Commit Graph

64 Commits (7ea68d68a6f2547d61863864097ad22f11c60143)

Author SHA1 Message Date
Darkvater fe6e29cd2f (svn r5872) - Feature: Add an icon to the SDL openttd executable. 18 years ago
truelight e9519c20b0 (svn r3458) -Fix: forgot one instance in last commit 19 years ago
tron 2faf06f4cd (svn r2704) Remove . from include path again, too much trouble. Also add some #ifdefs and #includes for the Windows build 19 years ago
tron 647cbd6bdd (svn r2701) Insert Id tags into all source files 19 years ago
tron ab59156e61 (svn r2697) Make compiling with SDL on Windows work again (missing #includes) and fix some warnings 19 years ago
tron 126fed74d6 (svn r2685) -Codechange: Split the music/sound/video drivers into separate files and move them into subfolders.
This results in shorter and hopefully easier to maintain files.
Note: I had to change paths in #include statements of some unrelated files, because I added the ottd base directory to the include path (-I.)
19 years ago
tron 0ea239f78d (svn r2683) Remove redundant function call propagate return value 19 years ago
tron 54cbd01825 (svn r2673) Include functions.h directly, not globally via openttd.h 19 years ago
tron 71140a5768 (svn r2669) Shuffle some more stuff around to reduce dependencies 19 years ago
tron 1307f90b5e (svn r2535) Tabs 19 years ago
tron 6319c11b1f (svn r2497) Use a struct array for palette entries instead of a flat byte array 19 years ago
Darkvater ba8c649fac (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 19 years ago
Darkvater f4f5cb93f8 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
- Fix: also fix an unnoticed error in SlSaveLoadConv() due to wrong types.
19 years ago
tron a0372e1888 (svn r2367) Remove some unused functions, probably was some debug stuff 19 years ago
Darkvater 6b794ede3b (svn r2334) - Fix (regression): moved togglefullscreen into the video-driver, now windows works, dedicated works and sdl works. Also reverted the change to the makefile. 19 years ago
Darkvater 21b99af344 (svn r2330) - Fix: link error when compiling as dedicated. Add sdl.c to always compile in makefile as it is always protected by WITH_SDL and add a stub for ToggleFullScreen() 19 years ago
Darkvater ed5cf7b28f (svn r2314) - Feature: [ 1187490 ] Patches for building on IRIX (jgilje) 19 years ago
Darkvater 529d280167 (svn r2312) - Fix (regression): changing to/from fullscreen got broken with SDL. 19 years ago
Darkvater a77e736431 (svn r2311) - Fix: eh, forgot to remove moved function. 19 years ago
Darkvater a77a211ef7 (svn r2310) - Fix: Game would crash if you full-screened with the 'fullscreen' button than chose a resolution from the dropdown box that was no longer valid. Big thanks to DaleStan for track down the crashing bug.
- Fix: There would be duplicate entries in the resolutions dropdown box. Copy SDL method or removing duplicates and sort the list.
- Feature: in the settings menu, you don't have to click on the arrows anymore, clicking on the dropdown box itself has the same effect. Consistent with other dropdowns in the game
19 years ago
tron 452c7c2067 (svn r2013) Always ignore SIGPIPE, not only when SDL is used (ShadowJK) 20 years ago
tron b40a2fcd0d (svn r2000) Split the sound system into backend (mixer.[ch]) and frontend (sound.[ch]) 20 years ago
Darkvater 4f2816db05 (svn r1978) - Fix: Plug some memleaks; thanks Valgrind 20 years ago
pasky b2b0f8b3f6 (svn r1932) Fix: [SDL] On Linux console, the backquote scancode is 41. Let's hope nothing conflicts with it in X. 20 years ago
tron 066134aa01 (svn r1873) Ignore SIGPIPE 20 years ago
tron 7cac482a73 (svn r1805) Teach the driver layer a few things about const correctness 20 years ago
tron 36c9758c94 (svn r1803) Move debugging stuff into files of it's own 20 years ago
tron 94d5aeabb2 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 20 years ago
dominik ac5a1406bc (svn r1541) Fix: [ 1100767 ] fast forward in main menu 20 years ago
darkvater c308179978 (svn r1529) -Feature: [1090950] Adding 16:10 resolutions for mainly laptops (doode) 20 years ago
darkvater 1d127765c3 (svn r1523) -Fix: somehow mousewheel was disabled on windows using SDL; reenabled again
-Fix: added missing CDECL to ellipsis functions and changed VS6 project file to use _cdecl calling conventions (thx tamlin)
20 years ago
dominik 9545f8c19c (svn r1388) Feature: [SDL] Show revision number in window title 20 years ago
truelight fe16ef6637 (svn r1281) -Fix: the OS/2 is now finished. Fixes:
- Networking
  - File selector issue
  - Keyboard input
  - Dedicated server console issue (use dedicated.cmd to open a server)
  - Plus many other minor issues
20 years ago
darkvater 0fcc58b8eb (svn r1268) -Fix: some warnings in gfx.c fixed
-Fix: Makefile now correctly works for cygwin/mingw; altough defining only cygwin does not compile the game
-Fix: moved SDL information message from severity 0 to 1. Only errors/severe warnings should be level 0
20 years ago
dominik 0a1e697a29 (svn r1076) Feature: Patch setting to autosave the game on exit
If you set autosave_on_exit = true in openttd.cfg, your game will be saved as exit.sav in the autosave folder and you won't be asked if you want to quit the game any more.
20 years ago
bjarni 7dfefec420 (svn r983) SunOS: fixed backspace key (Oskar) 20 years ago
bjarni 747d69f9b2 (svn r981) SunOS: fixed the hotkey for console (Oskar) 20 years ago
truelight d6a1f3e412 (svn r942) -Merged branch/network back into the trunk 20 years ago
tron 9dd7c284f0 (svn r664) Fix warning on MorphOS 20 years ago
tron 0086bb9d06 (svn r653) Prevent SDL parachute from catching SIGSEGV and SIGFPE (pasky) 20 years ago
tron 2760ed80fd (svn r652) Factorise special case for MorphOS regarding signal() handling 20 years ago
tron cc428ef6cf (svn r637) Add keycode for the key to open the console on BeOS 20 years ago
tron 01e88bb61d (svn r623) -Feature: [ 1066504 ] Pause key pauses the game 20 years ago
tron 95a3e4fe1f (svn r621) Merge r450 to trunk:
Cleanups and #if 0 some unused debug code
20 years ago
tron 249a170ace (svn r607) -Patch: [ 985102 ] static cleanup
Thanks to lvoge
20 years ago
darkvater f3758d133a (svn r312) -Fix: [926105] ctrl + d bug. Longest outstanding bug has been fixed \o/ 2004-03-30 (Tron)
-Fix: [1030393] some screensizes crashes OTTD. Fix in general bug that only allows resolutions which were multiple of 8 in width and height. Also use closest possible resolution in fullscreen if window size is not a valid resolution (Tron)
20 years ago
dominik f7fee73752 (svn r308) Added debug hotkey 'caps lock' for sdl builds as well 20 years ago
dominik a38e2d046a (svn r297) Fix (SDL): Added a confirmation dialog when quitting the game 20 years ago
darkvater 586fdf7254 (svn r246) -Fix: 64bit machine warnings for sdl.c (Tron) 20 years ago
darkvater e295e46e3e (svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron)
-CodeLayout: Remove trailing spaces and Windows linebreaks
20 years ago