Commit Graph

87 Commits

Author SHA1 Message Date
maedhros
39016328cc (svn r9905) -Feature: Allow building new stations adjacent to existing stations by holding down control. Based on a patch by Wolf01. 2007-05-23 17:33:03 +00:00
miham
9f148789c8 (svn r9899) -Update: WebTranslator2 update to 2007-05-22 23:52:38
american   - 32 fixed by WhiteRabbit (32)
brazilian_portuguese - 25 fixed by tucalipe (25)
bulgarian  - 6 fixed by thetitan (6)
danish     - 32 fixed, 21 changed by ThomasA (53)
dutch      - 32 fixed, 3 changed by habell (35)
french     - 32 fixed by glx (32)
german     - 17 fixed by Neonox (17)
hungarian  - 32 fixed by miham (32)
italian    - 32 fixed by lorenzodv (32)
korean     - 29 fixed by darkttd (29)
slovak     - 35 fixed by lengyel (35)
slovenian  - 10 fixed by Necrolyte (10)
spanish    - 34 fixed by eusebio (34)
swedish    - 32 fixed by giddorah (32)
2007-05-22 21:55:37 +00:00
rubidium
7d4be11516 (svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13. 2007-05-19 09:40:18 +00:00
belugas
aff49954bf (svn r9779) -Feature: Add the possiblity to choose different road patterns for towns to use.
Possible patterns are : 
No Road (not available in scenario editor)
Original (for the nostalgics)
Better Roads (same as original, but based on distance of 2 tiles instead of one)
2x2 grids
3x3 grids
Patch by skiddl13
2007-05-04 16:27:13 +00:00
belugas
9b7a615887 (svn r9762) -Feature: Two new difficulty settings : Very low number of towns and very low number of industries
Based on FS#289, by pitt2
2007-05-01 17:16:51 +00:00
maedhros
6ebe60fc17 (svn r9734) -Feature: Add an option to automatically pause when starting a new game. 2007-04-28 15:06:32 +00:00
maedhros
16a948a463 (svn r9667) -Feature: Add the concept of cities. A (configurable) proportion of towns can
start off larger, and will grow twice as quickly as other towns. They can also
be placed specifically in the scenario editor. Thanks to TheJosh for the
initial patch and the idea.
2007-04-18 14:23:30 +00:00
maedhros
61fe356880 (svn r9613) -Feature: Make it possible to have some control over the town growth. The
default rate is TTD's original rate, and to approximate OpenTTD's previous
behaviour the rate should be set to "Fast" or "Very Fast". Town growth can be
switched off entirely, and if so, buildings will not be rebuilt. It is also
possible to specify a proportion of towns that grow twice as fast as the
others.
2007-04-12 17:24:34 +00:00
peter1138
a2cec54c9d (svn r9563) -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01. 2007-04-05 07:49:04 +00:00
maedhros
eae03e0f72 (svn r9543) -Fix [FS#691]: Split up STR_ENGINE_NOT_BUILDABLE into four strings so it can be
translated properly and remove "buildable", since it isn't actually a word.
2007-04-02 11:35:08 +00:00
maedhros
9c88baee67 (svn r9532) -Fix (r8741) [FS#708]: Make errors when building drive through road stops more descriptive. 2007-03-31 09:53:40 +00:00
bjarni
4cc3551ef2 (svn r9126) -Feature: "Function of scrollwheel" can now be set to off as well
Note: since this can be useful for all platforms, the GUI is no longer OSX specific.
  Note: scrolling lists is still unaffected by this setting
2007-03-11 21:53:46 +00:00
rubidium
a2ca998dd4 (svn r9115) -Fix [FS#622]: make clear in the tooltips when the canal build tool (in the scenario editor) makes flooding water (ocean). 2007-03-11 14:17:53 +00:00
bjarni
50fe0fe059 (svn r9111) -Feature: [OSX] mighty mice and touchpads can now scroll the map (in all directions)
It has to be enabled first (in patches->interface) first and this will disable scrollwheel zooming
  Note: patch setting "Map scrollwheel speed" might need to be changed since the "correct" setting
    appears to depend on what kind of mouse is in use (mighty mouse or touchpad)
2007-03-11 10:55:35 +00:00
truelight
146e5e12ec (svn r9097) -Fix [FS#525]: open and close messages now have their own setting, so you can hide economy changes, but do show open/close of industries
-Change: store news_display_opt in his own section, so it is no longer stored as uint in openttd.cfg (allows adding news-types easier)
2007-03-10 12:10:00 +00:00
maedhros
68020bfa6d (svn r9037) -Feature: [NewGRF] Add support for Action 13, which allows you to translate
grf-specific texts. The translations will only be shown if you're using a
language with a grf language id and if a string hasn't already been set
specifically for the language you're using.
2007-03-06 22:00:13 +00:00
miham
53caedd0bf (svn r9018) -Change: added SunOS as OS name in the quit dialog 2007-03-05 17:05:41 +00:00
rubidium
35fde14a52 (svn r9001) -Codechange: remove duplication of functions and strings with respect to the news of new vehicles. 2007-03-03 22:03:15 +00:00
