Remove: [Script] CONFIG_RANDOM from AddSetting flags (#11942)

It had a very weird interaction, and was only ever used by a single
AI.
pull/661/head
Patric Stout 4 months ago committed by GitHub
parent ccaa383e85
commit e28edf6945
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194

@ -42,14 +42,14 @@ template <> const char *GetClassName<AIInfo, ScriptType::AI>() { return "AIInfo"
SQAIInfo.DefSQAdvancedMethod(engine, &AIInfo::AddSetting, "AddSetting");
SQAIInfo.DefSQAdvancedMethod(engine, &AIInfo::AddLabels, "AddLabels");
SQAIInfo.DefSQConst(engine, SCRIPTCONFIG_NONE, "CONFIG_NONE");
SQAIInfo.DefSQConst(engine, SCRIPTCONFIG_RANDOM, "CONFIG_RANDOM");
SQAIInfo.DefSQConst(engine, SCRIPTCONFIG_NONE, "CONFIG_RANDOM"); // Deprecated, mapped to NONE.
SQAIInfo.DefSQConst(engine, SCRIPTCONFIG_BOOLEAN, "CONFIG_BOOLEAN");
SQAIInfo.DefSQConst(engine, SCRIPTCONFIG_INGAME, "CONFIG_INGAME");
SQAIInfo.DefSQConst(engine, SCRIPTCONFIG_DEVELOPER, "CONFIG_DEVELOPER");
/* Pre 1.2 had an AI prefix */
SQAIInfo.DefSQConst(engine, SCRIPTCONFIG_NONE, "AICONFIG_NONE");
SQAIInfo.DefSQConst(engine, SCRIPTCONFIG_RANDOM, "AICONFIG_RANDOM");
SQAIInfo.DefSQConst(engine, SCRIPTCONFIG_NONE, "AICONFIG_RANDOM"); // Deprecated, mapped to NONE.
SQAIInfo.DefSQConst(engine, SCRIPTCONFIG_BOOLEAN, "AICONFIG_BOOLEAN");
SQAIInfo.DefSQConst(engine, SCRIPTCONFIG_INGAME, "AICONFIG_INGAME");

@ -40,7 +40,7 @@ template <> const char *GetClassName<GameInfo, ScriptType::GS>() { return "GSInf
SQGSInfo.DefSQAdvancedMethod(engine, &GameInfo::AddSetting, "AddSetting");
SQGSInfo.DefSQAdvancedMethod(engine, &GameInfo::AddLabels, "AddLabels");
SQGSInfo.DefSQConst(engine, SCRIPTCONFIG_NONE, "CONFIG_NONE");
SQGSInfo.DefSQConst(engine, SCRIPTCONFIG_RANDOM, "CONFIG_RANDOM");
SQGSInfo.DefSQConst(engine, SCRIPTCONFIG_NONE, "CONFIG_RANDOM"); // Deprecated, mapped to NONE.
SQGSInfo.DefSQConst(engine, SCRIPTCONFIG_BOOLEAN, "CONFIG_BOOLEAN");
SQGSInfo.DefSQConst(engine, SCRIPTCONFIG_INGAME, "CONFIG_INGAME");
SQGSInfo.DefSQConst(engine, SCRIPTCONFIG_DEVELOPER, "CONFIG_DEVELOPER");

@ -24,6 +24,7 @@
*
* API removals:
* \li AIError::ERR_PRECONDITION_TOO_MANY_PARAMETERS, that error is never returned anymore.
* \li AIInfo::CONFIG_RANDOM, no longer used.
*
* Other changes:
* \li AIGroupList accepts an optional filter function

@ -90,6 +90,7 @@
*
* API removals:
* \li GSError::ERR_PRECONDITION_TOO_MANY_PARAMETERS, that error is never returned anymore.
* \li AIInfo::CONFIG_RANDOM, no longer used.
*
* Other changes:
* \li GSGroupList accepts an optional filter function

@ -203,7 +203,6 @@ public:
/** Miscellaneous flags for Script settings. */
enum ScriptConfigFlags {
CONFIG_NONE, ///< Normal setting.
CONFIG_RANDOM, ///< When randomizing the Script, pick any value between min_value and max_value (inclusive).
CONFIG_BOOLEAN, ///< This value is a boolean (either 0 (false) or 1 (true) ).
CONFIG_INGAME, ///< This setting can be changed while the Script is running.
CONFIG_DEVELOPER, ///< This setting will only be visible when the Script development tools are active.

@ -34,14 +34,6 @@ void ScriptConfig::Change(std::optional<const std::string> name, int version, bo
this->ClearConfigList();
if (_game_mode == GM_NORMAL && this->info != nullptr) {
/* If we're in an existing game and the Script is changed, set all settings
* for the Script that have the random flag to a random value. */
for (const auto &item : *this->info->GetConfigList()) {
if (item.flags & SCRIPTCONFIG_RANDOM) {
this->SetSetting(item.name, ScriptObject::GetRandomizer(OWNER_NONE).Next(item.max_value + 1 - item.min_value) + item.min_value);
}
}
this->AddRandomDeviation();
}
}

@ -20,7 +20,7 @@ static const int INT32_DIGITS_WITH_SIGN_AND_TERMINATION = 10 + 1 + 1;
/** Bitmask of flags for Script settings. */
enum ScriptConfigFlags {
SCRIPTCONFIG_NONE = 0x0, ///< No flags set.
SCRIPTCONFIG_RANDOM = 0x1, ///< When randomizing the Script, pick any value between min_value and max_value when on custom difficulty setting.
// Unused flag 0x1.
SCRIPTCONFIG_BOOLEAN = 0x2, ///< This value is a boolean (either 0 (false) or 1 (true) ).
SCRIPTCONFIG_INGAME = 0x4, ///< This setting can be changed while the Script is running.
SCRIPTCONFIG_DEVELOPER = 0x8, ///< This setting will only be visible when the Script development tools are active.

@ -162,12 +162,6 @@ SQInteger ScriptInfo::AddSetting(HSQUIRRELVM vm)
}
sq_pop(vm, 1);
/* Don't allow both random_deviation and SCRIPTCONFIG_RANDOM to
* be set for the same config item. */
if ((items & 0x200) != 0 && (config.flags & SCRIPTCONFIG_RANDOM) != 0) {
this->engine->ThrowError("Setting both random_deviation and SCRIPTCONFIG_RANDOM is not allowed");
return SQ_ERROR;
}
/* Reset the bit for random_deviation as it's optional. */
items &= ~0x200;

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