bjarni
c968a1c5fc
(svn r6689) -Fix: corrected vehicle type in tooltip for the list in the refit window
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This was actually not a bug from unifying this window as it was incorrect even before they were merged
2006-10-08 17:56:08 +00:00
Darkvater
68d703bb5d
(svn r6688) -Fix (r6297): Wrong caption for server password query window (eg put 'break' after switch statements)
2006-10-08 11:54:47 +00:00
miham
5380833aab
(svn r6687) WebTranslator2 update to 2006-10-08 12:40:12
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brazilian_portuguese - 6 fixed by tucalipe (6)
german - 6 fixed by chu (6)
hungarian - 6 fixed by miham (6)
icelandic - 2 changed by scrooge (2)
italian - 12 fixed by sidew (12)
norwegian - 7 fixed by jhsoby (7)
spanish - 6 fixed by eusebio (6)
2006-10-08 10:40:52 +00:00
bjarni
e49b1c4ed5
(svn r6686) -Fix r6684: Intro Date is now called Introduction Date
2006-10-08 08:47:07 +00:00
peter1138
6b96a3aadc
(svn r6685) -Fix (r6672): Hide the 'sell chain' panel instead of the horizontal scroll bar twice...
2006-10-08 08:04:40 +00:00
bjarni
de504592a8
(svn r6684) -Feature: [train build window] added sorting options for the engines
2006-10-07 22:58:25 +00:00
KUDr
9fc9383c81
(svn r6683) -Fix: '<' signed unsigned mismatch produced by VC8
2006-10-07 20:31:38 +00:00
miham
0b7bffd40f
(svn r6682) WebTranslator2 update to 2006-10-07 19:35:57
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danish - 7 fixed, 44 changed by ThomasA (51)
french - 6 fixed by glx (6)
hungarian - 6 fixed by miham (6)
polish - 6 fixed by meush (6)
2006-10-07 17:36:32 +00:00
bjarni
d2cebc7e86
(svn r6681) -Fix: when vehicles never expire they will stay at peak reliability instead of the lowest to make them useful even when old
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-Fix: when retiring an engine design, invalidate the build windows and invalidate the build window data
-Fix: mark build windows dirty when engine reliability changes
2006-10-07 15:04:22 +00:00
bjarni
208e258f4c
(svn r6680) -Codechange r6679: [train build window] only generate the list when the window data is invalidated or the window is generated, not on each redraw
2006-10-07 14:30:13 +00:00
bjarni
db66567799
(svn r6679) -Feature: [train build window] added filter for wagons, engines or both in the display
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-Codechange: [train build window] to get rid of a really ugly hack, the train build list is now generated in one loop and stored in an array
2006-10-07 13:58:08 +00:00
bjarni
5df4e234e0
(svn r6678) -Code cleanup: [train build window] made an enum with widget names and fixed some incorrect indents
2006-10-07 09:02:48 +00:00
bjarni
f640eb7302
(svn r6677) -Codechange r6651: [depot window] disabled the check for the correct cache in the depot window
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Nobody had problems so far, so we can assume that InvalidateWindowData() is used everywhere where it's needed
The check is just disabled, not deleted so it's quick to reenable if we change some code and wants to check this again
2006-10-07 08:39:34 +00:00
bjarni
b4974b9d7d
(svn r6676) -Fix: [vehicle list windows] mass start/stop now works correctly in shared orders and station lists
2006-10-07 08:24:11 +00:00
miham
c60950d826
(svn r6675) WebTranslator2 update to 2006-10-07 09:24:13
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bulgarian - 17 fixed by kokobongo (17)
norwegian - 76 fixed, 511 changed by jhsoby (587)
slovak - 46 fixed by lengyel (46)
spanish - 3 fixed by eusebio (3)
2006-10-07 07:24:45 +00:00
glx
f7a5a4219c
(svn r6674) -Fix r6631: two loops had incorrect behaviour (out of bound access in widget arrays)
2006-10-06 23:17:04 +00:00
bjarni
ac0bada035
(svn r6673) -Codechange: [depot window] replaced a piece of code to calculate max number of vehicles in a row with a simple read of the matrix grid
2006-10-06 22:08:37 +00:00
bjarni
13918e7cc9
(svn r6672) -Codechange: [depot & vehicle windows] applied SetWindowWidgetsDisabledState() and SetWindowWidgetsHiddenState() to depot and vehicle windows
2006-10-06 21:44:18 +00:00
glx
a01f777fc7
(svn r6671) -Fix r6670: typo :P
2006-10-06 21:30:09 +00:00
glx
871d1cd77b
(svn r6670) -Fix r6669: SetWindowWidgetsDisableState() should disable widgets, not hide them
2006-10-06 21:27:23 +00:00
glx
30e0a8e952
(svn r6669) -Add: vararg functions to set hidden/disabled/lowered state of multiple widgets in one call
2006-10-06 21:10:14 +00:00
bjarni
592ed98a19
(svn r6668) -Codechange: [depot window] simplified the engine drawing loop in the depot window
2006-10-06 10:16:47 +00:00
peter1138
7fb948e1cf
(svn r6667) - Codechange: The vehicle list has no horizontal scroll bar, so don't use it to store data; instead, just get the widget's width.
