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@ -91,14 +91,14 @@ void HandleButtonClick(Window *w, byte widget)
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static void StartWindowDrag(Window *w);
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static void StartWindowSizing(Window *w);
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static void DispatchLeftClickEvent(Window *w, int x, int y)
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static void DispatchLeftClickEvent(Window *w, int x, int y, bool double_click)
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{
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WindowEvent e;
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const Widget *wi;
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e.we.click.pt.x = x;
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e.we.click.pt.y = y;
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e.event = WE_CLICK;
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e.event = double_click ? WE_DOUBLE_CLICK : WE_CLICK;
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if (w->desc_flags & WDF_DEF_WIDGET) {
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e.we.click.widget = GetWidgetFromPos(w, x, y);
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@ -1633,7 +1633,17 @@ static void HandleAutoscroll()
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}
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}
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void MouseLoop(int click, int mousewheel)
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enum MouseClick {
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MC_NONE = 0,
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MC_LEFT,
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MC_RIGHT,
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MC_DOUBLE_LEFT,
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MAX_OFFSET_DOUBLE_CLICK = 5,
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TIME_BETWEEN_DOUBLE_CLICK = 50,
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};
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void MouseLoop(MouseClick click, int mousewheel)
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{
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int x,y;
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Window *w;
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@ -1654,7 +1664,7 @@ void MouseLoop(int click, int mousewheel)
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x = _cursor.pos.x;
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y = _cursor.pos.y;
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if (click == 0 && mousewheel == 0 && !scrollwheel_scrolling) return;
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if (click == MC_NONE && mousewheel == 0 && !scrollwheel_scrolling) return;
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w = FindWindowFromPt(x, y);
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if (w == NULL) return;
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@ -1680,9 +1690,10 @@ void MouseLoop(int click, int mousewheel)
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}
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if (vp != NULL) {
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if (scrollwheel_scrolling) click = 2; // we are using the scrollwheel in a viewport, so we emulate right mouse button
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if (scrollwheel_scrolling) click = MC_RIGHT; // we are using the scrollwheel in a viewport, so we emulate right mouse button
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switch (click) {
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case 1:
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case MC_DOUBLE_LEFT:
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case MC_LEFT:
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DEBUG(misc, 2, "Cursor: 0x%X (%d)", _cursor.sprite, _cursor.sprite);
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if (_thd.place_mode != 0 &&
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/* query button and place sign button work in pause mode */
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@ -1700,29 +1711,37 @@ void MouseLoop(int click, int mousewheel)
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}
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break;
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case 2:
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case MC_RIGHT:
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if (!(w->flags4 & WF_DISABLE_VP_SCROLL)) {
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_scrolling_viewport = true;
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_cursor.fix_at = true;
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}
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break;
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default:
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break;
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}
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} else {
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switch (click) {
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case 1: DispatchLeftClickEvent(w, x - w->left, y - w->top); break;
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case MC_DOUBLE_LEFT: DispatchLeftClickEvent(w, x - w->left, y - w->top, true);
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/* fallthough, and also give a single-click for backwards compatible */
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case MC_LEFT: DispatchLeftClickEvent(w, x - w->left, y - w->top, false); break;
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default:
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if (!scrollwheel_scrolling || w == NULL || w->window_class != WC_SMALLMAP) break;
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/* We try to use the scrollwheel to scroll since we didn't touch any of the buttons.
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* Simulate a right button click so we can get started. */
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/* fallthough */
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case 2: DispatchRightClickEvent(w, x - w->left, y - w->top); break;
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case MC_RIGHT: DispatchRightClickEvent(w, x - w->left, y - w->top); break;
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}
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}
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}
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void HandleMouseEvents()
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{
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int click;
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static int double_click_time = 0;
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static int double_click_x = 0;
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static int double_click_y = 0;
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MouseClick click;
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int mousewheel;
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/*
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@ -1737,14 +1756,22 @@ void HandleMouseEvents()
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if (!IsGeneratingWorld()) _current_player = _local_player;
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/* Mouse event? */
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click = 0;
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click = MC_NONE;
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if (_left_button_down && !_left_button_clicked) {
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click = MC_LEFT;
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if (double_click_time != 0 && _tick_counter - double_click_time < TIME_BETWEEN_DOUBLE_CLICK &&
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double_click_x != 0 && abs(_cursor.pos.x - double_click_x) < MAX_OFFSET_DOUBLE_CLICK &&
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double_click_y != 0 && abs(_cursor.pos.y - double_click_y) < MAX_OFFSET_DOUBLE_CLICK) {
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click = MC_DOUBLE_LEFT;
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}
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double_click_time = _tick_counter;
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double_click_x = _cursor.pos.x;
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double_click_y = _cursor.pos.y;
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_left_button_clicked = true;
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click = 1;
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_input_events_this_tick++;
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} else if (_right_button_clicked) {
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_right_button_clicked = false;
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click = 2;
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click = MC_RIGHT;
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_input_events_this_tick++;
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}
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