e6356
(svn r9066) -Fix [FS#638]: store the owner of a statue, so when it gets removed, the town is notified of it
2007-03-08 14:34:32 +00:00
rubidium
24c4d5b06d
(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
2007-03-07 12:11:48 +00:00
rubidium
36bb92ae24
(svn r9050) -Codechange: Foo(void) -> Foo()
2007-03-07 11:47:46 +00:00
richk
d11e36e477
(svn r8978) -Feature: Rewrite of transfer system.
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This major feature-fix keeps track of the value of transfers offloaded at a station, and hands on to a loading vehicle a credit note proportionate to the cargo loaded. The transferring vehicle is paid only for the distance it has travelled. eg. B-C in a transfer chain A-B-C-D.
When the final cargo is delivered, these credit notes are cashed, and the final vehicle is paid for A-D minus any credit notes it is carrying. The company bank balance increases by the value of the A-D route.
You still need to set up a profitable route; it is still easy to make a loss on transfers by bad planning. :)
2007-03-02 18:49:11 +00:00