tron
0973dc78cd
(svn r5614) Move a type declaration to its only user
2006-07-26 08:41:14 +00:00
tron
16bf3e35cd
(svn r5613) Rename VS_DISASTER to VS_SHADOW, because this is what this flag actually means
2006-07-26 08:32:20 +00:00
tron
3aa408ee02
(svn r5612) Restructure some code which uses the vehicle position hash to make it a bit clearer what's going on
2006-07-26 08:27:05 +00:00
tron
c4ed8e9ec4
(svn r5599) GetPrevVehicleInChain() may never fail to find a valid vehicle. Reflect this in the code
2006-07-23 17:17:43 +00:00
KUDr
b14c5fdf74
(svn r5483) -Fix: [YAPF] desync - for MP games invalidate YAPF cache on every tick to keep it exactly the same on server and clients (it doesn't fix the real source of the problem, but should solve it). Thanks TrueLight for hunting this bug.
2006-07-11 19:04:50 +00:00
bjarni
446804c19d
(svn r5468) -Fix: fixed declaration after statement added in 5465 (I wonder why the makefile failed to warn about this)
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also removed a few lines of debug code
2006-07-07 17:16:52 +00:00
bjarni
356954ca26
(svn r5465) -Feature: [autoreplace] replacing from a train engine without cargo capacity to one with cargo capacity will now make autoreplace refit the engine to carry the cargo type from the last wagon in the train
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if the train is carrying the type of cargo, that is default for the engine, it will not be refitted
if the last wagon do not carry cargo, the refit will be to the type of the last wagon, that do carry cargo
2006-07-07 07:19:38 +00:00
bjarni
0df769f3ed
(svn r5428) -Fix: [vehicles] sovled crash when trying to build a vehicle type, that is set to max 0 (spotted by roboman)
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somebody might add a better string than "too many vehicles in game" since none are allowed, but at least it will not crash anymore
2006-06-29 09:05:30 +00:00
tron
2b27073156
(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
2006-06-27 21:25:53 +00:00
peter1138
e679cfe802
(svn r5191) - NewGRF: add cargo refit support for road vehicles
2006-06-09 07:45:26 +00:00
peter1138
d286235a6a
(svn r5146) - NewGRF: Support selection of aircraft default cargo type by checking its refit mask. If aircraft can be refitted to passengers, no change happens, else the first refittable type is chosen. Also use refit capacity to determine the default capacity.
2006-06-07 07:20:28 +00:00
tron
cb13a1e43d
(svn r5120) Add IsShipInDepot{Stopped,}() and remove some redundant checks
2006-06-05 11:28:00 +00:00
tron
eeeb8172e8
(svn r5118) Add IsRoadVehInDepot{Stopped,}()
2006-06-05 10:23:18 +00:00
tron
4f5c84e720
(svn r5116) Move the overly generic GetDepotDirection() from a header to its only consumer
2006-06-05 08:34:39 +00:00
tron
fa74002356
(svn r5101) Add a function to convert an axis and a flag for north/south into a DiagDirection. Use it for bridge ramps and ship depots
2006-06-04 16:04:15 +00:00
tron
a0caafeb50
(svn r5094) Remove _new_{aircraft,roadveh,ship,train,wagon}_id. _new_vehicle_id is enough.
2006-06-04 09:28:33 +00:00
bjarni
4557832c9c
(svn r4967) -Fix: [clone vehicles] a cloned train engine heads the same way as the original (pointed out by bobingabout)
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[autoreplace] the same applies to autoreplaced trains if the engine is a single unit (not dualheaded or articulated)
2006-05-23 21:49:18 +00:00
tron
1706164ff7
(svn r4937) Reduce the use of _error_message a bit
2006-05-21 11:34:08 +00:00
bjarni
13d9690f3a
(svn r4829) -Codechage: [clone vehilces] only check for a free unitnumber for the first engine in the test run as well as execute run (to improve speed. The result should be unchanged)
2006-05-11 14:24:33 +00:00
bjarni
2e05a16959
(svn r4826) -Fix: [autoreplace] fixed possible problem when autoreplacing and was number of vehicles (of a type, not total) was reached
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now the new vehicle gets the same number as the old one, completely removing the problem where we could run out of numbers
since we don't have to find free numbers for the new vehicles, autoreplace should be somewhat faster, specially in late games
NOTE: in CmdBuildRailVehicle(), bit 0 and 1 in p2 have been switched to make the meaning of bit 0 consistent with the other build commands. CmdCloneVehicle() is modified to follow this as well
2006-05-11 13:31:14 +00:00
bjarni
06156142d4
(svn r4825) - Fix [clone FS#159]: Game crashes when cloning reaches train-limit.