rubidium
cf47f2a856 (svn r9000) -Fix [FS#581, r2572]: new locomotive names were not announced in the news, it said "new railway locomotive available - railway locomotive". 2007-03-03 20:43:52 +00:00
richk
d11e36e477 (svn r8978) -Feature: Rewrite of transfer system.
This major feature-fix keeps track of the value of transfers offloaded at a station, and hands on to a loading vehicle a credit note proportionate to the cargo loaded. The transferring vehicle is paid only for the distance it has travelled. eg. B-C in a transfer chain A-B-C-D.
When the final cargo is delivered, these credit notes are cashed, and the final vehicle is paid for A-D minus any credit notes it is carrying. The company bank balance increases by the value of the A-D route.
You still need to set up a profitable route; it is still easy to make a loss on transfers by bad planning. :)
2007-03-02 18:49:11 +00:00
rubidium
34154aa89e (svn r8906) -Feature: translation dependant formatting of dates. 2007-02-26 00:36:57 +00:00
maedhros
8b6350d3a3 (svn r8881) -Feature: Allow built-in newgrf error messages to be translated, and load custom error messages properly. 2007-02-24 16:34:37 +00:00
maedhros
f2d63dcecf (svn r8838) -Feature: Show newgrf error messages loaded in Action B in the newgrf gui
window. GRFs with an error have a warning symbol shown before the name.
2007-02-21 23:18:08 +00:00
rubidium
0e8f006dc1 (svn r8735) -Feature: drive-through road stops made possible by the hard work of mart3p. 2007-02-14 16:37:16 +00:00
tron
77be0abd3d (svn r8563) -Fix
Replace very old tabs which should be spaces by spaces
2007-02-03 20:11:10 +00:00
Darkvater
33cadd5043 (svn r8513) -Cleanup (r8512): Remove the now unused strings from the language files, as well as two others that weren't used for ages (tgp had other strings for them, or simply not). 2007-02-01 16:28:11 +00:00
Darkvater
cace026c1b (svn r8512) -Codechange: From the intro window enter the scenario editor. From the scenario editor dialog, remove the 'load heightmap' option and put that with the other options like 'load scenario', 'save scenario', etc. Play a little bit with positioning of elements inside the scenario editor dialog so it looks better. 2007-02-01 16:21:56 +00:00
Darkvater
3c2cb4871e (svn r8507) -Codechange/Feature: Don't remove player-owned property on-load in the scenario editor. Add a button to the landscape window to do this. 2007-02-01 12:51:10 +00:00
rubidium
86b046864a (svn r8461) -Feature: check for NewGRF compatability before actually downloading the map from a game server when connecting from the command prompt and internal console. 2007-01-30 17:22:56 +00:00
Darkvater
7b38614756 (svn r8421) -Codechange (r8420): rename STR_AVAILABLE_VEHICLES to STR_AVAILABLE_ROAD_VEHICLES for clarificaton (Tron) 2007-01-26 19:30:11 +00:00
Darkvater
1b47b17450 (svn r8420) -Codechange (r7418): Rename the 'New <vehtype>' button of the global vehicle lists to 'Available <vehtype>' as it is a view-only list, not one from which you can purchase (rolling) stock. 2007-01-26 19:24:02 +00:00
miham
1f826dc002 (svn r8359) [Translations] -Change: Removed the .UTF-8 suffix from isocodes 2007-01-22 20:52:20 +00:00
maedhros
895cc4fa47 (svn r8151) -Feature: Automatically build semaphores before a configurable date, which can be set by each network player seperately. 2007-01-15 22:18:35 +00:00
Darkvater
66c5cde981 (svn r8106) -Feature/Fix: Add the ability to load savegames when you don't have the exact GRF files in your list. GRF files that are found based on GRFID (but not on matching md5sum) are used instead of disabling them. This does not affect MP games, there you still need an exact match.
-GRF Window colour-codes changed a bit: Static is now grey, and compatible GRF (found locally only based on GRFID) are shown in orange. Compatible GRF's also have an orange status/warning text saying they're not the original the game was saved with.
-Loaded games with something amiss regarding GRF's will show an appropiate warning message.
2007-01-13 17:42:50 +00:00
Darkvater
f22c963dcf (svn r7969) *whistle* 20067 has not yet come to pass; it's 2007 (I think my search&replace broke) 2007-01-07 17:32:35 +00:00
Darkvater
7b38ec131a (svn r7968) -Update copyright/etc information to 2007 2007-01-07 16:55:30 +00:00
rubidium
66bbf336c6 (svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
 - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
 - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
 - Proper support for OSX universal binaries.
 - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
 - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.

Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
2007-01-02 19:19:48 +00:00