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@ -1471,7 +1471,6 @@ static void CreateVehicleListWindow(Window *w)
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switch (vl->vehicle_type) {
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case VEH_Train:
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w->hscroll.cap = 10 * 29;
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w->resize.step_width = 1;
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/* Fallthrough */
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case VEH_Road:
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@ -1626,7 +1625,7 @@ static void DrawVehicleListWindow(Window *w)
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SetDParam(0, v->profit_this_year);
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SetDParam(1, v->profit_last_year);
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DrawVehicleImage(v, x + 19, y + 6, w->hscroll.cap + 2, 0, INVALID_VEHICLE);
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DrawVehicleImage(v, x + 19, y + 6, w->widget[VLW_WIDGET_LIST].right - w->widget[VLW_WIDGET_LIST].left - 20, 0, INVALID_VEHICLE);
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DrawString(x + 19, y + w->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
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if ((v->type == VEH_Train && v->string_id != STR_SV_TRAIN_NAME) ||
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@ -1753,7 +1752,6 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
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break;
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case WE_RESIZE: /* Update the scroll + matrix */
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if (vl->vehicle_type == VEH_Train) w->hscroll.cap += e->we.sizing.diff.x;
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w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
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w->widget[VLW_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;
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ResizeVehicleListWidgets(w);
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