belugas
e2c0f1faf7
(svn r11374) -Codechange: Give meaning to the magical number that specifies the color of the text in a DrawString call.
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Patch heavily based on BiBB's work (FS#1383)
2007-11-04 00:08:57 +00:00
rubidium
eadd6765e1
(svn r11312) -Codechange: implement a overflow safe integer and use that for money and don't misuses CommandCost to have a overflow safe integer. Based on a patch by Noldo.
2007-10-20 14:51:09 +00:00
glx
342025d0e1
(svn r11214) -Fix [FS#1296]: planes can't use heliports so refuse these orders
2007-10-05 22:13:35 +00:00
rubidium
f41c8ab3aa
(svn r11122) -Fix [FS#1234]: crash when building a NewGRF vehicle when the articulated build vehicle callback returneed a different value for the purchase window than the normal build. Thanks for Dalestan and _minime_ for pointers to possible causes.
2007-09-17 04:23:03 +00:00
rubidium
45900925c3
(svn r10992) -Fix [FS#1132]: huge amount of vehicles in the "ungrouped" group. Patch by frosch.
2007-08-27 21:33:26 +00:00
rubidium
d1590e8f07
(svn r10731) -Codechange: allow smaller initial "build <vehicle type>" windows.
2007-07-29 22:58:59 +00:00
rubidium
13ab17bca8
(svn r10704) -Codechange: provide an infrastructure to have resizable windows that are smaller than the default window size.
2007-07-27 12:49:04 +00:00
peter1138
61e41b24b4
(svn r10603) -Codechange: avoid direct access to _engine_info
2007-07-17 06:56:09 +00:00
rubidium
13692798e6
(svn r10567) -Add [FS#915]: a "group" with ungrouped vehicles. Patch by Matthias Wolf.
2007-07-14 23:10:27 +00:00
truelight
988d9b8da8
(svn r10552) -Fix [FS#1034, r10546]: opening Available Aircrafts segfaulted
2007-07-13 19:06:12 +00:00
truelight
1845b5633d
(svn r10546) -Fix [FS#1026]: you can now have both Available Train as Available Ship window open
2007-07-13 14:51:55 +00:00
peter1138
76874f34bf
(svn r10324) -Codechange: reference engine names by index
2007-06-25 14:46:32 +00:00
truelight
dc82eeb2ae
(svn r10265) -Feature: allow double-clicking on certain places: build-vehicle and town-action
2007-06-22 10:57:53 +00:00
rubidium
d0fa4eb9de
(svn r10258) -Codechange: as we are now using int64 all over the place, it's better to use int64 variables in the string generating too instead of packing them into two int32s.
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-Fix: some displays of money were wrong.
2007-06-21 17:25:17 +00:00
rubidium
1b27095c83
(svn r10247) -Fix (r10210): *always* call SetDParamMoney when you want to place money in some string.
2007-06-21 14:54:51 +00:00
rubidium
0d8e82b7d7
(svn r10246) -Fix (r10297): some forgotten money conversions and truncation issues. Thanks to benc for providing the patch.
2007-06-21 14:32:27 +00:00
bjarni
07e7a80a05
(svn r10025) -Fix: [build windows] sorting planes for capacity didn't check mail capacity. Now mail capacity is used if passenger capacity is the same
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The sort will still resort to EngineID if both mail and passenger capacities are the same
2007-06-02 15:47:38 +00:00
bjarni
65ff472991
(svn r10024) -Feature: [build windows] trains, road vehicles and ships can now be sorted by cargo capacity (planes already had this option)
2007-06-02 15:41:37 +00:00
maedhros
2181e11c18
(svn r10008) -Codechange: Move a couple of functions related to articulated vehicles to a file of their own.
2007-06-01 11:41:02 +00:00
rubidium
21546a66f3
(svn r9917) -Codechange: prepare some more areas for more road types.
2007-05-25 08:13:01 +00:00
rubidium
8f0f090c51
(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
2007-05-19 09:40:18 +00:00
rubidium
c8d05162c2
(svn r9869) -Codechange: replace some bytes with VehicleType, i.e. more type strictness.
2007-05-18 17:31:41 +00:00
peter1138
e16ea9b758
(svn r9828) -Codechange: [NewGRF] Add support for changing cargo capacity with callback 36. This is set on construction for ships and roadvehicles, and whenever carriages are attached for trains.
2007-05-12 07:05:34 +00:00
peter1138
4cfef9b7f5
(svn r9809) -Codechange: [NewGRF] Add callback 36 properties to purchase lists and add running cost changing for ships.
2007-05-07 16:38:21 +00:00
peter1138
ebe81b98ce
(svn r9806) -Codechange: [NewGRF] Add callback 36 support for purchase cost, for all vehicle types.
2007-05-07 13:26:10 +00:00
peter1138
9763b5bf8b
(svn r9703) -Codechange: support callback 36 in vehicle purchase lists
2007-04-20 21:42:06 +00:00
rubidium
7577954ced
(svn r9672) -Cleanup: lots of coding style fixes around operands.
2007-04-18 22:10:36 +00:00
maedhros
2eed59028f
(svn r9476) -Codechange: Make build windows for all vehicle types the same width.
2007-03-26 12:28:44 +00:00
maedhros
822ce5661d
(svn r9475) -Codechange: Allow the purchase details widget to expand dynamically if there's still not enough room for the text.