2006-10-06 08:47:01 +00:00
miham
70090020ec
(svn r6666) WebTranslator2 update to 2006-10-06 08:47:45
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brazilian_portuguese - 3 fixed, 2 changed by tucalipe (5)
turkish - 6 fixed by jnmbk (6)
2006-10-06 06:48:11 +00:00
rubidium
cb6c98b7db
(svn r6664) -Fix (r6513): use svn:eol-style instead of eol-style
2006-10-06 05:05:37 +00:00
belugas
ec87d1fad9
(svn r6663) -Codechange: Remove the 32 widgets limit on landscape generator.
2006-10-06 02:30:50 +00:00
belugas
67b88e7ed9
(svn r6661) Feature: Windows are not restricted to 32 widget items anymore.
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The functions required to do so are to be found in window.h.
Rather then use the old deprecated disabled_state, hidden_state and click_state uint32 variables,
we now need to use accessors like SetWindowWidgetDisabledState, SetWindowWidgetHiddenState or SetWindowWidgetLoweredState.
This is the final commit for the merge of XTDwidget branch.
2006-10-06 01:33:27 +00:00
belugas
9d24f3df0a
(svn r6660) -Fix(r6631): Prevent the fast-foward button to toggle up and down when pressing shift.
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The _fastforward and _pause bool are not exactly used as bool.
So, when doing test with them, amek it so that the will appear as such
2006-10-06 01:18:12 +00:00
glx
2489117e01
(svn r6659) -Fix r6619: Fix widget state setting of the rail toolbar when using global hotkeys.
2006-10-05 23:38:40 +00:00
glx
0e8ddd233e
(svn r6658) -CodeChange: cleaned up the PlayerCompanyWindow code
2006-10-05 23:24:16 +00:00
bjarni
116bca1fc0
(svn r6657) -Change: [depot window] sell all vehicles in depot confirm window now opens on top of depot window instead of in the middle of the screen
2006-10-05 23:10:58 +00:00
glx
69adf2e93f
(svn r6656) -Fix r6631: keep gender button lowered when clicking on 'New Face'
2006-10-05 19:00:24 +00:00
miham
971c50d68e
(svn r6655) WebTranslator2 update to 2006-10-05 20:34:35
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dutch - 3 fixed, 2 changed by habell (5)
german - 3 fixed, 2 changed by Neonox (5)
italian - 3 fixed by sidew (3)
ukrainian - 17 fixed, 2 changed by znikoz (19)
2006-10-05 18:35:09 +00:00
peter1138
5e7ae74345
(svn r6654) - Codechange: If no 2cc vehicles are available, hide the secondary colour choice.
