Commit Graph

1363 Commits (77d26759e3e4f0ada2298d8e89e64380592537d1)
 

Author SHA1 Message Date
bjarni 5c43906b24 (svn r1766) - Feature: Aircrafts will now go to the nearest hangar if the next airport in the orders do not have one (helipads)
- Fix: sometimes aircrafts would not go to the hangar even when they should. They do now
20 years ago
truelight 0be987391b (svn r1765) -Fix: on loading, the total amount of towns wasn't reset to zero 20 years ago
truelight 777dd99585 (svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when
you have that amount of towns in a map ;))
20 years ago
truelight 6d5fdc2b68 (svn r1763) -Add: pool.c / pool.h: generalized routines for dynamic arrays (MemoryPools) 20 years ago
truelight c02c35e256 (svn r1762) -Codechange: renamed 'MemoryPool' to 'SettingsMemoryPool' (we need
MemoryPool for general-dynamic-arrays)
20 years ago
tron 20d1f357dd (svn r1761) Don't set CC and CXX
If somebody tried to use alternate compilers via an environment variable the assignment in the Makefile simply overwrote that.
20 years ago
celestar a00571a1d7 (svn r1760) -Fix: [ 1113399 ] Game no longer crashes when right-clicking a disabled Full Load button 20 years ago
miham cf5dd15213 (svn r1759) Daily/Weekly/Monthly langfile updates 20 years ago
tron 8dc84b3deb (svn r1758) Replace `` with $(shell), because the latter is only evaluated once instead of over and over again 20 years ago
tron ff973f7992 (svn r1757) Stop the new AI from trying to build its HQ on non-existent tiles 20 years ago
tron aa592190dc (svn r1756) Cleanup: if cascade -> switch, uint -> TileIndex 20 years ago
tron af3605705f (svn r1755) Trim trailing whitespace 20 years ago
darkvater 35cb4fbf8c (svn r1754) - Fix: you can once again load newgrf files with lots of sprites. Index wasn't reset in second run, thus counting them double. 20 years ago
darkvater b344d30792 (svn r1753) - Fix: [ 1113037 ] crash when accessing hi-scores in editor, it is now disabled. 20 years ago
darkvater 9776f2350b (svn r1752) - Fix: MSVC acting up once again, as well as project file updates for the missing files. 20 years ago
matthijs a2dec6c32a (svn r1751) - Feature: New PathFinder (NPF).
- Supports trains, road vehicles and ships.
	- Uses A* pathfinding (same codebase as the new ai).
	- Currently unlimited search depth, so might perform badly on large maps/networks (especially ships).
	- Will always find a route if there is one.
	- Allows custom penalties for obstacles to be set in openttd.cfg (npf_ values).
	- With NPF enabled, ships can have orders that are very far apart. Be careful, this will break (ships get lost) when the old pathfinder is used again.
- Feature: Disabling 90 degree turns for trains and ships.
	- Requires NPF to be enabled.
	- Ships and trains can no longer make weird 90 degree turns on tile borders.
- Codechange: Removed table/directions.h.
	- table/directions.h contained ugly static tables but was included more than once. The tables, along with a few new ones are in npf.[ch] now. Better suggestions for a location?
- Fix: Binary heap in queue.c did not allocate enough space, resulting in a segfault.
- Codechange: Rewritten FindFirstBit2x64, added KillFirstBit2x64.
- Codechange: Introduced constant INVALID_TILE, to replace the usage of 0 as an invalid tile. Also replaces TILE_WRAPPED.
- Codechange: Moved TileAddWrap() to map.[ch] 
- Add TileIndexDiffCByDir(), TileIndexDiffCByDir(). 
- Codechange: Moved IsTrainStationTile() to station.h
- Add: IsRoadStationTile() and GetRoadStationDir().
20 years ago
darkvater b64c375f2f (svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz) 20 years ago
tron 7bbcf5875c (svn r1749) Move the functions which calculate distances to map.[ch] and give the more meaningful names 20 years ago
tron e1c19367f0 (svn r1748) Enforce map size limits 20 years ago
darkvater 4cc0952736 (svn r1747) - Fix: [network] ottd should compile when networking is disabled.
- Change: change strgen project file to get rid of warning.
20 years ago
darkvater f4ffba1a6e (svn r1746) - Feature: [GUI] [ 1107690 ] Resizable orders GUI (nzhook) 20 years ago
tron 25f514ab6d (svn r1745) Use -fno-inline when DEBUGing 20 years ago
tron 6955f80c6e (svn r1744) DEBUG and PROFILE can be used at the same time. 20 years ago
celestar b312055c80 (svn r1743) -Fix: Multistop: Added some debug output and made sure that orphaned slots are cleared. 20 years ago
bjarni 1c109afdaa (svn r1742) - Fix: fixed bug introduced in r1730 where AI players had problems when building aircrafts 20 years ago
bjarni 73c0cc5203 (svn r1741) - Fix: added IsVehicleIndex() so it's possible to protect GetVehicle() from reading an invalid vehicle index
- Fix: added check for v->type in some commands, which expects v to be a specific type