2006-05-11 12:42:24 +00:00
tron
c9defc0fea
(svn r4790) Remove slope magic from EnsureNoVehicleZ() and rename it to EnsureNoVehicleOnGround() to make more clear what it does
2006-05-09 09:56:09 +00:00
bjarni
246e53d206
(svn r4599) -Fix: [Cloning, autoreplace] FS#141 clone service-interval
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now cloned vehicles get the same service interval as the original vehicle
I applied this to autoreplace as well even though it's not mentioned in the bug report (autorenew should not alter service interval)
2006-04-27 23:11:43 +00:00
tron
18ad0ae50e
(svn r4572) Remove vehicle_leave_tile_proc
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There's exactly one implemented function (unbarring a level crossing) and one place where it can be triggered (a train leaves a level crossing)
It's a bit overkill, so just handle this one case where it can happen
2006-04-25 07:32:33 +00:00
tron
c1dc517dab
(svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE}
2006-04-23 19:35:36 +00:00
tron
0347fb2ab6
(svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums
2006-04-23 13:48:16 +00:00
peter1138
ae7ec5cd0d
(svn r4471) - Pools: Add a facility for calling a custom function during pool block clean up.
2006-04-18 18:48:50 +00:00
tron
81e6d68f95
(svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
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Remove DoCommandByTile(), because now it does the same as DoCommand()
2006-04-10 07:15:58 +00:00
celestar
6926bd55fd
(svn r4341) -Fix (FS#101) When a player got bankrupt, slots were not cleared, because vehicles got deleted directly by DeleteVehicle
2006-04-09 18:35:24 +00:00
celestar
5931b34aff
(svn r4259) -[multistop] Fix/Feature/Codechange:
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1) Improved the road vehicle allocation (aka slotting) for multistop. Stops can now accept unlimited, er... 256, vehicles.
2) Removed the "wait for stop" feature, because it did not work in practise.
3) Slotting now ignores unreachable stations. Uses NPF at the moment because the old pathfinder cannot do it (yet)
4) Now matter how many vehicles approach a station, they will always be distributed evenly over existing stops.
5) Hopefully the last fundamental change to multistop
2006-04-03 14:25:32 +00:00
peter1138
9d5e052bbc
(svn r4256) - Codechange: Replace lone map access in vehicle.c with its map accessor.
2006-04-03 12:41:31 +00:00
celestar
cc87f682b9
(svn r4249) -Codechange: Replace more occurences of 16 by TILE_SIZE and of 8 by TILE_HEIGHT. Reverted one change from the previous commit because it was faulty
2006-04-03 09:07:21 +00:00
celestar
3aa1e38be6
(svn r4246) -Codechange. Replaced about 100 occurences of '16' by TILE_SIZE
2006-04-03 05:32:11 +00:00
bjarni
7c64aa4142
(svn r4228) -Fix: [autoreplace] allow replacement of wagons even when the engine fails to be replaced
2006-04-01 15:11:30 +00:00
peter1138
96288ee39a
(svn r4227) - Fix: Wagon replace nows checks if the cargo types are the same before seeing if it can refit.
2006-04-01 14:53:38 +00:00
celestar
446493149c
(svn r4215) -Codechange: Renamed *RoadStation* functions to *RoadStop* and moved them to station_map.h to keep consistency
2006-03-31 19:10:54 +00:00
peter1138
cd0a67dc65
(svn r4201) - Codechange: Do for _engine_info[] what we do for _*_vehicle_info[]; create and use a function to retrieve data, and ensure constness.
2006-03-31 12:59:43 +00:00
bjarni
0151ab0379
(svn r4159) added missing comments about refitting in CmdCloneVehicle
2006-03-29 20:57:17 +00:00
bjarni
0c64cecc66
(svn r4158) -Fix: [autoreplace] cost for refitting the new vehicle is now added to the cost animation. The player always paid for it, but it was not displayed until now
2006-03-29 20:41:15 +00:00
celestar
a7d8ad0004
(svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
2006-03-29 16:30:26 +00:00
belugas
26a5b62865
(svn r4092) CodeChange : Named sprites instead of magic numbers plus create/use helper macro/enum for recoloring scheme
2006-03-24 18:16:39 +00:00
Darkvater
d9ee10d3b8
(svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space reservation in savegames and update where used
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- Also add this capability to settings
2006-03-16 00:20:33 +00:00
tron
12d252d9bd
(svn r3831) Add and use GetRailDepotDirection()
2006-03-12 16:13:16 +00:00
tron
929fae7b68
(svn r3816) Use existing accessors
2006-03-11 09:10:46 +00:00
bjarni
96641f462e
(svn r3811) -Fix: [autoreplace]: (FS#67) autoreplacing trains now keep their tile length instead of their pixel length
2006-03-10 10:01:56 +00:00
peter1138
9c7f09322e
(svn r3805) - [FS#62] Fix doxygen comments to refer to the correct parameter. (sulai)
2006-03-09 20:37:51 +00:00
tron
2181a72e9e
(svn r3787) Use DirToDiagDir() instead of >> 1
2006-03-08 08:28:48 +00:00
tron
ecabf8a5f0
(svn r3784) Add a type and functions to handle direction changes
2006-03-08 07:48:56 +00:00
tron
fbe939b31f
(svn r3783) Replace further ints and magic numbers by Direction, DiagDirection and friends
2006-03-08 06:55:33 +00:00
tron
4270026b42
(svn r3757) -Feature: Delete news items about vehicles, when they get stale
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This is used to delete
- all news about a vehicle, when it gets deleted
- "vehicle has stopped in depot" news, when it gets started
- "vehicle has invalid orders" news, when the orders get changed
2006-03-04 11:01:35 +00:00