Commit Graph

15 Commits (7a72dcb3b57b70214c4d402be89f9b1dd158d790)

Author SHA1 Message Date
rubidium d234e97f8b (svn r9919) -Codechange: prepare some more places for more road types. 17 years ago
rubidium 7d4be11516 (svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13. 17 years ago
rubidium ba24c34f85 (svn r9869) -Codechange: replace some bytes with VehicleType, i.e. more type strictness. 17 years ago
glx 94b3ea7b34 (svn r9528) -Fix r8610: don't try to modify non-existent widgets (many thanks to Bruce Perence, the libefence developer) 18 years ago
rubidium ce919e8c71 (svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code). 18 years ago
rubidium 36bb92ae24 (svn r9050) -Codechange: Foo(void) -> Foo() 18 years ago
belugas a723770836 (svn r8853) -Cleanup: doxygen changes. Correct forgotten c files to cpp files with the @file tag as well as a few general comments style 18 years ago
bjarni 037d636734 (svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that VEH_Train is 0, VEH_Road is 1 and so on
This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places)
  Surprisingly this can be done without changing the savegame format
18 years ago
bjarni 80125fd934 (svn r8610) -Codechange/Feature: rewrote the list handling in the autoreplace window
-The user will notice the following changes:
      All vehicle types behaves in the same way
      Adding/removing an engine (new design and so on) can no longer result in the window selecting a new engine
      All valid replacements will be displayed since it looks at refitting options as well (this solves the missing ships with the newships GRF)
      Since you can't replace an engine into itself, the engine selected in the left list will no longer appear in the right list

   -The code changes:
      Instead of looping all engines all the time, each list generates a list like the build windows
        This ensures consistent list generation since only one function can loop all engines
      Unified code for all vehicle types
      It now use the lists to call the drawing code in the build vehicle window
      Works on selected EngineIDs instead of selected index in the list
18 years ago
rubidium c8882bd3d2 (svn r8511) -Codechange: make WindowClass an enumerated value. 18 years ago
belugas 0c45071bb0 (svn r8455) -Codechange: Give a more meaningful name (railveh_type)to member flags of RailVehInfo, as well as changing the code to reflect the fact that it was not a flag but rather a one value only variable. Doing so, some evaluations have been simplified.
-Codechange: Add and use RAILVEH_SINGLEHEAD when railveh_type is set to 0, which was implicit before.
-Cleanup: Remove some extraneous parenthesis.
18 years ago
tron 0996de79df (svn r8385) -Fix
-Regression (r8314): I only did half the necessary changes to move railtype from Engine to RailVehicleInfo. Now do the rest.
18 years ago
bjarni c856c26611 (svn r8371) -Codechange: [autoreplace GUI] moved the autoreplace GUI to a file of it's own
Note: it's the same as r8363, only this time the svn history of autoreplace should be preserved
18 years ago
bjarni 422004013e (svn r8370) -Revert (r8363): the autoreplace GUI move cleared the file history 18 years ago
bjarni 97effdcb96 (svn r8363) -Codechange: [autoreplace GUI] moved the autoreplace GUI to a file of it's own 18 years ago