rubidium
0d99b6c71c
(svn r16421) -Codechange: do not unnecessarily remove constness or unnecessarily add it.
16 years ago
frosch
8109a74c95
(svn r16414) -Change: Make it harder to ignore/close important error messages. Esp. do not close them automatically after some time.
16 years ago
rubidium
6237fe1462
(svn r16394) -Codechange: move (NewGRF) cache variables into a separate struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier.
16 years ago
rubidium
da5661a0c8
(svn r16393) -Codechange: move VehicleRail to Train.
16 years ago
rubidium
80e94b9bb1
(svn r16391) -Codechange: use Train instead of Vehicle where appropriate.
16 years ago
rubidium
7a37220881
(svn r16390) -Codechange: move u.road to RoadVehicle.
16 years ago
rubidium
d37b840cf3
(svn r16389) -Codechange: use RoadVehicle instead of Vehicle where appropriate
16 years ago
rubidium
c882248348
(svn r16388) -Codechange: move u.air to Aircraft
16 years ago
rubidium
ada3067960
(svn r16387) -Codechange: use Aircraft instead of Vehicle where appropriate
16 years ago
smatz
62a7948af0
(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved
16 years ago
rubidium
9f4d64bda0
(svn r16360) -Codechange: don't use _network_playas as a 'second' _local_company, but only as a storage location for the company you want to join in MP.
16 years ago
glx
ec76117379
(svn r16358) -Fix (r16343): strdup doesn't like NULL
16 years ago
frosch
ceca68fca7
(svn r16343) -Fix (r16066): Invalid free on exit after changing base graphics set in game.
16 years ago
smatz
6221d74644
(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
16 years ago
yexo
31eff1d4c3
(svn r16315) -Codechange: move the autorenew settings to a new CompanySettings struct
16 years ago
yexo
203cd6c2dd
(svn r16306) -Fix [FS#2901] (r15027): Close all windows before unloading the AI system as closing the content-download window will rescan for AIs
16 years ago
yexo
90ba8e1bc8
(svn r16287) -Fix: fix possible (in theory) desync related to autorenew settings
16 years ago
rubidium
2664f2a2d9
(svn r16242) -Codechange: rework pausing
...
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
16 years ago
rubidium
d685ca0619
(svn r16220) -Fix [FS#2862]: possible crashes when quiting OpenTTD or forcing resizes/redraws of the screen during map generation
16 years ago
rubidium
59d45a04d6
(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had this ID' from 'some' strings and replace the string name with something more sensible.
16 years ago
rubidium
8c68e2488f
(svn r16066) -Fix: another memory leak.
16 years ago
rubidium
7d3db3ee91
(svn r16014) -Feature(-ish): allow binding to several IPs; [network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses]
16 years ago
rubidium
7118c48b98
(svn r15999) -Codechange: VARDEF--;
16 years ago
rubidium
b25a4f8231
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
16 years ago
rubidium
9d018723b7
(svn r15711) -Codechange: lots of whitespace cleanup/fixes
16 years ago
frosch
987e72f4f2
(svn r15645) -Fix (r12924)[FS#2612]: Add an EngineOverrideManager to give the term 'compatible newgrf' again some sense and to not crash because of trivial changes.
16 years ago
yexo
eafdc200c8
(svn r15590) -Fix (r15584): _screenshot_name is an array, not a char * pointer.
16 years ago
yexo
fb7b0536e7
(svn r15584) -Codechange: Move several variables from variables.h to more appropriate headers.
16 years ago
yexo
3bb872e7dd
(svn r15576) -Codechange: rename SwitchModes to SwitchMode and don't hardcode the values for that enum.
16 years ago
yexo
901230bde1
(svn r15575) -Codechange: Rename GameModes to GameMode and store _game_mode as GameMode instead of as byte.
16 years ago
rubidium
81d8e55c38
(svn r15546) -Fix [FS#2651]: keep_all_autosave ignored for dedicated servers/spectators.
16 years ago
rubidium
a4567f243d
(svn r15543) -Change: allow the default debug level of 6 for a dedicated server to be overriden by -d (if used after -D).
16 years ago
yexo
1f9ec758aa
(svn r15495) -Revert (r15383,r15422): Loading NewGRFs depends on correct settings, but the economy can only be started after loading NewGRFs. In short: r15383 causes more problems then it's worth.
16 years ago
rubidium
1d362442ec
(svn r15455) -Fix: font autodetection didn't occur when directly loading a game via e.g. -g.
16 years ago
rubidium
c0a8d09ca7
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
16 years ago
rubidium
7b8c13fa5c
(svn r15422) -Fix [FS#2623] (r15383): loading NewGRFs before copying the settings.
16 years ago
rubidium
377ce6c5bf
(svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability.
16 years ago
Yexo
322515e8d5
(svn r15390) -Cleanup: Remove old hack that wasn't used anymore.
16 years ago
peter1138
db54537369
(svn r15386) -Codechange: During start up, store driver/blitter/graphicsset selection in local variable instead of in the global _ini_* variables. This means that specifying a driver/blitter/graphicsset on the command line does not clobber the configuration value, which can now be saved like other values.
16 years ago
Yexo
4301278514
(svn r15383) -Cleanup: Don't call MakeNewgameSettingsLive more often than necessary.
16 years ago
rubidium
ac7757324e
(svn r15338) -Fix [FS#2598]: close all construction related windows whenever changing company.
16 years ago
smatz
0d3f5e6e74
(svn r15299) -Cleanup: remove many redundant includes
16 years ago
rubidium
130870e6a9
(svn r15243) -Fix [FS#2446]: rejoining a server would abort the join (and kick the client) because trying to join with an invalid player ID
16 years ago
rubidium
5f3772a42c
(svn r15157) -Codechange: wrap the hostname/ip and port into a single structure so we can pass either one of them and not convert an ip to a string and then back again.
16 years ago
smatz
3bceaf41b4
(svn r15144) -Codechange: make sure we don't run out of bounds while determining old savegame name
...
Note this can't happen in current code
16 years ago
truebrain
a3dd7506d3
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
16 years ago
peter1138
57cff4bca8
(svn r14911) -Fix (r14909): -D did not work
16 years ago
peter1138
6b6fd36050
(svn r14907) -Codechange: Remove 32 character limit from driver/blitter selection and parameters.
16 years ago
smatz
7368c740a6
(svn r14828) -Codechange: move most of save/load-specific code to separate files
16 years ago
smatz
09cd9a8017
(svn r14815) -Codechange: separate 'highscore' code from 'company' code
16 years ago