Commit Graph

2698 Commits

Author SHA1 Message Date
tron
a21762980d (svn r3134) Forgot to commit one file in r3133 2005-11-04 14:57:53 +00:00
tron
62d7732273 (svn r3133) - static, const
- remove long unused stuff and bogus comments
- complement struct typedefs
- remove read-only (_demo_mode) and unused (_fix_mouse_at) global variables
2005-11-04 14:01:44 +00:00
peter1138
081bae03d9 (svn r3132) -NewGRF: support positioning of rail vehicle visual effects. 2005-11-04 12:58:18 +00:00
peter1138
04134d1481 (svn r3131) Enable panning of audio relative to screen position. 2005-11-04 10:02:50 +00:00
peter1138
c8ea909811 (svn r3130) Calculate shorter wagon lengths more precisely in train depot window. This affects wagon position, the scroll bar, and the train length counter. No trial and error is required to get the correct length now. 2005-11-04 07:38:26 +00:00
bjarni
ea720689a3 (svn r3129) -Fix: [autoreplace] fixed bug that made the player pay twice for autoreplacing and could end up with negative money
this is not the same bug as in rev 3128, which means you actually paid 3 times. Now it pays correctly
2005-11-03 21:22:38 +00:00
bjarni
b950fee119 (svn r3128) -Fix: [autoreplace] fixed bug that made the player pay twice for autoreplacing and could end up with negative money 2005-11-03 20:19:15 +00:00
bjarni
80af1ebca8 (svn r3127) -Fix: [autoreplace] fixed a condition where a vehicle could fail to stop when autoreplacing
this would result in the construction of a new vehicle while the old one just continued
	added an assert to make sure it's always stopped before trying to sell the old vehicle
2005-11-03 19:51:28 +00:00
peter1138
01b6109751 (svn r3126) Autoreplace: Only the first vehicle in a chain should be marked as entering a depot, so call moved out of DoVehicleTrigger loop. 2005-11-03 18:27:29 +00:00
tron
7c40462d24 (svn r3125) Symbolic names for skiping sprites and the end of the sprite list 2005-11-03 15:25:45 +00:00
peter1138
e80d448478 (svn r3124) Alter train loading/unloading time to use the actual length of the train instead of the number of wagons. The actual length is cached in the first vehicle of the train. 2005-11-03 09:22:24 +00:00
Darkvater
689006ee73 (svn r3123) eh, don't press enter after typing text, previous patch wasn't finished. Now strgen really behaves correctly. Thanks again glx 2005-11-02 23:55:10 +00:00
Darkvater
9d786d3e53 (svn r3122) - Fix (regression): recent change to strgen which 'fixed' all strings with wrong plural forms. Thanks for glx for pointing this out (after I changed his original patch which was correct..whohoo braindeadness; here I come) 2005-11-02 23:31:04 +00:00
miham
b850806205 (svn r3121) [Translations] Moved turkish.txt from unfinished to stable 2005-11-02 19:20:48 +00:00
tron
9bcf0cd1e2 (svn r3120) Update the turkish translation, about 2000 strings.
Many thanks to jnmbk for his effort!
2005-11-02 19:16:33 +00:00
tron
422a8654e3 (svn r3119) Don't pretend to be the Windows version of TTD all the time. When being asked answer according to _use_dos_palette. (Suggestion by Belugas) 2005-11-02 16:05:45 +00:00
tron
94e09ba605 (svn r3118) Name 3 palette modifiers properly (belugas) 2005-11-02 13:06:07 +00:00
miham
7e03f1cc3c (svn r3117) [Translations] Updated french 2005-11-01 18:33:47 +00:00
bjarni
59913ae719 (svn r3116) -Fix: [autoreplace] fixed issue where autorenewing/autoreplacing a plane could lock up an airport
this will not fix already locked up airports
        this bug was introduced in rev 3111
2005-11-01 17:20:06 +00:00
tron
6390bcc636 (svn r3115) Fix typos, remove untranslated strings, use the correct charset 2005-11-01 09:34:42 +00:00
tron
f6fdb150e7 (svn r3114) Close two gaps in the sprite array when loading openttd.grf. That's seven more free sprite slots, yay! 2005-11-01 06:38:23 +00:00
truelight
8ea1639603 (svn r3113) -Fix: The Makefile had 64bit code which was obsolete, not to say wrong.
This removes all the 64bit stuff from the Makefile. Everything should 
  work just fine. Also removed the warning on amd64, 64bit OpenTTD is 
  stable. Tnx to dst for commenting and testing on this subject.
