Commit Graph

55 Commits

Author SHA1 Message Date
Rubidium
43a7e54067 Add: unit test functionality using catch2 2023-04-16 18:58:21 +02:00
Rubidium
9b56505fec Codechange: split building into a library and executable 2023-04-16 18:58:21 +02:00
Eric Long
20a1b24b45 Fix: build on platforms without native atomic 2023-02-27 17:11:29 +01:00
Patric Stout
64523709bf
Add: use https:// for content-service connections (#10448)
This requires the use of WinHTTP (for Windows) or libcurl (for all
others except Emscripten). Emscripten does not support http(s)
calls currently.

On Linux it requires ca-certificates to be installed, so the HTTPS
certificate can be validated. It is really likely this is installed
on any modern machine, as most connections these days are HTTPS.

(On MacOS and Windows the certificate store is filled by default)

Reminder: in case the http(s):// connection cannot be established,
OpenTTD falls back to a custom TCP-based connection to fetch the
content from the content-service. Emscripten will always do this.
2023-02-12 12:07:31 +01:00
Michael Lutz
150f05dc15
Change: Heading for 14 now. (#10302) 2023-01-01 22:52:23 +01:00
Czcibor Bohusz-Dobosz
7425660b3e
Change: Set minimum macOS version to 10.13 (#10253) 2022-12-17 18:35:45 +01:00
Patric Stout
3046a6ce39
Change: upgrade Emscripten to 2.0.31 and enable LZMA by default (#9604) 2021-10-03 16:20:05 +02:00
Patric Stout
394c749b6b
Change: Heading for 13 now (#9573) 2021-09-25 13:48:03 +02:00
Patric Stout
eca73a810c Change: rebrand 1.12.0 to 12.0
One question that keeps popping up: "when do we release 2.0?".
NewGRF will force that at least 1.16 will be 2.0, but to not wait
for this, let's drop the "1." and be for ever done with that
conversation.

We are following in the footstep of giants here.
2021-08-15 12:28:51 +02:00
rubidium42
98e653dacc Fix #9386: compilers failing to compile with LTO by using variants instead of new + unique_ptr
With std::variant all memory can be figured out at compile time, so the compiler needs to keep track of fewer elements. It also saves out a unique_ptr and its memory management, over a slight impact for resolving a setting.
2021-06-26 20:28:34 +02:00
glx22
5d05c4919b Codechange: [WIN32] Reduce manual dynamic loading as WinXP is the minimum version 2021-06-10 23:17:29 +02:00
Loïc Guilloux
076f3d26c2
Fix #9329: [CMake] FindVersion.cmake relied on internal cmake variable (#9330) 2021-06-10 22:14:08 +02:00
Patric Stout
bcd7a7aafe
Codechange: rename _SQ64 into POINTER_IS_64BIT (#9313) 2021-05-30 10:40:03 +02:00
milek7
36bcd2956a Fix: Building on Haiku 2021-05-24 08:56:18 +02:00
Loïc Guilloux
e162d0a55c
Fix: [MinGW] Reapply 48fd7b27 to fix launch on Windows 7 x64 (#9225) 2021-05-09 18:28:47 +02:00
Loïc Guilloux
2985277bec
Fix d4f0b6f4: [CMake] CMAKE_PROJECT_VERSION_XXX are not in CMake 3.9 (#9154) 2021-05-01 11:11:07 +01:00
Loïc Guilloux
d4f0b6f434
Fix: [CMake] Auto-fill version details in rev.cpp and ottres.rc (#9066) 2021-04-20 21:38:46 +02:00
Loïc Guilloux
39b4a8e67e
Change: [CMake] Improve 'In-source build' error message (#8955) 2021-04-06 13:54:27 +02:00
Loïc Guilloux
799eb31ff1
Change: [CMake] Copy AI/GS compatibility files to build dir (#8906) 2021-04-02 10:15:45 +02:00
glx22
35a228f78f Add: [CMake] Install menu and media files 2021-03-09 22:42:25 +01:00
glx22
1d79f55a46 Fix: [CMake] Skip detection for unused libs for dedicated builds 2021-03-04 16:22:58 +01:00
glx22
54fb4c04e3 Fix: [CMake] libpng header/library mismatch for macos 2021-02-27 02:23:33 +01:00
Patric Stout
dc7ba33b51
Fix: don't link to OpenGL with SDL2 as backend; SDL2 dynamically loads it (#8745)
Although for developers this doesn't change anything, for our
linux-generic binary it changes everything. Without this, the
OpenGL dynamic library is dragged in as dependency, and as it
depends on X11, that will be dragged in too. This is not
something we prefer to have, as that won't run on as many
machines as it could.

SDL2 doesn't depend on OpenGL directly, as it tries to load it
in on runtime. If found, it would work in exactly the same way
as if we would link to OpenGL ourselves. As such, this is
the best of both worlds: our linux-generics have less linked
dependencies, and developers won't notice any difference.

