Commit Graph

15 Commits (890032cec02f20cb9d0c8b7e3fea50ceac0ec7a8)

Author SHA1 Message Date
yexo 4c358cb1e1 (svn r19429) -Fix: when the title game contains an AIPL block the AI settinsg where overwritten by those from the title game 15 years ago
alberth 01562e2dfc (svn r19272) -Doc: successfull -> successful. 15 years ago
rubidium 1c494c6f71 (svn r19081) -Codechange: make it possible to disable compilation of the AI+Squirrel 15 years ago
yexo f5212de089 (svn r18944) -Change [FS#3232]: use the highest version of an AI that can load the AI data from a savegame instead of the exact same version 15 years ago
rubidium 9467b7c6d6 (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 15 years ago
rubidium 6595434845 (svn r18763) -Feature [FS#3095]: rerandomise AIs on reloading (via the debug window) when they were randomly chosen 15 years ago
rubidium d9f86b6f97 (svn r18747) -Codechange: add some constness to the AI code 15 years ago
rubidium 99d46e0ad7 (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
smatz 16d1904e70 (svn r15324) -Codechange: unify the class used for comparing of strings for std::map 16 years ago
rubidium 80e59f375f (svn r15215) -Fix: various MSVC x64 compiler warnings 16 years ago
Yexo 593f380462 (svn r15175) -Feature: Add the option to select the AIs to start in a new game and configure them via the gui. 16 years ago
truebrain 39cec4c65f (svn r15063) -Fix [NoAI]: starting companies now listen correctly to 'start_date' set to the AI slot (Yexo)
-Add [NoAI]: add a 'deviation' value for all settings, giving a slight deviation of the value of a setting (Yexo)
16 years ago
truebrain 5573d9a459 (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame
-Codechange [NoAI]: various of function renames to make things more sane
-Add [NoAI]: push the 'version' of the AI through various of layers
-Codechange [NoAI]: various of code cleanups
-Add [NoAI]: store the version of the AI in the savegame too
16 years ago
truebrain 27c0a4c801 (svn r15044) -Add [NoAI]: AIConfig::GetVersion(), to get the version of the current AI 16 years ago
truebrain c2406cd42d (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
16 years ago