2007-03-26 11:41:14 +00:00
maedhros
9339c954e1
(svn r9474) -Fix (r8378): Expand the details widget in the vehicle build windows again to make room for all the text.
2007-03-26 08:55:45 +00:00
rubidium
36cea84b11
(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code).
2007-03-08 16:27:54 +00:00
bjarni
13c72c07d6
(svn r9040) -Codechange: the build window and CmdBuildAircraft() now shares the code to figure out if an aircraft is buildable in the hangar in question
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This should help ensuring that the build command and the list are consistent in what aircraft are buildable
2007-03-06 22:11:58 +00:00
celestar
5828617a07
(svn r8973) -Feature/Codechange: Changed the internal unit for aircraft velocities to from 8mph to 1km/h (peter1138), also give aircraft realsitic velocities (so that 1km/h is 1km/h independent of vehicle type) (peter1138). Introduce a flag to reduce aircraft speed in holding patterns to some realistic velocity. Use this flag for the city airport for the time being and make use of the different entry points for this airport type.
2007-03-02 12:01:24 +00:00
belugas
4160d85cd2
(svn r8859) -Cleanup: doxygen changes. Mostly @files missing tags and a few comments style.
2007-02-23 11:50:43 +00:00
peter1138
3d581f4f89
(svn r8826) -Codechange: Replace _cargoc's separate arrays with a regular struct array (with accessor) and implement new initialization method using cargo labels.
2007-02-20 22:09:21 +00:00
tron
27f48c5dda
(svn r8822) -Fix
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Variable scope, const
2007-02-20 06:39:09 +00:00
bjarni
da422574ad
(svn r8787) -Change r8771: allow fast aircraft in small airports
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We should keep the list in sync with the build command as hacked clients can avoid a block in the GUI only
2007-02-17 18:38:35 +00:00
bjarni
8175371eee
(svn r8783) -Fix r8771: aircraft vehicle subtype and aircraft engine subtype aren't the same (even though they both tell if it's a plane or helicopter)
2007-02-17 16:07:45 +00:00
bjarni
6bbe135446
(svn r8771) -Fix r8343: build aircraft windows will no longer show aircraft that can't use the airport in question
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Now it's even better than ever because unless the no jetcrash cheat is enabled, the small airports will not show fast aircraft
2007-02-17 12:45:15 +00:00
tron
128caa5050
(svn r8755) -Fix
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Abbreviate GetAirport(st->airport_type) to st->Airport()
2007-02-16 09:38:43 +00:00
bjarni
a7c92492df
(svn r8749) -Regression r8331: fixed signed/unsigned issue that could create too many lines in build vehicle windows and crash the game
2007-02-15 20:58:45 +00:00
tron
16df378623
(svn r8747) -Fix
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-Codechange: Make the encoding of accepted aircraft types of airports a bit more sensible and move the enum into struct AirportFTAClass
2007-02-15 20:16:33 +00:00
bjarni
ab08096aab
(svn r8746) -Regression r8331: build train window could sort incorrectly by EngineID with certain newGRF sets
2007-02-15 17:51:39 +00:00
bjarni
d40886903d
(svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that VEH_Train is 0, VEH_Road is 1 and so on
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This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places)
Surprisingly this can be done without changing the savegame format
2007-02-07 19:10:19 +00:00
bjarni
f626458af7
(svn r8610) -Codechange/Feature: rewrote the list handling in the autoreplace window
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-The user will notice the following changes:
All vehicle types behaves in the same way
Adding/removing an engine (new design and so on) can no longer result in the window selecting a new engine
All valid replacements will be displayed since it looks at refitting options as well (this solves the missing ships with the newships GRF)
Since you can't replace an engine into itself, the engine selected in the left list will no longer appear in the right list
-The code changes:
Instead of looping all engines all the time, each list generates a list like the build windows
This ensures consistent list generation since only one function can loop all engines
Unified code for all vehicle types
It now use the lists to call the drawing code in the build vehicle window
Works on selected EngineIDs instead of selected index in the list
2007-02-06 11:11:12 +00:00
rubidium
2a9851a3ad
(svn r8511) -Codechange: make WindowClass an enumerated value.
2007-02-01 15:49:12 +00:00
peter1138
4438b99ae4
(svn r8464) -Revert (r4322): Change back to converting to mph in the GUI code, as 1 mph == 1.6 km/h is too far out for some people.
2007-01-30 21:10:04 +00:00
bjarni
a97d87be9a
(svn r8460) -Fix (r8455): the build train window put locomotives and wagons in appeantly random order
2007-01-30 17:19:58 +00:00
belugas
e8af755d7f
(svn r8455) -Codechange: Give a more meaningful name (railveh_type)to member flags of RailVehInfo, as well as changing the code to reflect the fact that it was not a flag but rather a one value only variable. Doing so, some evaluations have been simplified.
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-Codechange: Add and use RAILVEH_SINGLEHEAD when railveh_type is set to 0, which was implicit before.
-Cleanup: Remove some extraneous parenthesis.
2007-01-30 11:53:35 +00:00
bjarni
058df1b99f
(svn r8390) -Codechange (r8384): Rewrote ResizeButtons()
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Now it only works on first and last widget to resize
It now works with offsets correctly (no longer assumes the left is 0)
It's no longer needed to have a widget right of the ones you resize
Can handle any number of widgets
2007-01-24 14:32:20 +00:00