Commit Graph

84 Commits (828d2146ebf81e54bdff53c5537d979ec18134c3)

Author SHA1 Message Date
Rubidium a4d4301a0c Codechange: We are heading to 15 3 months ago
SamuXarick 8584d1b5bb
Add: [Script] GetAirportNumHelipads (#12085)
Adds a function for Scripts to get the number of helipads of an airport type.
3 months ago
Loïc Guilloux b0f3417025
Add: [Script] ScriptTileList_StationCoverage (#12015) 3 months ago
Patric Stout 849fd5ae03
Change: [Script] replace easy/medium/hard values with default value (#11959) 4 months ago
Patric Stout e28edf6945
Remove: [Script] CONFIG_RANDOM from AddSetting flags (#11942)
It had a very weird interaction, and was only ever used by a single
AI.
4 months ago
Tyler Trahan bbdbf9a589
Add: AI/GS Time Mode to choose between economy (default) and calendar time (#11603) 4 months ago
Loïc Guilloux c86d918921
Add: [Script] Optional filter parameter to more ScriptXXXList constructors (#11698) 4 months ago
Loïc Guilloux a672813bb0
Add: [Script] Optional filter parameter to ScriptVehicleList constructor (#11663) 5 months ago
SamuXarick 3df9321a65 Fix: Some Script::IsValidVehicle checks need to be complemented with IsPrimaryVehicle
Add: [Script] ScriptVehicle.IsPrimaryVehicle
1 year ago
glx22 e735370318 Change: [Script] A ScriptText with too many parameters is now a fatal error
It should never happen as adding/setting parameters already checks that anyway.
1 year ago
SamuXarick 4fc4874a30 Add: [Script] Let random road layout be a choice 1 year ago
Michael Lutz 150f05dc15
Change: Heading for 14 now. (#10302) 1 year ago
SamuXarick 8d0d45c431 Add: ScriptCargo::GetWeight to get cargo weights 2 years ago
SamuXarick 3dda8c9bad Fix: ScriptRoad::HasRoadType really check for RoadType
Script::HasRoadType was only checking if the tile had the same RoadTramType as that of the RoadType provided.
Now it really checks RoadType against RoadType.
2 years ago
Andy b8a8891a86 Add: [Script] IndustryType::ResolveNewGRFID to resolve industry id from grfid and grf_local_id 2 years ago
Andy 26ac0c48f0 Add: [Script] ObjectType::ResolveNewGRFID to resolve object id from grfid and grf_local_id 2 years ago
Patric Stout 394c749b6b
Change: Heading for 13 now (#9573) 3 years ago
dP 39662aabef
Add: allow gamescripts to build neutral objects (#9568) 3 years ago
SamuXarick 37de878129
Feature: [AI/GS] Missing water related functions and objects (#8390) 3 years ago
Patric Stout eca73a810c Change: rebrand 1.12.0 to 12.0
One question that keeps popping up: "when do we release 2.0?".
NewGRF will force that at least 1.16 will be 2.0, but to not wait
for this, let's drop the "1." and be for ever done with that
conversation.

We are following in the footstep of giants here.
3 years ago
SamuXarick 120d216b0b
Add: [AI] Get the number of vehicles in a given group (#9462) 3 years ago
Michael Lutz 8706dcd9c1
Add: [Script] Basic information about loaded NewGRFs for scripts. (#9464)
Currently, scripts use various heuristics to detect loaded NewGRFs that are inherently unreliable.
The list of loaded NewGRFs is easily accessible to a human player, and thus giving
scripts the same information is consistent with the current approach to not give scripts
more information than a human player.
3 years ago
Patric Stout 9bfa7198fd
Change: Heading for 1.12 now (#8862) 3 years ago
Patric Stout 9a3dbf3122
Fix 02e770ff: allow estimating CloneVehicle if short on money (#8748)
CheckCompanyHasMoney() was also executed when not using DC_EXEC,
resulting in an error about shortage of money instead of the
estimation.
This mostly is a problem for AI players, as they will have no
way to know how much it would have cost.
3 years ago
Patric Stout 218f40eea2
Add: [Script] ScriptCargo::GetName, to get the human readable name of a cargo (#8544)
Of course this translates into AICargo.GetName() for AIs and
GSCargo.GetName() for GameScripts.
3 years ago
Michael Lutz 1c0ba07c3c Add: [Script] Native priority queue; useful e.g. for pathfinders. 4 years ago
glx 2f264f2c92 Change: Heading for 1.11 now 4 years ago
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 5 years ago
glx 12e43c697d Add: [Script] ScriptEventVehicleAutoReplaced. 5 years ago
JMcKiern 04f659e768 Fix: Some typos found using codespell 5 years ago
Max Maton e4414471dd Add: Allow GameScript to demolish without a company
This allows GameScripts to shrink towns as well as grow them.
5 years ago
peter1138 3293f08e0b Add: New RoadType API functions. 5 years ago
peter1138 c02ef3e456 Feature: Add NotRoadTypes (NRT) 5 years ago
glx d0e8060182 Fix 6fc60d8c4f: forgot to update API changelog 5 years ago
PeterN 41563a871b
Add: AI API for vehicle group colours (#7336) 5 years ago
frosch a67ee02529
Change: Heading for 1.10 now (#7319) 5 years ago
Peter Nelson 5a5944867d Add: Add parent_group_id parameter to CreateGroup() 5 years ago
Peter Nelson e0c2ad1b65 Add: AI functions to get/set company colours. 5 years ago
Peter Nelson b62452903a Add: AI functions to set/get vehicle group parent. 5 years ago
SamuXarick 1e5a6765d9 Change: Give AI/GSBridge::GetName an extra parameter to refer the vehicle type (#6988) 5 years ago
Greg-21 4ba73dac95 Doc: Changed several files to unificate them... (#6964)
...with those from release 1.8 branch.
6 years ago
Samu 1e68b9b3e6 Add: AI/GS GetMonthlyMaintenanceCost (#6897)
API addition which allows AI/GS scripts to retrieve the monthly maintenance cost of an airport type.
6 years ago
frosch 09d4735679 (svn r27993) -Change: Heading for 1.9 now 6 years ago
frosch b69c0acca2 (svn r27950) -Merge: Documentation updates from 1.7 branch 6 years ago
frosch afcef7faa6 (svn r27780) -Update: Numbers 7 years ago
frosch 9fa6e3d83a (svn r27776) -Merge: Documentation updates from 1.6 branch 7 years ago
frosch 0c7c0ada78 (svn r27518) -Update: Numbers 8 years ago
frosch ae1d96cc2f (svn r27463) -Merge: Documentation updates from 1.5 branch 9 years ago
frosch 6477356dd2 (svn r27192) -Change: heading for 1.6 now 9 years ago
rubidium e3791822b2 (svn r27032) -Merge: documentation updates from 1.4 branch 10 years ago