Checks like this is needed to protect network servers from people, who hack their clients to either cheat or crash the server

NOTE: if I made a mistake here it can make a function unreachable when it should be used. Here is one place to look if something weird happens
20 years ago
celestar 94f6208bde (svn r1740) -Fix: [ 1112342 ] Realistic acceleration works properly with TTDPatch non-stop handling behaviour 20 years ago
darkvater 55e1eab1a2 (svn r1739) - Fix: type checking when selling vehicles (TrueLight) 20 years ago
celestar e3287ad303 (svn r1738) -Fix: [ 1108735 ] Fixed (hopefully) an assertion that was cause by selling carriages in a MP game faster than the network can handle. (Truelight) 20 years ago
tron 7526afdae0 (svn r1737) Add DEBUG category "map" and use it to print the map size when allocating the map 20 years ago
celestar 5f05703206 (svn r1736) -Fix: Forgot to remove some unused variables in last commit :( 20 years ago
celestar 6d1ee15b9a (svn r1735) -Fix: [ 1112285 ] Fixed an assertion error with stations where stops
were deleted, the assertions were just plain wrong at that place. Used a
more graceful handling. Todo: What happens if ALL stations in a schedule
have no suitable stop?
20 years ago
darkvater 1527ef3db0 (svn r1734) - Fix: [ 1112253 ] hijacking of arrow keys, game also scrolled when it was out of focus (dominik) 20 years ago
darkvater 8580e73b65 (svn r1733) - Fix: oops "| 1" is SETBIT(x, 0), not 1 :(. Now you can remove signals again 20 years ago
darkvater f838448552 (svn r1732) - Change: [OS/2] [ 1112148 ] Project file update (orudge) 20 years ago
darkvater abf2ae3f80 (svn r1731) - Fix: [ 1106930 ] BugFix: placing signals with 2x1 drags workaround is completely rewritten. Also features checks for hacked/modified clients. Thanks a lot Hackykid! 20 years ago
bjarni 307c27892d (svn r1730) - Fix: Ships and Aircrafts have to be build in depots owned by _current_player (hacked client protection)
now all 4 types of vehicles have to be build in depots. Note: there is a wordaround for AI players since the AI handle aircraft building in a weird way
20 years ago
darkvater 961ba55e85 (svn r1729) - Fix: [ 1112469 ] Clearing land for free by reallocating HQ 20 years ago
bjarni e8f4b7cf19 (svn r1728) - Fix: now a player can only build a road vehicle in depots he owns (hacked client protection) 20 years ago
bjarni 5987455d35 (svn r1727) - Fix: now CmdBuildRailVehicle() behaves correctly if DC_EXEC is set
this commit alters ai.c a little to get rid of the workaround from r1725 so AI players could still build locomotives
20 years ago
tron cc7f7220c0 (svn r1726) Move an assert() because it could not catch all cases of incorrect input where it was placed 20 years ago
bjarni c16c7312cf (svn r1725) - Fix: now trains can only be built in depots and you have to own the depot too (hacked client protection) 20 years ago
tron b18851e0b9 (svn r1724) Set maximum number of industries and towns to 250 each 20 years ago
tron b29877e14c (svn r1723) Save the map size in tiles, not number of bits 20 years ago
tron 3a89108a55 (svn r1722) -Feature: Bigger maps - anyone? 20 years ago
celestar 752b3f0dd6 (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on
a single station.
Thanks to: Truelight for the saveload code, Darkvater and Hackykid for
network testing and Tron for proof-reading 1500 lines of diff.
20 years ago
darkvater 885fd2b15c (svn r1720) - Fix: signed/unsigned warnings. Tile which is incremented/decremented every time until suitable ground is found is compared to the direction it is going in. If this wraps, return error. For this treat the tile itself as a TileIndexDiff 20 years ago
darkvater 2005495bfb (svn r1719) - Fix: [installer] fix some installer problems mainly for DOS files as well as beautify it a little
- Fix: corrected newlinetype of tile.c
20 years ago
tron 97ae59fe1a (svn r1718) Use the enum TileType as parameter/return type for [GS]etTileType() instead of plain int.
This makes it necessary to rename TileType() to GetTileType() because a type and a function may not share the same name.
20 years ago
darkvater 797355cb7e (svn r1717) -Fix: some compilation problems for braindead VS6 and added missing files to project (thx bociusz) 20 years ago