Commit Graph

94 Commits (82d240e300e6fb01b79a90c5948942466b6a442d)

Author SHA1 Message Date
rubidium 8f0e68285b (svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type. 17 years ago
rubidium 9e9cfe6e59 (svn r11677) -Codechange: move price and command related types/functions to their respective places. 17 years ago
rubidium 433a9f3c09 (svn r11675) -Codechange: split the string types from the string functions. 17 years ago
rubidium a6b1526c13 (svn r11672) -Codechange: refactor some stuff out of gui.h. 17 years ago
rubidium 5b49e75453 (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h 17 years ago
rubidium d582aea639 (svn r11668) -Codechange: more refactoring aimed at reducing compile time and making it more logic where function definitions can be found. 17 years ago
rubidium 8896bea306 (svn r11667) -Codechange: split window.h into a header that defines some 'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps. 17 years ago
rubidium e4ef359f47 (svn r11663) -Codechange: moving of the road related types and functions. 17 years ago
smatz bda9d4a236 (svn r11656) -Codechange: add ZOOM_LVL_BEGIN and postfix operators so ZoomLevel can be used in some iterations 17 years ago
rubidium ec90ce7e98 (svn r11643) -Codechange: conform with the coding style for the WP macro uses. 17 years ago
glx ea1ae563c7 (svn r11631) -Fix (r11585, r11626): remove MSVC warnings 17 years ago
skidd13 1d9c27e235 (svn r11626) -Fix [FS#1529]: Pause state wasn't set correctly in multiplayer saves 17 years ago
belugas 6f73382317 (svn r11617) -Feature(ette): Add the same game-mode keyboard shortcuts in scenario more.(Bilbo) 17 years ago
belugas 73c58d8a40 (svn r11596) -Codechange: Use the Window member HandleButtonClick and remove its now useless counterpart function 17 years ago
belugas 8c89641dbe (svn r11592) -Codechange: Use the Window member RaiseButtons and remove the now useless RaiseWindowButtons function 17 years ago
glx c21f588a14 (svn r11588) -Codechange: use the new member introduced in r11551 17 years ago
rubidium 527b72749d (svn r11555) -Codechange: use the new members introduced in r11551. 17 years ago
skidd13 bf959f926f (svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them fitting to the naming style 17 years ago
skidd13 a91c2a4c39 (svn r11485) -Codechange: Remove the doubled function ToggleBitT and rename the remaining to fit with the naming style 17 years ago
skidd13 eeaa348f8b (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style 17 years ago
skidd13 5c31a973a1 (svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style 17 years ago
skidd13 71c4325c50 (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style 17 years ago
skidd13 8be526e499 (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style 17 years ago
rubidium dace4686c0 (svn r11440) -Codechange: replace magic numbers with enumified WindowHighlightMode constants. Patch by SmatZ. 17 years ago
truelight 8b3e278897 (svn r11407) -Fix: do not allow building of tram-tracks when they are not available (SmatZ) 17 years ago
belugas 592b0c4e51 (svn r11404) -Codechange: remove 2 magical numbers 17 years ago
belugas f55fdfb7c4 (svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only.  The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
17 years ago
belugas 56e6282f2f (svn r11374) -Codechange: Give meaning to the magical number that specifies the color of the text in a DrawString call.
Patch heavily based on BiBB's work (FS#1383)
17 years ago
rubidium ff14665f6e (svn r11188) -Codechange: rewrite of the town action related code (remove some of the magic).
-Feature: possibility to disable exclusive rights and giving money. Both by skidd13.
17 years ago
rubidium 8564e12554 (svn r11174) -Codechange: add possibility to show the bounding boxes of sprites using CTRL-B so one can get a better understanding of the used bounding boxes to fix the glitches that still exist. Patch by frosch.
Note that this is not completely glitch free, bounding boxes sometimes aren't removed properly. This is due to the fact that the bounding boxes sometimes are larger than the sprite, which causes a smaller part than the bounding box to be redrawn. This is NOT a bug, but a known implementation limit as we do not want to slow down normal games so the debug graphics are always 100% correct.
17 years ago
rubidium 9706c32ed6 (svn r11040) -Fix [FS#1179]: removing CMD_AUTO from some commands could remotely trigger an assertion. 17 years ago
rubidium 3fa5559cfc (svn r11020) -Fix [FS#1174]: One could not give money when (s)he had too much money or rather: when casting the amount of money to an int32 becomes negative. 17 years ago
rubidium 5ce935c6eb (svn r10991) -Codechange: add documentation, enumification and some code simplifications to the terraforming code. Patch by frosch. 17 years ago
rubidium c46e445e69 (svn r10820) -Codechange: make negative currencies red and restore the colour from before the currency was printed; this removes the need to make two strings for printing currencies (one for positive currencies and one for negative currencies).
-Fix [FS#1036]: do not use green for currencies as it is practically unreadable on CRT monitors.
17 years ago
peter1138 279ed3a9c1 (svn r10724) -Fix (r10723): Toolbar spacing was off-by-one 17 years ago
rubidium 26c62dc5c0 (svn r10723) -Codechange: dynamically sized (width) main toolbars and status bar for when the window becomes less than 640 pixels in width. 17 years ago
rubidium ab37af1da5 (svn r10722) -Codechange: unhardcode the positions of strings in the status bar. 17 years ago
rubidium 8ccb6c2d17 (svn r10720) -Codechange: unhardcode the positions of the player toolbar menus. 17 years ago
rubidium c03cb2c8db (svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size. 17 years ago
truelight 155b912ebb (svn r10663) -Fix r10662: bad me, didn't comply with coding style, as penalty I updated the surrounding code to comply with coding style too; I will never do it again (I hope :p) 17 years ago
truelight ef0be0e1dc (svn r10662) -Add: added 'V' as new shortcut for new viewport (bilbo)
-Add: added 'M' as new shortcut for smallmap (bilbo)
-Add: added '+' and '-' as shortcuts to zoom in the mainview (bilbo)
-Add: added support for other keycodes to be possible used in the future (bilbo)
17 years ago
rubidium efc7fdf2fd (svn r10587) -Codechange: move the string/dparam related stuff from variables.h to strings.h 17 years ago
truelight 84303d0396 (svn r10548) -Fix [FS#1020]: don't segfault when you quit in the end-of-the-game screen 17 years ago
belugas a5da0e6609 (svn r10496) -Feature: Replace all the windows for Industry building by a more flexible one.
Thanks to Csaboka (from TTDPatch dev team) for his hints and original design (which i've found while it was halfway done, so i could make it more compliant ;)).  Don't expect it to be a carbon-copy though.  A few differences can be found here and there.
Thanks to Rubidium for his helping hand. Hope you will like it as we do :)
17 years ago
maedhros fc3764ef4b (svn r10480) -Fix: Don't allow building lighthouses and transmitters under bridges in the scenario editor, or during world generation. 17 years ago
peter1138 f3aebc411d (svn r10401) -Feature: new sign editor features including switching to previous/next sign (XeryusTC) 17 years ago
peter1138 9043900ed6 (svn r10398) -Fix (r10271): transparency menu option wasn't moved properly in the scenario editor 17 years ago
rubidium 52fbdd62a2 (svn r10353) -Fix/Feature [FS#669]: disallow (in the GUI) the building of infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this "new" behaviour can be overriden with a patch setting. 17 years ago
peter1138 eb6594caa8 (svn r10323) -Codechange: reference company name, number and player (president) name
by index
17 years ago
peter1138 fd73ea2058 (svn r10321) -Codechange: refer to sign text by index 17 years ago