Commit Graph

19980 Commits (83d5e681fc133d2820aff3cf05159bce820e2b56)

Author SHA1 Message Date
translators 83d5e681fc Update: Translations from eints
vietnamese: 6 changes by chupper100
italian: 4 changes by Rivarossi
tamil: 10 changes by merni-ns
2 years ago
PeterN 5801442780
Fix: Switch to OWNER_TOWN prevented OWNER_DEITY test during industry prospecting. (#10360) 2 years ago
Rubidium 8d8519c3f6 Fix #10368, Fix 994bf19: server restarting game caused clients to hit assertion
Upon closing the EndGameWindow, triggered from UnInitWindowSystem, the
HighScoreWindow would be opened and _z_windows would not be empty.
2 years ago
translators dcc06f44bc Update: Translations from eints
english (us): 6 changes by 2TallTyler
catalan: 6 changes by J0anJosep
spanish: 5 changes by MontyMontana
portuguese: 4 changes by azulcosta
polish: 4 changes by pAter-exe
2 years ago
translators 8a6f4c22c9 Update: Translations from eints
finnish: 2 changes by hpiirai
french: 2 changes by glx22
portuguese: 2 changes by azulcosta
portuguese (brazilian): 2 changes by ericandradex
polish: 2 changes by pAter-exe
2 years ago
Tyler Trahan dbf69fde53
Fix #10363: CargoDist setting helptext shouldn't suggest symmetric distribution for diamonds in subtropic (#10364)
* Fix #10363: CargoDist setting helptext shouldn't suggest symmetric distribution for diamonds in subtropic

* Fix: Always capitalize the first word of a sentence, even if a quoted setting name
2 years ago
translators 750d89d37b Update: Translations from eints
russian: 2 changes by Ln-Wolf
turkish: 2 changes by EndChapter
2 years ago
Rubidium a4a819c983 Fix #9865: removing files with the console always failed 2 years ago
Rubidium 1ed0b35520 Fix #10009: bad overflow protection when taking out loans 2 years ago
PeterN 2355882ec1
Codechange: Remove object `enabled` flag and shuffle members. (#10358)
`enabled` flag is replaced with IsEnabled() which checks if views is
non-zero.

