zuu
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dfb5663313
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(svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope information for situations when we only want to know if a tile is flat or not (cirdan, LordAro)
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2013-10-12 22:07:58 +00:00 |
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planetmaker
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a8ba748434
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(svn r25229) -Feature: [NewGRF] Variable 0x82 for canals and rivers (dike map)
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2013-05-06 20:48:18 +00:00 |
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frosch
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02924a1d3e
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(svn r25220) -Change [FS#Eddi]: Consider map border as water wrt. river/canal continuation.
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2013-05-06 12:49:04 +00:00 |
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rubidium
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00530f4ccf
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(svn r24972) -Fix [FS#5258]: do not make overbuilding rivers with canals insanely expensive; there is no real need to fill the river with dirt first, just excavate it a bit and build borders
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2013-02-05 21:07:24 +00:00 |
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planetmaker
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9823fac63b
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(svn r24924) -Fix (r24923): Make sure that autoslope on steep coast tiles cannot not leave invalid canals
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2013-01-20 13:50:10 +00:00 |
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planetmaker
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42883b9543
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(svn r24923) -Fix [FS#5441]: When an object built on a river is removed, restore the river, if possible also on slopes (based on patch by Supercheese)
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2013-01-20 12:43:25 +00:00 |
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frosch
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3ce8d2ce70
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(svn r24846) -Add: Advanced settings to disable certain sound effects.
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2012-12-23 21:09:09 +00:00 |
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frosch
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a8c88f43b6
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(svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and NewsFlag instead.
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2012-05-26 14:16:03 +00:00 |
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frosch
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07f69d8b88
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(svn r23920) -Fix: Consider only the middle tile of a lock for lock-infrastructure costs. The other two tiles may be owned by other companies. Also do not count the middle tile of a lock as canal, independent of whether it is build on ground or river slope.
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2012-02-09 22:38:39 +00:00 |
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rubidium
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e40eb8177a
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(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
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2012-01-03 20:26:05 +00:00 |
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yexo
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f5caf142c0
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(svn r23725) -Fix (r23723): compile before commit
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2012-01-03 00:47:56 +00:00 |
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yexo
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5f79b4c5d1
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(svn r23724) -Codechange: split of the check to see if ambient sounds are enabled to a header file allowing compilers to inline that check
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2012-01-03 00:45:22 +00:00 |
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yexo
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b9e19cc6c1
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(svn r23723) -Codechange: speedup flood checks a bit
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2012-01-03 00:44:23 +00:00 |
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michi_cc
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24d530b55d
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(svn r23686) -Fix [FS#4921] (r23413): Infrastructure count of canals/locks/ship depots wasn't updated properly when a company went into bankruptcy or was taken over.
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2011-12-29 20:10:06 +00:00 |
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truebrain
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77b7366c29
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(svn r23622) -Add: a set of events to trigger in a GameScript
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2011-12-19 20:59:36 +00:00 |
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planetmaker
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8c48fd1fe5
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(svn r23512) -Change [FS#4872]: Allow to place locks also on river rapids and restore rivers, if locks are deleted
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2011-12-13 23:01:36 +00:00 |
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frosch
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85ba182fde
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(svn r23443) -Fix (r23413): Building of locks in SE failed.
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2011-12-07 18:41:38 +00:00 |
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michi_cc
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c06bbb4863
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(svn r23413) -Add: Company infrastructure counts for canals.
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2011-12-03 23:40:23 +00:00 |
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truebrain
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98103121d4
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(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
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2011-11-29 23:15:35 +00:00 |
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rubidium
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56a2c4b177
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(svn r23284) -Fix [FS#4845]: Pathfinders go haywire when you build a lock over a ship going perpendicular to the axis of the new lock
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2011-11-20 15:39:23 +00:00 |
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yexo
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6a272233b3
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(svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitions
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2011-11-08 17:37:32 +00:00 |
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michi_cc
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3e016e4254
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(svn r23116) -Fix (r23114): Ambient sound effect callback was called for unsupported tile types.
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2011-11-04 22:59:23 +00:00 |
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michi_cc
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707b0f48e6
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(svn r23114) -Feature: [NewGRF] Ambient sound effect callback.
