Darkvater
|
6b96b5ffd0
|
(svn r6754) -Codechange: Remove some #idef ENABLE_NETWORK specific defines. With networking
disabled hardcode _networking/_network_available to zero and let the compiler
handle all optimizations.
|
18 years ago |
Darkvater
|
4a58250cb9
|
(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
|
19 years ago |
tron
|
647cbd6bdd
|
(svn r2701) Insert Id tags into all source files
|
20 years ago |
tron
|
257e97c09a
|
(svn r1833) byte -> char transition: the rest
|
20 years ago |
darkvater
|
5eeb971de0
|
(svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled.
-Fix: removed some warnings
-Enabled ENABLE_NETWORK on windows again which I accidentally commented out.
|
20 years ago |
truelight
|
1d1a78c011
|
(svn r1228) -Add: [Network] When a server normally shuts down, it removed itself
from the server-list
|
20 years ago |
truelight
|
457720ff95
|
(svn r1227) -Add: Ingame Server-list (select Internet, then Find Servers)
-Fix: UDPListener was launched wrongly
-Fix: Not all sockets have broadcast enabled anymore
-Fix: Server-advertise retries 3 times before giving up
|
20 years ago |
dominik
|
f5ccb662f8
|
(svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key.
|
20 years ago |
truelight
|
df995a32ed
|
(svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const'
and 'void' where needed, prefixed all functions, typedefs and global
vars with 'Network' and organized all externals nicely.
|
20 years ago |
truelight
|
bd4da76891
|
(svn r1106) -Add: [Network] Added master-server protocol and advertise to
master-server option. No GUI yet, and disabled by default (it still is WIP)
|
20 years ago |
truelight
|
d6a1f3e412
|
(svn r942) -Merged branch/network back into the trunk
|
20 years ago |