ObjectSpec is shuffled to reduce its memory footprint.
2 years ago
Rubidium 8f9a60893d Fix #10177: company list password padlock showed after switching to single player 2 years ago
Rubidium c578917783 Fix #10057: FallbackParagraphLayout fails to properly wrap
... during the first word after a new run has been started.
2 years ago
SamuXarick 96ec9908a0
Codechange: refactor removal of desert around river tiles 2 years ago
Rubidium 20a9e13272 Fix: inconsistent definition of copy constructor and assignment 2 years ago
Rubidium 6dfd2cad69 Fix: comparison result is always the same warnings 2 years ago
PeterN b4f0450974
Change: Display font status as aa/noaa instead of true/false. (#10352) 2 years ago
Rubidium 921c6591f9 Codechange: do not use interactive random anymore for script configuration 2 years ago
Rubidium c5ff61c5f2 Add: script specific Randomizer instances 2 years ago
Rubidium 6abad681bd Codechange: move choice for randomizer of scripts to a single location 2 years ago
Rubidium 3373128233 Codechange: pass the randomizer directly to the town name generation 2 years ago
Rubidium b3b8c3fd2d Codechange: pass the randomizer to use directly to the company face generation 2 years ago
Peter Nelson 8149ba338f Change: Check glyph size before trying to render it.
This change of order ensures that the "Font glyph is foot large" occurs
even if the glyph is too large for an alloca() allocation.
2 years ago
Peter Nelson fa0c67b10a Change: Remove guess-work from calls to GetGlyphOutline().
This API method is intended to be called twice, so don't attempt to guess
the required size.
2 years ago
Peter Nelson 5370e910d3 Change: Use std::vector for fallback font list. 2 years ago
Rubidium 90f1768006 Codechange: add non-nullptr asserts in cases where it should never be nullptr
Though where similar calls are checked for nullptr as in those instances of
the use of that function it can actually return nullptr. In other words, write
down the assumption that the function never returns nullptr in an assert.
2 years ago
Rubidium bcfe0fb076 Codechange: introduce GetMainWindow() to properly account for nullptr checks
Some nullptr checks have been removed as they were not triggered with nullptr
with the null video driver and in dedicated server mode.
2 years ago
Rubidium 9c70c38c5e Fix: check for the existence of shadow and rotor vehicles for aircraft
Instead of just assuming that it exists in the savegame that got loaded.
2 years ago
translators 5ddfd38de6 Update: Translations from eints
norwegian (bokmal): 1 change by buzzCraft
2 years ago
Jonathan G Rennison 10e76b2788 Fix #10032: Capacities of articulated vehicles in build window
See also: #9954
2 years ago
Tyler Trahan 07fba75238
Fix: Various Wide River issues (#10348) 2 years ago
Tyler Trahan 2206c73156
Feature: Set a custom number of industries in map generation window (#10340) 2 years ago
Tyler Trahan 5c64cdcb79
Feature: Press Ctrl to build a diagonal area of trees (#10342) 2 years ago
Rubidium b951332def Codechange: use smart pointers when creating StringIterators 2 years ago
Rubidium b35c791d05 Codechange: use smart pointers when cloning iterators 2 years ago
Rubidium f667a831a5 Codechange: unify creation of diagonal/orthogonal iterator using smart pointers 2 years ago
PeterN 6a0d1c7c19
Fix: Link variants to parents when finalising engines. (#10346)
This ensures that definition-order of engines within the NewGRF does not matter.
2 years ago
Tyler Trahan dced2d8c30
Fix #10333, c53f29d: Only show industry prospecting errors to local company (#10338) 2 years ago
translators b05c21203a Update: Translations from eints
arabic (egypt): 20 changes by AviationGamerX
2 years ago
Tyler Trahan 5a2907a99f
Change: Remove land generator setting from World Generation GUI (#10093) 2 years ago
translators 80322b85c2 Update: Translations from eints
swedish: 7 changes by joeax910
japanese: 17 changes by scabtert
luxembourgish: 14 changes by phreeze83
lithuanian: 80 changes by devastatorius
2 years ago
PeterN 09a32f2ce1
Fix #10335: Set initial scrollbar count for object GUI. (#10336)
This previously happened when the window was resized by itself which was fixed by #10196. Explicitly set the count instead.
2 years ago
translators 70157b2ad5 Update: Translations from eints
luxembourgish: 3 changes by phreeze83
hebrew: 125 changes by haimlm
2 years ago
translators 9d13213c61 Update: Translations from eints
spanish (mexican): 3 changes by absay
2 years ago
translators 81c5c16477 Update: Translations from eints
galician: 1 change by NicoSGF64
romanian: 8 changes by ALEX11BR
2 years ago
PeterN c18a171028
Fix #10331: Starting new company during load must happen after AI start. (#10332)
This situation occurs when loading a savegame in single-player which only
has AI companies.
2 years ago
translators 7460fdb298 Update: Translations from eints
chinese (simplified): 7 changes by HansKaffee
turkish: 13 changes by rustoocas
2 years ago
Rubidium 46dfb309bc Fix #10309: [SDL] Uninitialized width and height when turning off full screen 2 years ago
translators 29af0f8c7b Update: Translations from eints
swedish: 18 changes by joeax910
chinese (simplified): 2 changes by HansKaffee
romanian: 3 changes by ALEX11BR
slovak: 15 changes by legitalk
tamil: 21 changes by Aswn
2 years ago
Rubidium 0251786f46 Fix: virtual call from constructor
That fills an instance variable that is only read from the Game Options window
and that is overwritten when the video driver is started. Since you cannot get
into the Game Options window without starting the video driver, it is just
pointless and wrong code that would never be noticed by the end user.
2 years ago
Rubidium c1ff471c77 Fix: bad oddness checks
Modulo on a signed number returns negative values for negative values, so
i % 2 == 1 will only return true for positive odd numbers, whereas i % 2 != 0
returns true for both positive and negative odd numbers.
2 years ago