As a side-effect, if someone uses linux-generic on a machine
that does not have any OpenGL package installed, it will
gracefully fall back to the default backend of SDL instead.
2021-02-27 00:34:41 +01:00
Michael Lutz
ef478ade64 Add: [Win32] Video driver that uses OpenGL to transfer the video buffer to the screen. 2021-02-22 22:16:07 +01:00
milek7
b749d6f1cb Fix: Allow building with Allegro and without SDL on Linux 2021-02-21 23:05:50 +00:00
Michael Lutz
6755ff63e1 Add: [OSX] Native font rendering without using FreeType. 2021-02-14 11:48:58 +01:00
Michael Lutz
43326d11d8 Change: [OSX] Use a layer-backed view to speed up drawing. 2021-02-13 22:21:17 +01:00
Owen Rudge
395e015282 Change: Convert .md to .rtf for Windows/Mac packages 2021-02-08 23:23:24 +00:00
glx22
2cbfcd2327 Change: [CMake] Bump minimum version to 3.9 2021-02-07 16:21:13 +01:00
Loïc Guilloux
f7ac2969ef
Fix: [CMake] Restore 'games' as default install bindir (#8629) 2021-02-07 16:19:30 +01:00
glx22
99448eedca Fix: [CMake] os/windows/openttd.manifest is not a generated file 2021-02-05 23:41:55 +01:00
Patric Stout
05df7996a4
Feature: [Actions / CMake] support for generic linux builds (#8641)
These bundles can be opened on any "modern" Linux machine with
a driver that SDL2 supports.

Machines needs at least glibc 2.15, which was released 10 years ago.
It is build with CentOS 7 as base, and only assumes the following
libraries are available on the system:
- libc
- libdl
- libgcc_s
- libpthread
- librt
- libstdc++

All other libraries the game depends on are bundled together with
the game, so users don't need any library installed to use this
bundle. The downside of course is that this increases the binary
size a bit: 30 MiB of libraries are in this bundle.

RPATH is used to make ld-linux find the folder libraries are
stored in; however, system libraries are always used before these,
in the assumption libraries on the user system are more up-to-date.

Using -DOPTION_PACKAGE_DEPENDENCIES=ON switches on packaging
of libraries in the "lib" folder. This requires CMake 3.16 to
be installed; otherwise it will fail.
2021-02-05 12:31:27 +01:00
Michael Lutz
a61a741683 Change: [OSX] Compiling the Cocoa/Quartz video driver cannot be disabled anymore. 2021-01-03 13:25:32 +01:00
Charles Pigott
3dfee979a7 Codechange: Drop libxdg-basedir dependency in favour of finding the directories ourselves 2021-01-02 19:46:08 +00:00
Patric Stout
e0b953b804 Fix: [Emscripten] compile with exceptions enabled, as our AIs depend on it
Also parts of the saveload code does, and some other places. This
does slow down builds, but for most computers this will not be
measurable. At least, the ones I had access to I could not find
a difference in FPS, mainly as that is heavily limited by the Hz
of the screens of the computer.

Either way, it is better to have a full functional game than a
fast one in my opinion
2020-12-25 20:56:25 +01:00
Patric Stout
d15dc9f40f Add: support for emscripten (play-OpenTTD-in-the-browser)
Emscripten compiles to WASM, which can be loaded via
HTML / JavaScript. This allows you to play OpenTTD inside a
browser.

Co-authored-by: milek7 <me@milek7.pl>
2020-12-15 15:46:39 +01:00
frosch
5d278b62cc Codechange: switch to C++17 on all platforms. 2020-12-14 23:50:50 +01:00
glx22
d1fa6b129c Add: [CMake] Option to only build tools/docs 2020-12-13 22:46:46 +01:00
glx22
6fae0b83d9 Add: [CMake] targets to generate documentation 2020-12-12 15:48:04 +01:00
Owen Rudge
6e689e2038 Fix: FreeType is still required on macOS 2020-12-08 09:24:15 +00:00
Patric Stout
ad47ebc1a8 Change: don't encourage the use of LZO
LZO was used before the first version we track in our version
control system, which dates back to Aug 2004. Somewhere before
that time a few savegames / scenarios exist which use LZO. No
other savegame / scenario does since then. Let's not encourage
people to install something that ancient.

There are no scenarios on BaNaNaS that require LZO.
2020-12-06 19:25:46 +00:00
glx22
a06fe8e8a7 Fix: [CMake] cross-compiling requires native tools 2020-12-04 09:49:31 +00:00
Charles Pigott
85ca1c535e Codechange: Set CMAKE_BUILD_TYPE to default to debug if not otherwise set 2020-09-25 21:50:06 +01:00
Charles Pigott
348c231e12 Codechange: Make codestyle for CMake files consistent for 'control' statements 2020-09-25 14:43:13 +01:00
glx
8794c61f25 Change: rewrote generate_widget in CMake 2020-07-16 00:53:26 +02:00
Michael Lutz
00eccbe298 Add: [CMake] Source group definitions to create file filters in generated project files (like the old MSVC projects). 2020-07-10 19:33:00 +02:00
glx22
97592c4093 Add: [CMake] Allow renaming of openttd binary 2020-07-02 21:18:14 +02:00
Dan Villiom Podlaski Christiansen
7fd7b51593 Fix: don't search for SDL, etc., on macOS 2020-06-30 09:43:00 +01:00
Dan Villiom Podlaski Christiansen
c593893b56 Fix: set Mac deployment target
This silences an awful lot of warnings.
2020-06-30 09:43:00 +01:00
Dan Villiom Podlaski Christiansen
04c050f93e Fix: don't use ICU on macOS 2020-06-30 09:43:00 +01:00