2005-10-31 18:29:21 +00:00
bjarni
35217570a9 (svn r3112) -Feature: [autoreplace] profit counters are now remembered too (request by Darkvater) 2005-10-31 14:30:45 +00:00
bjarni
682b9ee8e4 (svn r3111) -Fix: [autoreplace] [ 1341783 ] Assertion failure in vehicle.c line 378
running MaybeReplaceVehicle() is now delayed until after the loop in CallVehicleTicks()
	This avoids selling the vehicle the loop currently works with (and continues to work with afterwards)
2005-10-31 12:59:47 +00:00
peter1138
95d1c43565 (svn r3110) Replace another 256 with TOTAL_NUM_ENGINES. 2005-10-31 12:01:41 +00:00
peter1138
7298b0b31b (svn r3109) Replace two occurrences of '256' with TOTAL_NUM_ENGINES 2005-10-31 11:22:52 +00:00
tron
c1c086d9a0 (svn r3108) Confine the use of SPR_OPENTTD_BASE to table/sprites.h by adding/using some sprite enums 2005-10-31 10:23:58 +00:00
peter1138
1a2ad83b00 (svn r3107) -NewGRF: Move train y-position offset adjustment to remove code duplication, and make it apply only to vehicles with a custom image. 2005-10-30 21:47:42 +00:00
peter1138
328158395b (svn r3106) -Autoreplace feature: Continue to show old vehicles in replace window after all player's vehicles of that type have been replaced. This allows the replacement to be removed. These vehicles are shown in grey instead of the player's colour. 2005-10-30 21:35:48 +00:00
bjarni
1ef02f8cca (svn r3105) readded 2 line that should not have been removed in last commit(3104). Now cargo are removed when refitting (like it should) 2005-10-30 15:50:08 +00:00
bjarni
c406487b14 (svn r3104) -Codechange: [refit] removed now obsolite code that the old autoreplace needed 2005-10-30 11:00:54 +00:00
Darkvater
6c4b37c9fe (svn r3103) - Fix: [ 1339000 ] Fix: strgen and plural forms fatal error for untranslated strings. (glx). Also output the correct lines for these warnings, for missing strings the lines correspond with the ones in english.txt 2005-10-30 00:16:48 +00:00
Darkvater
b5583659e0 (svn r3102) - Fix (regression): Newly added sprite had problems when newgrf's where loaded. Thanks Tron for explaining what the problem was and how it should be solved. 2005-10-29 22:27:34 +00:00
bjarni
6d41c23cf2 (svn r3101) -Codechange: added _new_vehicle_id
this var works like _new_train_id and the rest of that kind of vars, except it is set each time a vehicle is build, nomatter what type
	this is a nice tool to code vehicle independent code, which in turn can reduce code duplication
	Right now it's used in ReplaceVehicle() and CmdCloneVehicle()
2005-10-29 21:54:28 +00:00
bjarni
76f4c5b6f9 (svn r3100) -Codechange [Clone vehicles] Major change to clone vehicles
removed duplicated code and added DoCommand, which used the define build commands added with autoreplace
	This should not affect gameplay at all
2005-10-29 20:58:26 +00:00
tron
187ea08e1d (svn r3099) Copy&pasto in r3098 2005-10-29 20:28:43 +00:00
tron
9e957ff80b (svn r3098) static, const, uint -> TileIndex, indentation, bracing, unused return values, ... mostly related to the clone vehicle GUI 2005-10-28 20:04:54 +00:00
Darkvater
9bbf8ea9d0 (svn r3097) - Fix (regression): unix has a trailing slash after the paths, windows does not, no idea why os2 has. Way to go consistency :s. So anyways, just strip trailing slash 2005-10-28 00:18:57 +00:00
Darkvater
f561993112 (svn r3096) - Feature: 'HOME' icon to saveload dialogs that jumps to the default save/load directory based on the dialog (added icon to openttd.grf, introduced FIOS_TYPE_DIRECT that allows arbitrary directory jumping).
- Fix: on Win32 capitalize the drive-letter in the saveload dialog windows when it is first opened.
2005-10-28 00:09:59 +00:00
bjarni
1cc5379706 (svn r3093) -Fix: [autoreplace] fixed issue where the money limit message showed up in some cases when no replace was needed 2005-10-27 19:30:40 +00:00
tron
203726ed34 (svn r3090) Remove long dead pieces of code 2005-10-26 07:12:14 +00:00
peter1138
b97473e874 (svn r3089) Fix possible issue with out-of-bounds array access in replace vehicle gui, and add brief commenting. 2005-10-25 19:52:25 +00:00
bjarni
477aa9f69c (svn r3088) -Fix: [OSX] fixed issue where OSX could not dynamic link to quicktime [ 1334917 ] 2005-10-25 19:41:32 +00:00
tron
66e688cba3 (svn r3087) Rewrite GetPlayerRailtypes() so it doesn't depend on magical numbers to sort out wagons 2005-10-25 18:29:32 +00:00
bjarni
7cace07e01 (svn r3082) made ChangeVehicleViewWindow() more readable (added in last commit) 2005-10-24 20:12:39 +00:00
bjarni
bf467bd99c (svn r3081) -Codechange: [autoreplace] complete rewrite of autoreplace
this is a complete rewrite, that makes use of existing commands like build and sell
        this means that multiheaded train engines are replaced correctly
2005-10-24 19:40:48 +00:00
tron
e0dd7efc82 (svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE 2005-10-24 05:51:23 +00:00
tron
f5ea31b9da (svn r3079) Determine the type of the "first arrival" message for road vehicles using the cargo type and not a magic engine number 2005-10-23 14:38:09 +00:00
tron
47137cefb7 (svn r3078) Some more stuff, which piled up:
- const, whitespace, indentation, bracing, GB/SB, pointless casts
- use the trinary operator where appropriate
- data types (uint[] -> AcceptedCargo, ...)
- if cascade -> switch
- if (ptr) -> if (ptr != NULL)
- DeMorgan's Law
- Fix some comments
- 0 -> '\0', change magic numbers to symbolic constants
2005-10-23 13:04:44 +00:00
tron
2cc2154ad2 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
nothing spectacular, just some stuff, which piled up
2005-10-22 06:39:32 +00:00