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2011-11-04 21:05:08 +00:00 |
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rubidium
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2a2c102b0b
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(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables
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2011-11-04 11:52:19 +00:00 |
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rubidium
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459c9523e8
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(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well
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2011-11-04 11:36:10 +00:00 |
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rubidium
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19eabdba2c
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(svn r23106) -Codechange: pass int* to GetTileSlope and friends
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2011-11-04 11:30:37 +00:00 |
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rubidium
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0b6dbaf664
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(svn r23099) -Codechange: remove pointless multiplications by TILE_HEIGHT for the water/river code
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2011-11-04 10:29:26 +00:00 |
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rubidium
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ecbc56a677
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(svn r23094) -Codechange: add a default NULL to GetFoundationSlope and use it
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2011-11-04 10:23:48 +00:00 |
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rubidium
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2ed0f93bfb
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(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it
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2011-11-04 10:22:27 +00:00 |
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rubidium
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7757a2ed40
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(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
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2011-11-04 10:18:13 +00:00 |
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michi_cc
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4261e8fdfd
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(svn r22773) -Add: Some grass around rivers in desert areas.
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2011-08-20 20:07:02 +00:00 |
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frosch
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a7f7a97825
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(svn r22646) -Codechange: Simplify MP_WATER map accessors, esp. for locks and depots. (based on patched by adf88 and michi_cc)
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2011-07-10 13:04:04 +00:00 |
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michi_cc
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662a0a9cd3
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(svn r22638) -Fix: Keep the previous owner of the upper and lower lock parts if they are built on existing water.
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2011-07-07 14:16:16 +00:00 |
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frosch
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f575b45bae
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(svn r22110) -Codechange: Remove WaterDrawTileStruct and use DrawTileSprites/DrawTileSeqStruct instead.
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2011-02-19 14:57:15 +00:00 |
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frosch
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9e59436c61
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(svn r22108) -Codechange: Replace some magic with some other magic though less easy to break.
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2011-02-19 14:51:46 +00:00 |
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frosch
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1dd6d037ba
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(svn r22107) -Cleanup (r1903): Remove unused struct.
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2011-02-19 14:30:21 +00:00 |
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rubidium
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bc3ce1e53b
|
(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h
|
2011-02-07 22:37:22 +00:00 |
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planetmaker
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afad7920ef
|
(svn r21993) -Fix (r19720): When building a lock on dry land costs for clearing water were deducted rather than for building canals
|
2011-02-06 12:16:06 +00:00 |
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smatz
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3057a26fd5
|
(svn r21953) -Remove [FS#4456]: the non-uniform stations setting. Support for uniform stations has been broken for over a year
|
2011-02-04 14:11:14 +00:00 |
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frosch
|
612516ff76
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(svn r21290) -Codechange: Add HasTileWaterGround() to deduplicate some tests.
|
2010-11-21 18:38:45 +00:00 |
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frosch
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b57a3ae5ec
|
(svn r20763) -Fix [FS#4113](r20749): The bridgetest on building shipdepots can no longer rely on being only called for clear water tiles.
|
2010-09-07 19:20:15 +00:00 |
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yexo
|
a2ba35f57c
|
(svn r20749) -Fix: allow overbuilding objects with buoys and ship depots
|
2010-09-05 16:33:32 +00:00 |
|
yexo
|
0e250f2bdf
|
(svn r20748) -Fix: overbuilding an object tile with sea under it with a canal didn't take the cost for clearing the sea into account
|
2010-09-05 16:00:36 +00:00 |
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frosch
|
e9cd81953a
|
(svn r20741) -Cleanup: Use IsTileOnWater() in more places.
|
2010-09-05 13:18:54 +00:00 |
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rubidium
|
50769995c7
|
(svn r20640) -Add: support for water under objects
|
2010-08-27 22:29:13 +00:00 |
|
frosch
|
4901d42140
|
(svn r20636) -Codechange: Move MarkTileDirtyByTile() and DeleteAnimatedTile() into MakeWaterKeepingClass().
|
2010-08-27 20:46:36 +00:00 |
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rubidium
|
30f2afac9b
|
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
|
2010-08-26 22:01:16 +00:00 |
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rubidium
|
08a41c6ee5
|
(svn r20631) -Codechange: generalise IsIndustryTileOnWater + simplify so related code
|
2010-08-26 19:29:20 +00:00 |
|
yexo
|
85740a0283
|
(svn r20559) -Fix [FS#4045]: make sure that all vehicles are build in the most northern depot/hangar tile
|
2010-08-19 13:44:41 +00:00 |
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yexo
|
cc45b99866
|
(svn r20527) -Codechange: move the flood code and remove some redundant checks
|
2010-08-17 19:52:44 +00:00 |
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