2006-10-05 15:07:34 +00:00
bjarni
1e14976bbf
(svn r6653) -Fix r6624: [autoreplace] autoreplace will no longer replace a vehicle if the old type can refit to the cargo types being used in the refit orders and the new one lacks one or more of those refit capabilities
2006-10-05 14:04:24 +00:00
bjarni
e341cc1e49
(svn r6652) -Feature: [depot window] depot lists are now sorted, so vehicle 1 is always first and so on
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This should not be a big slowdown as it's only called each time the list is generated and will normally be much faster than the list generation itself (only a small % of the total number of vehicles is in the depot)
2006-10-05 13:11:17 +00:00
bjarni
ea075f78e0
(svn r6651) -Coding feature: added the windowevent WE_INVALIDATE_DATA
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This gives the ability to invalidate some window data and recalculate as needed instead of doing it for each WE_PAINT
This event is called right away when using InvalidateWindowData(), so it may be a good idea to set a bool or similar in the window
or similar and then act on that bool in WE_PAINT instead of doing a lot of stuff in WE_INVALIDATE_DATA as it might be called more than once before WE_PAINT is called
InvalidateWindowData() will not automatically repaint the window, so if you want to repaint it as well, you need to mark it dirty as well.
Made the depot windows use WE_INVALIDATE_DATA to set when to generate the engine and wagon lists instead of at each redraw
It makes no sense to regenerate the list when say using the scrollbar if we know that no vehicle have entered or left the list
NOTE: currently there is a piece of code to generate the list when it's not needed and compare it to the stored list and assert if they mismatch
This check is somewhat slow and kills the whole idea of WE_INVALIDATE_DATA, so it's a short lived one to verify that InvalidateWindowData() is used everywhere where it's needed
2006-10-05 12:59:28 +00:00
peter1138
a9478f810c
(svn r6650) - Fix (r6619): Fix widget state setting of the rail toolbar when using hotkeys.
2006-10-05 12:18:07 +00:00
peter1138
cdfac3d7b7
(svn r6649) - Codechange: Show more correct capacity of articulated wagons in the train purchase list.
2006-10-05 11:26:59 +00:00
bjarni
16271dfaac
(svn r6648) -Codechange: simplified CmdDepotMassAutoReplace() by changing a switch-case into using a function, that was added in r6647
2006-10-05 08:39:16 +00:00
bjarni
55c7840710
(svn r6647) -Fix: [vehicle list windows] Lists of shared orders are now no longer closed by a window event if the list is empty
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The window is now closed when the order is deleted.
This is because removing windows from a window event is asking for problems
2006-10-05 08:27:40 +00:00
bjarni
ff6f83b56c
(svn r6646) -Codechange: [vehicle list window] Cleaned up the drawing code
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This moved a few of the strings and sprites a few pixels. Hopefully this will work out ok.
2006-10-05 08:15:51 +00:00
belugas
7606b2707d
(svn r6645) -Fix(r6631): Forgot two click_state occurences
2006-10-05 02:29:01 +00:00
belugas
66206867fe
(svn r6644) -Fix(r6637): remove inline to allow MSVC compilation
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-Fix(r5124): Add aircraft.h to MSVC projects
2006-10-05 02:26:27 +00:00
belugas
0257cc1496
(svn r6643) -Fix(r6631): Adjust proper disabled and lowered states of removal button on railtoolbar
2006-10-05 01:43:49 +00:00
glx
384a8be1cc
(svn r6642) -Fix r6639: 2 conversions missed
2006-10-04 20:12:39 +00:00
belugas
24a34eec9b
(svn r6641) -Fix(6639): Wongly converted SetWidgetLoweredState
2006-10-04 19:27:53 +00:00
bjarni
186f8f8867
(svn r6640) -Fix: [autoreplace] autoreplace can now use the money for selling the old vehicle to build the new one
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Say we got 40k for selling the old one and the new one costs 60k, then the player only needs 20k to replace
The new engine is still built before selling the old one for various reasons, but now the player gets a loan
of the sell value, which is always repaid when replace fails or the old engine is sold. The player will never notice this loan.
2006-10-04 19:15:25 +00:00
belugas
6444b0e781
(svn r6639) -CodeChange : Conversion of SetWidgetLoweredState to SetWindowWidgetLoweredState, in order to follow pre-established standard
2006-10-04 19:11:43 +00:00
bjarni
ddb46fe8d8
(svn r6638) -Fix r5652: restored each vehicle list type to their type classes, so it's possible to redraw all lists of one vehicle type again (instead of all types)
2006-10-04 17:09:17 +00:00