frosch
4e6d827ea6
(svn r13632) -Codechange: Use 'void *' for user-data of CircularTileSearch().
16 years ago
frosch
983e5a96f0
(svn r13629) -Fix [FS#2108](r13603): diameter != radius
16 years ago
belugas
31b002dab0
(svn r13603) -Feature{newGRF]: Add var 65 in Variational Action 2 Variables for Houses.
...
This var will return the manhattan distance of the nearest house that match a given criteria.
The criterias can be: 0 : house ID/ 1 : Class ID/ 2 : grf ID
The search radius can be defined too, up to 64.
17 years ago
smatz
29985b768c
(svn r13565) -Change [FS#2077]: when invisibility is set, sprite sequences are now drawn until first non-opaque sprite is found (bit 14 not set)
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This is to balance performance, code complexity and NewGRF requirements
17 years ago
belugas
237a6f554a
(svn r13519) -Feature[newGRF]: Implement var 63, variational action2 variable for Houses.
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Or, in more simple terms, the check for the animation frame of nearby house.
17 years ago
rubidium
d03994098b
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
17 years ago
rubidium
2d860049a7
(svn r12844) -Fix: the industry tick trigger should only be triggered once every 256 ticks, not every tick... Also bail out of the triggers a little earlier if you know they are not going to happen anyway.
17 years ago
rubidium
5ef8c01ce7
(svn r12819) -Codechange: handle more NewGRFs in the same way as TTDP does it, i.e. testing the low bits for 0xFF or 0 instead of all bits.
17 years ago
rubidium
a40bba8bac
(svn r12817) -Feature: the ability to play NewGRF sounds for industries and stations.
17 years ago
rubidium
181b36ca0b
(svn r12801) -Codechange: remove the dependency of function.h in town_map.h
17 years ago
rubidium
15680e477a
(svn r12800) -Codechange: move the animated tile related functions out of texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions.
17 years ago
smatz
febc5150c9
(svn r12547) -Feature: invisibility options to make objects invisible instead of transparent
17 years ago
skidd13
4cc6140619
(svn r12513) -Codechange: rename OriginalTileRandomiser something more descriptive
17 years ago
glx
bbdb831301
(svn r12452) -Feature: [NewGRF] Add random action 2 type 84. For vehicles only.
17 years ago
skidd13
a887b79f90
(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
17 years ago
frosch
a40d761d7f
(svn r12149) -Codechange: Merge 'ground_sprite' and 'ground_pal' of DrawTileSprites into one PalSpriteID
17 years ago
frosch
fd0f57a794
(svn r12148) -Codechange: Merge 'image' and 'pal' of DrawTileSeqStruct into one PalSpriteID
17 years ago
frosch
fe9891c8ec
(svn r12028) -Codechange: Split common part of station var 0x67, house var 0x62, indtile var 0x60 and industry var 0x62 to 'newgrf_commons.cpp'.
17 years ago
glx
8c13852373
(svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs
17 years ago
rubidium
d4e6a6bf57
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
17 years ago
rubidium
ac528411df
(svn r11818) -Codechange: split player.h into smaller pieces.
17 years ago
rubidium
6c954cad5f
(svn r11801) -Codechange: remove some unneeded includes from some header files.
17 years ago
rubidium
b4b3190b62
(svn r11788) -Fix (11787): makedepend doesn't mark delete files as changed...
17 years ago
rubidium
e5e75bd8f8
(svn r11719) -Codechange: split sound.h in a header with types and one with functions.
17 years ago
rubidium
b9046c97fb
(svn r11702) -Codechange: move all date related stuff to date*.
17 years ago
rubidium
429521a7d1
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
17 years ago
rubidium
433a9f3c09
(svn r11675) -Codechange: split the string types from the string functions.
17 years ago
rubidium
5b49e75453
(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
17 years ago
rubidium
7db6c7db38
(svn r11664) -Codechange: use more specific ("rail_type.h" instead of "rail.h" that includes way more than only "rail_type.h") includes at some places.
17 years ago
skidd13
71c4325c50
(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
17 years ago
skidd13
8be526e499
(svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style
17 years ago
glx
0660d2a3d6
(svn r11418) -Fix (r11416): forgot an instance
17 years ago
belugas
3904640d02
(svn r11416) -Fix(r11411): For once, the warnings of MSVC are not useless. Inversion of the two parameters of DoTriggerHouse cause a complain which was legit, in this case
17 years ago
rubidium
9758a76512
(svn r11411) -Codechange: implement random triggers for houses.
17 years ago
belugas
f55fdfb7c4
(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
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-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
17 years ago
rubidium
9d8c8c200e
(svn r11225) -Fix: if a sprite shares the bounding box of another sprite, the offset is unsigned instead of signed.
17 years ago
rubidium
a2256f6b0f
(svn r11190) -Fix: make snowy roofs of (newgrf) houses also transparent.
17 years ago
rubidium
127c7c9b0f
(svn r11173) -Codechange: rename some callback enums so they are more uniform.
17 years ago
maedhros
df03734674
(svn r11149) -Fix [FS#1225]: Draw building stages for new house ground sprites.
17 years ago
rubidium
c5cfb281ad
(svn r11042) -Fix [FS#1196]: so newgrf callbacks returned slightly wrong heights (height of nothern corner instead of height of lowest corner). Patch by frosch.
17 years ago
belugas
a079834cfc
(svn r10968) -Codechange: Remove a tileloop performed in the AfterLoadCountBuildings function and use the main loop of CheckhouseIDs instead
17 years ago
rubidium
d624f66c79
(svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
17 years ago
rubidium
02ab86631e
(svn r10696) -Codechange: remove duplication of the "make sprite transparent" code.
17 years ago
rubidium
9e3ee0e689
(svn r10690) -Codechange: use the enum that describes all callback IDs in favor of "just" using an untyped integer.
17 years ago
belugas
108ee9bc3e
(svn r10167) -Codechange: Change the flagging system of grf loaded feature from a bitset to a bool evaluation.
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Like easier to read and faster to evaluate :)
18 years ago
belugas
e8c6d57150
(svn r10066) -Codechange: Expose function GetNearbyTile by moving it to newgrf_commons.[cpp|h]. Will be used by industries in a few.
18 years ago
belugas
a95fdc8bb5
(svn r10040) -Codechange: Make the function GetTerrainType public, as other functions require it
18 years ago
belugas
4af692558a
(svn r10005) -Codechange: Merge two flags (2cc and newhouses) indicating some newgrf features have been loaded, and introduce the newindustry one.
18 years ago
peter1138
816d31f0aa
(svn r9873) -Codechange: Add missing second callback parameter for houses
18 years ago
belugas
3fb4003534
(svn r9850) -Codechange: Introduction of the Override/Substitute manager. Currently only used for newhouses.
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Basically, it is more a gathering of IDs from grf files and ingame data.
18 years ago